feat(wasm): use zig-js's exact JS interop ABI
Ghostty's wasm code talks to JavaScript through the zig-js library (mitchellh/zig-js, pinned in build.zig.zon). The first port invented its own import ABI because the dependency wasn't available; now: - ghostty-os/src/wasm/js.rs is a Rust port of zig-js's Zig side (Ref, Value, Object get/set/call/new, global, runtime, string) using its "zig-js" import module, function names and NaN-boxed value refs. - web_canvas face and the atlas debug canvas make the same JS calls as Ghostty's Zig code. - zig-js's unmodified JS host (+ LICENSE) is vendored under crates/ghostty-wasm/js/zig-js and drives the node test. Test Plan: - cargo test -p ghostty-wasm (node >= 24; asserts zig-js imports and no leaked host values)
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export * from './zigjs';
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@@ -0,0 +1,286 @@
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// The prefix we use for all NaN values.
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const NAN_PREFIX = 0x7FF8_0000;
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/**
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* Predefined references.
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* */
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export const predefined = {
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"nan": 0,
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"null": 1,
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"true": 2,
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"false": 3,
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"undefined": 4,
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"globalThis": 5,
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"runtime": 6,
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};
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const PREDEFINED_ID_MAX = 6;
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// Other globals we need
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const encoder = new TextEncoder();
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const decoder = new TextDecoder("utf-8");
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/**
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* The main state.
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* */
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export class ZigJS {
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/**
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* Set this to the memory of your WebAssembly instance prior to making
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* any Wasm calls that might interface with JS.
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*
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* We have to use a Memory object directly (rather than an ArrayBuffer)
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* so that we can always access memory even if it is resized. Otherwise,
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* a resize could detach the array buffer.
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* */
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memory?: WebAssembly.Memory;
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/**
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* The values, indexed by ID (number). Duplicate values can be in this
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* if they are loaded multiple times. That just acts as duplicate references.
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* */
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private values: Array<any> = [NaN, null, true, false, undefined, globalThis, this];
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/**
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* When a value is removed from the values array, its ID is put
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* in the pool so that we can use it next. This avoids fragmentation in
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* our array keys.
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* */
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private idPool: Array<number> = [];
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/**
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* Returns the import object that should be merged with your import
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* object when instantiating your wasm instance. This injects the required
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* functions into the wasm environment.
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* */
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importObject(): ImportObject {
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return {
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"zig-js": {
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valueGet: this.valueGet.bind(this),
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valueSet: this.valueSet.bind(this),
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valueDeinit: this.valueDeinit.bind(this),
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valueObjectCreate: this.valueObjectCreate.bind(this),
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valueStringCreate: this.valueStringCreate.bind(this),
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valueStringLen: this.valueStringLen.bind(this),
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valueStringCopy: this.valueStringCopy.bind(this),
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valueNew: this.valueNew.bind(this),
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funcApply: this.funcApply.bind(this),
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},
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};
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}
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/**
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* Get a value from the JS environment.
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* */
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protected valueGet(out: number, id: number, ptr: number, len: number): void {
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const val = this.loadValue(id);
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const str = this.loadString(ptr, len);
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const result = Reflect.get(val, str);
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this.storeValue(out, result);
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}
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/**
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* Set a value on an object.
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* */
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protected valueSet(id: number, ptr: number, len: number, refAddr: number): void {
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const obj = this.loadValue(id);
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const str = this.loadString(ptr, len);
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const val = this.loadRef(refAddr);
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Reflect.set(obj, str, val);
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}
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/**
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* Dereference a value, allowing the JS environment to potentially GC it.
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* */
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protected valueDeinit(id: number): void {
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// Do not allow deinitializing our predefined values
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if (id > PREDEFINED_ID_MAX) {
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this.values[id] = null;
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this.idPool.push(id);
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}
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}
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/**
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* Create an empty object.
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* */
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protected valueObjectCreate(out: number): void {
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this.storeValue(out, new Object());
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}
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/**
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* Creates a string on the JS side from a UTF-8 encoded string in wasm memory.
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* */
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protected valueStringCreate(out: number, ptr: number, len: number): void {
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const str = this.loadString(ptr, len);
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this.storeValue(out, str);
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}
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/**
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* Returns the length of the string given by id.
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* */
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protected valueStringLen(id: number): number {
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const val = this.loadValue(id);
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const buf = encoder.encode(val);
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return buf.byteLength;
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}
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/**
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* Copy the string at id "id" into the shared memory at ptr.
