better output on border creation

This commit is contained in:
Paul Schulze 2013-02-10 02:28:56 +01:00
parent 5463608c3d
commit e11469618d

View File

@ -61,13 +61,17 @@ public class Commands implements CommandExecutor
sender.sendMessage(Messages.noPermissionSet); sender.sendMessage(Messages.noPermissionSet);
return false; return false;
} }
World world = ( (Player) sender ).getWorld();
// set <distance> // set <distance>
if ( args.length == 2 ) if ( args.length == 2 )
{ {
try try
{ {
borderManager.setBorder(( (Player) sender ).getWorld(), Double.parseDouble(args[1])); borderManager.setBorder(( (Player) sender ).getWorld(), Double.parseDouble(args[1]));
Border border = Border.getBorders().get(world);
sender.sendMessage(Messages.borderCreationSuccessful); sender.sendMessage(Messages.borderCreationSuccessful);
sender.sendMessage(Messages.borderInfo(world.getName(), border.toString()));
} }
catch ( Exception e ) catch ( Exception e )
{ {
@ -80,6 +84,9 @@ public class Commands implements CommandExecutor
try try
{ {
borderManager.setBorder(( (Player) sender ).getWorld(), args[1], args[2]); borderManager.setBorder(( (Player) sender ).getWorld(), args[1], args[2]);
Border border = Border.getBorders().get(world);
sender.sendMessage(Messages.borderCreationSuccessful);
sender.sendMessage(Messages.borderInfo(world.getName(), border.toString()));
} }
catch ( Exception e ) catch ( Exception e )
{ {