Started work on implementing a permission checking system for Vault. (Issue #6)
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5b1ac6e8f7
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@ -2,6 +2,7 @@ package de.craftinc.gates.commands;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.logging.Level;
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import org.bukkit.ChatColor;
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import org.bukkit.command.CommandSender;
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@ -77,50 +78,53 @@ public abstract class BaseCommand
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{
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boolean allParamtertersThere = parameters.size() >= requiredParameters.size();
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boolean senderIsPlayer = this.sender instanceof Player;
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boolean parameterIsGate = this.parameters.size() > 0 ? this.getGateForParamater(this.parameters.get(0)) : false;
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boolean senderHasPermission;
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boolean hasGateParameter = false;
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try {
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senderHasPermission = this.hasPermission();
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}
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catch (Exception e) { // the gate paramter is missing or incorrect!
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senderHasPermission = this.hasGateParam ? false : true; // only display the lack of permission message if there is a gate
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// this should prevent giving permission to the user if there is
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// a bug inside the permission validation code.
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if (this.hasGateParam == true && this.parameters.size() > 0 && this.setGateUsingParameter(this.parameters.get(0))) {
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hasGateParameter = true;
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}
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boolean senderHasPermission = this.hasPermission();
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if(!senderHasPermission)
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{
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sendMessage(ChatColor.RED + "You lack the permissions to " + this.helpDescription.toLowerCase() + ".");
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return false;
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}
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boolean valid = false;
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if (this.senderMustBePlayer && !senderIsPlayer)
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{
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sendMessage(ChatColor.RED + "This command can only be used by ingame players.");
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return false;
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valid = false;
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}
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if (!allParamtertersThere)
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else if (!allParamtertersThere)
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{
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sendMessage("Usage: " + this.getUseageTemplate(true));
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return false;
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sendMessage(ChatColor.RED + "Some parameters are missing! " + ChatColor.AQUA + "Usage: " + this.getUseageTemplate(true));
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valid = false;
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}
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else if (!senderHasPermission && this.hasGateParam)
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{
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sendMessage(ChatColor.RED + "You either provided a invalid gate or do not have permission to " + this.helpDescription.toLowerCase());
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valid = false;
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}
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else if (!senderHasPermission)
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{
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sendMessage(ChatColor.RED + "You lack the permissions to " + this.helpDescription.toLowerCase());
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valid = false;
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}
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if (this.hasGateParam && !parameterIsGate)
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else if (this.hasGateParam && !hasGateParameter)
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{
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sendMessage(ChatColor.RED + "There exists no gate with id " + this.parameters.get(0));
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return false;
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valid = false;
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}
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else
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{
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valid = true;
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}
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return true;
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return valid;
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}
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protected boolean getGateForParamater(String param)
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protected boolean setGateUsingParameter(String param)
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{
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if (!Gate.exists(param))
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{
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@ -134,8 +138,10 @@ public abstract class BaseCommand
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}
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protected boolean hasPermission() throws Exception
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/**
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* This will return false if a gate is required for this command but this.gate == null.
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*/
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protected boolean hasPermission()
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{
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if (Plugin.permission == null) // fallback Ð use the standard bukkit permission system
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{
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@ -143,51 +149,72 @@ public abstract class BaseCommand
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}
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Player p = null;
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if (this.sender instanceof Player)
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{
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p = (Player) this.sender;
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}
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else
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{
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Plugin.log(Level.FINE, "Command sender is no player! Switching to bukki for checking permissions!");
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return this.sender.hasPermission(this.requiredPermission);
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}
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boolean hasPermission = false;
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if (this.requiredPermission.equals(Plugin.permissionInfo))
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{
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return Plugin.permission.has(this.player.getWorld(), this.player.getName(), this.requiredPermission);
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hasPermission = Plugin.permission.has(p.getWorld(), p.getName(), this.requiredPermission);
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}
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if (this.requiredPermission.equals(Plugin.permissionUse) )
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else if (this.requiredPermission.equals(Plugin.permissionUse) )
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{
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return this.hasPermissionAtGateLocationAndExit();
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hasPermission = this.hasPermissionAtGateLocationAndExit(p);
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}
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if (this.requiredPermission.equals(Plugin.permissionManage))
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else if (this.requiredPermission.equals(Plugin.permissionManage))
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{
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if (this.needsPermissionAtCurrentLocation && this.hasGateParam)
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{
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boolean hasPersmissionAtCurrentLocation = Plugin.permission.has(this.player.getWorld(), this.player.getName(), this.requiredPermission);
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return hasPersmissionAtCurrentLocation && this.hasPermissionAtGateLocationAndExit();
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boolean hasPersmissionAtCurrentLocation = Plugin.permission.has(p.getWorld(), p.getName(), this.requiredPermission);
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hasPermission = hasPersmissionAtCurrentLocation && this.hasPermissionAtGateLocationAndExit(p);
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}
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else if (this.needsPermissionAtCurrentLocation)
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{
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return Plugin.permission.has(this.player.getWorld(), this.player.getName(), this.requiredPermission);
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hasPermission = Plugin.permission.has(p.getWorld(), p.getName(), this.requiredPermission);
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}
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else
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{
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return this.hasPermissionAtGateLocationAndExit();
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hasPermission = this.hasPermissionAtGateLocationAndExit(p);
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}
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}
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return false;
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return hasPermission;
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}
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protected boolean hasPermissionAtGateLocationAndExit() throws Exception
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protected boolean hasPermissionAtGateLocationAndExit(Player p)
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{
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if (this.gate == null) // make sure we don't run into a nullpointer exception
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if (this.gate == null || p == null) // make sure we don't run into a nullpointer exception
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{
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throw new Exception("Cannot check permissons with no gate provided!");
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return false;
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}
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boolean permAtLocation = Plugin.permission.has(this.gate.getLocation().getWorld(), player.getName(), this.requiredPermission);
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boolean permAtExit = Plugin.permission.has(this.gate.getExit().getWorld(), player.getName(), this.requiredPermission);
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boolean permAtLocation = Plugin.permission.has(this.gate.getLocation().getWorld(), p.getName(), this.requiredPermission);
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return permAtLocation && permAtExit;
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boolean permAtExit;
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if (this.gate.getExit() == null)
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{
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permAtExit = true;
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}
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else
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{
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permAtExit = Plugin.permission.has(this.gate.getExit().getWorld(), p.getName(), this.requiredPermission);
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}
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return permAtLocation & permAtExit;
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}
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