feat(font): port font metrics, atlas and the sprite font

Ports ZIG/src/font/{Metrics,Atlas,Glyph}.zig and the whole sprite font
(font/sprite/**): box drawing, block elements, braille, branch/git
graph symbols, geometric shapes, powerline, and the symbols for legacy
computing (+ supplement, incl. the octants table).

Ghostty draws sprites with z2d; we use tiny-skia for path coverage,
composited onto an alpha8 canvas, while following the Zig geometry
(positions, thickness, rounding). Comptime discovery of draw functions
is replaced by explicit, overlap-checked codepoint range tables.

Upstream reference sheets are vendored in testdata/ and compared with a
tolerance: braille and U+1CD00 are pixel-identical; other sheets differ
only in antialiasing on thin diagonals/curves. Review renders are written
to target/sprite_sheets/.

The crate temporarily drops its config/unicode/terminal deps until the
rest of the font engine is ported (Phase 3).

Test Plan:
- cargo test -p ghostty-font (49 tests incl. reference sheet comparison)
- inspect target/sprite_sheets/review-all-18x36.png
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ddidderr committed 2026-10-11 21:53:29 +02:00
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//! Glyph is a single loaded glyph for a face. Port of `font/Glyph.zig`.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct Glyph {
/// width of glyph in pixels
pub width: u32,
/// height of glyph in pixels
pub height: u32,
/// left bearing
pub offset_x: i32,
/// top bearing
pub offset_y: i32,
/// coordinates in the atlas of the top-left corner. These have to
/// be normalized to be between 0 and 1 prior to use in shaders.
pub atlas_x: u32,
pub atlas_y: u32,
}