reenabling check for open gates
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@ -4,6 +4,7 @@ import java.util.logging.Level;
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import org.bukkit.Chunk;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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@ -30,13 +31,13 @@ public class PluginPlayerListener implements Listener
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Block blockTo = event.getTo().getBlock();
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Block blockTo = event.getTo().getBlock();
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Block blockToUp = blockTo.getRelative(BlockFace.UP);
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Block blockToUp = blockTo.getRelative(BlockFace.UP);
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// Uncomment if you don't want portals to be always open. Portals then are only open, if the Material in the Portal is PORTAL
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/*
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if (blockTo.getType() != Material.PORTAL && blockToUp.getType() != Material.PORTAL) {
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return;
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// Check if player is standing inside a portal
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}
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if (blockTo.getType() != Material.PORTAL && blockToUp.getType() != Material.PORTAL)
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*/
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{
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return;
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}
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// Ok so a player walks into a portal block
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// Ok so a player walks into a portal block
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// Find the nearest gate!
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// Find the nearest gate!
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