feat(renderer): port the generic renderer, renderer thread and state
Ports renderer/{generic,cell,row,link,State,Overlay,image,Thread}.zig:
- generic.rs builds GPU cell buffers from terminal RenderState each
frame: backgrounds, shaped text runs with glyph atlases and nerd font
constraints, all cursor styles, decorations via sprites, selection and
search colors, min-contrast, bold/faint/blink handling, preedit,
padding extension, background image, custom shader uniforms, link
hover underlines, scrollbar and health reporting.
- The renderer thread updates CPU-side state only and asks the host to
redraw; the app runtime calls draw_frame from the GLArea render signal
(the GL context lives on the GTK thread, as in Ghostty).
- ghostty_renderer::state::{State, SharedState} is the canonical shared
renderer state (termio's interim copy will switch to it).
Deviations: overlay uses a direct RGBA rasterizer instead of z2d; bg
images decode with png/jpeg-decoder instead of wuffs; zero-length link
matches advance by one char (Zig would loop forever).
Kitty image rendering is implemented in image::State but not yet called
from generic::update_kitty (raced with the terminal-side wiring).
Test Plan:
- cargo test -p ghostty-renderer (69 unit + 9 headless EGL tests that
render a Terminal through the full pipeline and check pixels)
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//! ghostty-renderer: OpenGL renderer building blocks (see
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//! docs/rewrite/ARCHITECTURE.md and docs/rewrite/notes/ghostty-renderer-R1.md).
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//! ghostty-renderer: the OpenGL renderer (see docs/rewrite/ARCHITECTURE.md and
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//! docs/rewrite/notes/ghostty-renderer-R1.md / -R2.md).
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//!
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//! Terminal-independent parts of `renderer/`: the OpenGL graphics API backend
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//! and its GPU object wrappers, shaders and their std140 data layouts,
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//! shadertoy custom-shader conversion, size math and cursor style logic.
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//! * R1: the OpenGL graphics API backend and its GPU object wrappers, shaders
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//! and their std140 data layouts, shadertoy custom-shader conversion, size
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//! math and cursor style logic.
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//! * R2: the generic renderer that builds GPU cells from a terminal
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//! `RenderState` ([`generic`]), cell contents ([`cell`]), row heuristics,
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//! link matching, kitty/overlay/background images ([`image`]), the debug
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//! [`overlay`], the shared render [`state`] and the renderer [`thread`].
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#![cfg_attr(test, allow(clippy::unwrap_used))]
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pub mod backend;
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pub mod cell;
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pub mod cursor;
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pub mod generic;
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pub mod image;
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pub mod link;
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pub mod math;
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pub mod message;
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pub mod opengl;
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pub mod options;
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pub mod overlay;
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pub mod row;
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pub mod shadertoy;
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pub mod size;
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pub mod state;
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pub mod thread;
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pub use backend::{Backend, Health};
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pub use cursor::{Style as CursorStyle, style as cursor_style};
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pub use message::Message;
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pub use opengl::OpenGL;
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pub use size::{CellSize, Coordinate, GridSize, Padding, ScreenSize, Size};
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pub use state::State;
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/// The renderer used on Linux: the generic renderer instantiated with the
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/// OpenGL graphics API (`renderer.zig`: `pub const Renderer = GenericRenderer(OpenGL)`).
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pub type Renderer = generic::Renderer;
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/// The renderer's derived configuration (`Renderer.DerivedConfig`).
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pub type DerivedConfig = generic::DerivedConfig;
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/// The renderer thread (`renderer.Thread`).
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pub use thread::Thread;
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