update to current bukkit event handling system
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0b6f573928
commit
4a6b5902e3
@ -9,11 +9,12 @@ import java.util.logging.Level;
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import java.util.logging.Logger;
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import org.bukkit.Location;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.event.Event;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.mcteam.ancientgates.commands.BaseCommand;
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import org.mcteam.ancientgates.commands.CommandClose;
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import org.mcteam.ancientgates.commands.CommandCreate;
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@ -23,11 +24,14 @@ import org.mcteam.ancientgates.commands.CommandList;
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import org.mcteam.ancientgates.commands.CommandOpen;
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import org.mcteam.ancientgates.commands.CommandSetFrom;
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import org.mcteam.ancientgates.commands.CommandSetTo;
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import org.mcteam.ancientgates.gson.Gson;
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import org.mcteam.ancientgates.gson.GsonBuilder;
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import org.mcteam.ancientgates.listeners.PluginBlockListener;
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import org.mcteam.ancientgates.listeners.PluginPlayerListener;
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public class Plugin extends JavaPlugin {
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public static Plugin instance;
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@ -55,7 +59,8 @@ public class Plugin extends JavaPlugin {
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}
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@Override
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public void onEnable() {
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public void onEnable()
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{
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// Add the commands
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commands.add(new CommandHelp());
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commands.add(new CommandCreate());
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@ -74,10 +79,9 @@ public class Plugin extends JavaPlugin {
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Gate.load();
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// Register events
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PluginManager pm = this.getServer().getPluginManager();
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pm.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.BLOCK_PHYSICS, this.blockListener, Event.Priority.Normal, this);
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getServer().getPluginManager().registerEvents(this.playerListener, this);
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getServer().getPluginManager().registerEvents(this.blockListener, this);
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log("Enabled");
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}
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@ -1,43 +1,53 @@
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package org.mcteam.ancientgates.listeners;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.event.block.BlockListener;
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import org.bukkit.event.block.BlockPhysicsEvent;
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public class PluginBlockListener extends BlockListener {
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@Override
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public void onBlockPhysics(BlockPhysicsEvent event) {
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if (event.isCancelled()) {
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockPhysicsEvent;
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import org.bukkit.event.EventHandler;
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public class PluginBlockListener implements Listener
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{
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@EventHandler
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public void onBlockPhysics(BlockPhysicsEvent event)
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{
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if (event.isCancelled())
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return;
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}
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if (event.getBlock().getType() != Material.PORTAL) {
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if (event.getBlock().getType() != Material.PORTAL)
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return;
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}
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if (isBlockInPortal(event.getBlock())) {
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if (isBlockInPortal(event.getBlock()))
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event.setCancelled(true);
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}
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}
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public boolean isBlockInPortal(Block block) {
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if (block.getFace(BlockFace.UP).getType() == Material.AIR) {
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public boolean isBlockInPortal(Block block)
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{
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if (block.getRelative(BlockFace.UP).getType() == Material.AIR)
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return false;
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}
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if (block.getFace(BlockFace.DOWN).getType() == Material.AIR) {
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if (block.getRelative(BlockFace.DOWN).getType() == Material.AIR)
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return false;
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}
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if ( block.getFace(BlockFace.NORTH).getType() != Material.AIR && block.getFace(BlockFace.SOUTH).getType() != Material.AIR ) {
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return true;
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}
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if ( block.getFace(BlockFace.WEST).getType() != Material.AIR && block.getFace(BlockFace.EAST).getType() != Material.AIR ) {
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if ( block.getRelative(BlockFace.NORTH).getType() != Material.AIR && block.getRelative(BlockFace.SOUTH).getType() != Material.AIR )
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return true;
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}
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if ( block.getRelative(BlockFace.WEST).getType() != Material.AIR && block.getRelative(BlockFace.EAST).getType() != Material.AIR )
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return true;
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return false;
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}
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@ -4,66 +4,99 @@ import java.util.logging.Level;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.event.player.PlayerListener;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.mcteam.ancientgates.Conf;
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import org.mcteam.ancientgates.Gate;
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import org.mcteam.ancientgates.Plugin;
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import org.mcteam.ancientgates.util.GeometryUtil;
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public class PluginPlayerListener extends PlayerListener {
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@Override
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public void onPlayerMove(PlayerMoveEvent event) {
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if (event.isCancelled()) {
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public class PluginPlayerListener implements Listener
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{
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@EventHandler
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public void onPlayerMove(PlayerMoveEvent event)
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{
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if (event.isCancelled())
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return;
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}
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Block blockTo = event.getTo().getBlock();
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Block blockToUp = blockTo.getFace(BlockFace.UP);
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Block blockToUp = blockTo.getRelative(BlockFace.UP);
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if (blockTo.getType() != Material.PORTAL && blockToUp.getType() != Material.PORTAL) {
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return;
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}
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// Uncomment if you don't want portals to be always open. Portals then are only open, if the Material in the Portal is PORTAL
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/*
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if (blockTo.getType() != Material.PORTAL && blockToUp.getType() != Material.PORTAL) {
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return;
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}
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*/
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// Ok so a player walks into a portal block
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// Find the nearest gate!
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Gate nearestGate = null;
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Location playerLocation = event.getPlayer().getLocation();
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double shortestDistance = -1;
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//double shortestDistance = -1;
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for (Gate gate : Gate.getAll()) {
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if ( gate.getFrom() == null || gate.getTo() == null) {
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for (Gate gate : Gate.getAll())
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{
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if ( gate.getFrom() == null || gate.getTo() == null)
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continue;
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}
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if ( ! gate.getFrom().getWorld().equals(playerLocation.getWorld())) {
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if ( ! gate.getFrom().getWorld().equals(playerLocation.getWorld()))
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continue; // We can only be close to gates in the same world
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}
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double distance = GeometryUtil.distanceBetweenLocations(playerLocation, gate.getFrom());
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if (distance > Conf.getGateSearchRadius()) {
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if (distance > Conf.getGateSearchRadius())
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continue;
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}
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if (shortestDistance == -1 || shortestDistance > distance) {
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Plugin.log(Level.ALL, "in gate search radius.");
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for (Integer[] blockXYZ: gate.getGateBlocks())
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{
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if ( (blockTo.getX() == blockXYZ[0] || blockToUp.getX() == blockXYZ[0]) &&
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(blockTo.getY() == blockXYZ[1] || blockToUp.getY() == blockXYZ[1]) &&
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(blockTo.getZ() == blockXYZ[2] || blockToUp.getZ() == blockXYZ[2])
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)
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{
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nearestGate = gate;
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break;
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}
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}
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/*if (shortestDistance == -1 || shortestDistance > distance) {
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nearestGate = gate;
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shortestDistance = distance;
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}
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}*/
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}
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if (nearestGate != null) {
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if (nearestGate != null)
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{
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checkChunkLoad(nearestGate.getTo().getBlock());
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event.getPlayer().teleport(nearestGate.getTo());
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event.setTo(nearestGate.getTo());
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Float newYaw = nearestGate.getFrom().getYaw() - nearestGate.getTo().getYaw() + playerLocation.getYaw();
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Location teleportToLocation = new Location( nearestGate.getTo().getWorld(),
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nearestGate.getTo().getX(),
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nearestGate.getTo().getY(),
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nearestGate.getTo().getZ(),
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newYaw, playerLocation.getPitch() );
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event.getPlayer().teleport(teleportToLocation);
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event.setTo(teleportToLocation);
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}
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}
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private void checkChunkLoad(Block b)
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{
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World w = b.getWorld();
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