feat(macos): port Ghostty's macOS code paths (Metal, CoreText, Darwin)
Ports the macOS-specific Zig code behind cfg(target_os = "macos"): - renderer: a GraphicsApi trait with generic::Renderer<G>; Metal backend (all renderer/metal/* files, shaders.metal verbatim, runtime library compile, IOSurface layer, CVDisplayLink), shadertoy -> MSL via naga; OpenGL remains the backend elsewhere. - font: CoreText face, shaper and discovery with build.rs backend selection (coretext default; coretext-freetype / coretext-harfbuzz / coretext-noshape features), no fontconfig/freetype/harfbuzz on Apple. - input: KeymapDarwin via UCKeyTranslate, option-as-alt, mac keycodes. - os: macos, mach, cf_release_thread, NSProcessInfo args and macOS branches; config: macOS defaults, keybinds, Application Support paths. - termio/core: login(1) wrapping, openpty/execvpe, Darwin child exit handling, os_log logging. Compile-checked for aarch64/x86_64-apple-darwin (clippy -D warnings clean) using the cross setup in docs/rewrite/notes/macos-M1.md; cannot run here. The embedded runtime/C API (embedded.zig) is the next step. Also includes the cross-platform integration edits shared by the crash, verification, Windows and macOS work (Cargo target-gating, thread crash-context hooks, apprt-gtk surface/IME refactor, termio/os cfg gates), a cfg fix so ghostty-config builds on wasm32, and an allow for the intentional recursion in the crash overflow test. Test Plan: - cargo test --workspace (3224 passed) - cargo clippy --workspace --all-targets -- -D warnings - cargo check --target aarch64-apple-darwin -p ghostty-renderer (with the documented cross env)
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@@ -21,6 +21,10 @@ pub struct Options<'a> {
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pub enum Error {
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#[error("no home directory could be determined")]
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NoHomeDir,
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/// A macOS Foundation API (e.g. `NSFileManager`) failed (Zig:
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/// `error.AppleAPIFailed`).
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#[error("apple api failed")]
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AppleApiFailed,
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}
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/// Get the XDG user config directory.
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@@ -49,8 +53,12 @@ fn dir(opts: &Options<'_>, env: &str, default_subdir: &str) -> Result<String, Er
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]));
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}
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// First check the env var.
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if let Some(env) = getenv_not_empty(env) {
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// First check the env var. On Windows we treat `LOCALAPPDATA` as a
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// fallback for the XDG variable.
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let env_value = getenv_not_empty(env);
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#[cfg(windows)]
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let env_value = env_value.or_else(|| getenv_not_empty("LOCALAPPDATA"));
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if let Some(env) = env_value {
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// If we have a subdir, then we join it.
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if let Some(subdir) = opts.subdir {
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return Ok(path_join(&[&env, subdir]));
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@@ -90,7 +98,7 @@ pub fn parse_terminal_exec<'a>(argv: &'a [&'a CStr]) -> Option<&'a [&'a CStr]> {
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Some(&argv[start..])
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}
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#[cfg(test)]
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#[cfg(all(test, unix))]
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mod tests {
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use super::*;
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