PluginPortalListener clean up.
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@ -29,47 +29,16 @@ public class PluginPortalListener implements Listener
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return;
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}
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// System.out.println(event.getPortalTravelAgent().get);
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Location playerLocation = event.getPlayer().getLocation();
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// Find the gate at the current location.
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Gate gateAtLocation = GateUtil.getGateAtPlayerLocation(playerLocation);
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// If the player's gamemode is creative no gate might be found!
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// It seems like players get teleported on a move event when the 'to' location is
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// inside a gate. This meens the location obtained earlier is NOT inside a gate.
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//
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if (gateAtLocation == null && event.getPlayer().getGameMode() == GameMode.CREATIVE)
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{
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Plugin.log("no gate at current location");
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gateAtLocation = this.currentGateAtEvent.get(event.getPlayer());
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if (gateAtLocation != null) {
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Plugin.log("got gate via EntityPortalEnterEvent");
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}
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// Gate closestGate = GateUtil.closestGate(playerLocation);
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// if (closestGate != null)
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// {
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// // Make sure gate and player locations are on the same height (y-value).
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// // Otherwise the distance will be messed up when players are flying.
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// // FIX ME: this could potentially let a nearby nether portal fail!
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// playerLocation.setY(closestGate.getLocation().getY());
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// double distToClosestGate = closestGate.getLocation().distance(playerLocation);
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//
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// Plugin.log("closest gate: " + closestGate.getId());
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// Plugin.log("distance: " + distToClosestGate);
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//
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// if (distToClosestGate <= 5.0) // the player location is often not very accurate
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// {
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// gateAtLocation = closestGate;
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// }
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// }
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}
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if (gateAtLocation != null)
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@ -91,6 +60,11 @@ public class PluginPortalListener implements Listener
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if (player.getGameMode() == GameMode.CREATIVE)
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{
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if (this.currentGateAtEvent.containsKey(player))
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{
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return;
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}
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Location eventLocation = event.getLocation();
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Gate closestGate = GateUtil.closestGate(eventLocation);
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