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* */
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protected valueStringCopy(id: number, ptr: number, max: number): void {
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if (this.memory == null) return;
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const val = this.loadValue(id);
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const bytes = encoder.encode(val);
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if (bytes.byteLength > max) return;
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new Uint8Array(this.memory.buffer, ptr, bytes.length).set(bytes);
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}
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/**
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* Call a constructor given by id.
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* */
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protected valueNew(out: number, id: number, argsAddr: number, argsLen: number): void {
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const fn = this.loadValue(id);
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const args = [];
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for (let i = 0; i < argsLen; i++) {
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args.push(this.loadRef(argsAddr + (i * 8)));
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}
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const result = Reflect.construct(fn, args);
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this.storeValue(out, result);
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}
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/**
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* Call a function given by id.
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* */
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protected funcApply(out: number, id: number, thisRefAddr: number, argsAddr: number, argsLen: number): void {
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const fn = this.loadValue(id);
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const thisVal = this.loadRef(thisRefAddr);
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const args = [];
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for (let i = 0; i < argsLen; i++) {
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args.push(this.loadRef(argsAddr + (i * 8)));
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}
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const result = Reflect.apply(fn, thisVal, args);
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this.storeValue(out, result);
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}
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/**
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* This can be used to load a value given by an ID. A WASM function
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* might return a value as an ID. This can be used to retrieve it.
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* */
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loadValue(id: number): any {
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return this.values[id];
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}
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/**
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* This removes the value from the values list and returns it. This
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* will not remove predefined values but can still be used to retrieve
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* them.
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* */
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deleteValue(id: number): any {
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const val = this.values[id];
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this.valueDeinit(id);
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return val;
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}
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loadRef(refAddr: number): any {
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if (this.memory == null) return;
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const view = new DataView(this.memory.buffer);
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// If the value at the memory location is not a NaN, return it directly.
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const floatVal = view.getFloat64(refAddr, true);
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if (!isNaN(floatVal)) return floatVal;
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// If it is a NaN, we need to get the ID.
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const id = this.loadRefId(refAddr);
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return this.values[id];
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}
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loadRefId(refAddr: number): number {
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if (this.memory == null) return 0;
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return new DataView(this.memory.buffer).getUint32(refAddr, true);
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}
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storeValue(out: number, val: any): void {
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if (this.memory == null) return;
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const view = new DataView(this.memory.buffer);
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if (typeof val === "number") {
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// We have to turn NaNs into a single value (since NaN can be
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// represented by multiple encodings).
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if (isNaN(val)) {
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view.setUint32(out, predefined.nan, true);
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view.setUint32(out + 4, NAN_PREFIX, true);
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} else {
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view.setFloat64(out, val, true);
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}
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return;
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}
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if (val === null) {
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view.setUint32(out, predefined.null, true);
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view.setUint32(out + 4, NAN_PREFIX, true);
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return;
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}
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if (val === undefined) {
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view.setUint32(out, predefined.undefined, true);
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view.setUint32(out + 4, NAN_PREFIX, true);
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return;
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}
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// Determine our ID
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let id = this.idPool.pop();
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if (id === undefined) {
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id = this.values.length;
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}
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this.values[id] = val;
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// All other values have to have a type set.
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let typeId = 0;
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switch (typeof val) {
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case "object":
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typeId = 1;
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break;
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case "string":
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typeId = 2;
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break;
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case "symbol":
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typeId = 3;
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break;
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case "function":
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typeId = 4;
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break;
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}
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// Set the fields
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view.setUint32(out, Number(id), true);
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view.setUint32(out + 4, NAN_PREFIX | typeId, true);
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}
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loadString(ptr: number, len: number): string {
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if (this.memory == null) return "";
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// We slice a clamped array instead of using a DataView so that
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// we can also support SharedArrayBuffers. It would probably be slightly
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// more performant (maybe?) to check and use either.
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const arr = new Uint8ClampedArray(this.memory.buffer, ptr, Number(len));
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const data = arr.slice();
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return decoder.decode(data);
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}
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}
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export interface ImportObject {
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"zig-js": {
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valueGet: (out: number, id: number, ptr: number, len: number) => void;
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valueSet: (id: number, ptr: number, len: number, valueRef: number) => void;
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valueObjectCreate: (out: number) => void;
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valueStringCreate: (out: number, ptr: number, len: number) => void;
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valueStringLen: (id: number) => number;
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valueStringCopy: (id: number, ptr: number, max: number) => void;
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valueDeinit: (id: number) => void;
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valueNew: (out: number, funcId: number, argsPtr: number, argsLen: number) => void;
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funcApply: (out: number, funcId: number, thisRef: number, argsPtr: number, argsLen: number) => void;
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};
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};
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