Bugfix: do not let the location command fail if previous location was invalid.
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e88e03ed42
commit
b50a2b27d3
@ -60,11 +60,22 @@ public class CommandLocation extends BaseLocationCommand
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try
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try
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{
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{
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Location oldLocation = gate.getLocation();
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boolean gateOpen = gate.isOpen();
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if (gateOpen) {
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gate.setOpen(false);
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}
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Location oldLocation = gate.getLocation();
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Set<Location> oldGateBlockLocations = gate.getGateBlockLocations();
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Set<Location> oldGateBlockLocations = gate.getGateBlockLocations();
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Set<Block> oldFrameBlocks = gate.getGateFrameBlocks();
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Set<Block> oldFrameBlocks = gate.getGateFrameBlocks();
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gate.setLocation(playerLocation);
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gate.setLocation(playerLocation);
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if (gateOpen) {
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gate.setOpen(true);
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}
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Plugin.getPlugin().getGatesManager().handleGateLocationChange(gate, oldLocation, oldGateBlockLocations, oldFrameBlocks);
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Plugin.getPlugin().getGatesManager().handleGateLocationChange(gate, oldLocation, oldGateBlockLocations, oldFrameBlocks);
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sendMessage(ChatColor.GREEN + "The location of '" + gate.getId() + "' is now at your current location.");
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sendMessage(ChatColor.GREEN + "The location of '" + gate.getId() + "' is now at your current location.");
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