feat(renderer): port the OpenGL backend, shaders and size math
Ports the terminal-independent half of ZIG/src/renderer (OpenGL only): - opengl/*: buffers, frames, pipelines, render passes, samplers, targets, textures and the OpenGL GraphicsAPI backend on top of glow; the GTK GLArea glue is replaced by a get_proc_address loader closure - the GLSL shaders, copied verbatim and embedded; uniform/vertex structs as bytemuck Pod types with std140 offsets asserted in tests - shadertoy custom shaders converted with naga (GLSL in -> validate -> GLSL 430 out) instead of glslang + spirv-cross - size (screen/grid/cell/padding math), cursor style logic, backend health, options and message types The crate opts into unsafe_code = "deny"; unsafe glow calls live only in opengl/gl.rs. A headless EGL integration test builds every pipeline and the converted shadertoy shaders on Mesa and reads back rendered pixels. Note: Zig's shadertoy Uniforms order the selection background/foreground colors opposite to the GLSL block (likely an upstream bug); kept as in Zig for parity and recorded in the notes. Deferred to the next renderer pass: generic, cell, image, link, row, State, Thread, Overlay (need terminal render state). Test Plan: - cargo test -p ghostty-renderer (33 tests incl. tests/egl_headless.rs)
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//! Graphics API wrapper for OpenGL (`renderer/OpenGL.zig` and `renderer/opengl/*`).
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//!
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//! The context itself is owned by the apprt (a `GtkGLArea` for GTK). The
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//! renderer never creates a context: it is given a `get_proc_address` loader
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//! closure (see [`OpenGL::prepare_context`]) by the apprt once the context is
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//! current, and everything afterwards goes through the [`Gl`] handle.
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pub mod buffer;
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pub mod frame;
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#[allow(unsafe_code)]
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pub mod gl;
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pub mod pipeline;
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pub mod render_pass;
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pub mod sampler;
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pub mod shaders;
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pub mod target;
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pub mod texture;
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use std::ffi::c_void;
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use std::sync::Arc;
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use ghostty_font::atlas::{Atlas, Format as AtlasFormat};
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pub use self::buffer::Buffer;
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pub use self::frame::Frame;
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pub use self::gl::Gl;
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use self::gl::{
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BufferTarget, BufferUsage, FramebufferTarget, InternalFormat, MagFilter, MinFilter,
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PixelFormat, TextureTarget, Wrap,
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};
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pub use self::pipeline::Pipeline;
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pub use self::render_pass::RenderPass;
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pub use self::sampler::Sampler;
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pub use self::target::Target;
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pub use self::texture::Texture;
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use crate::shadertoy;
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pub type GraphicsApi = OpenGL;
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/// Custom shaders are converted to GLSL for OpenGL.
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pub const CUSTOM_SHADER_TARGET: shadertoy::Target = shadertoy::Target::Glsl;
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/// The fragCoord for OpenGL shaders is +Y = up.
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pub const CUSTOM_SHADER_Y_IS_DOWN: bool = false;
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/// Because OpenGL's frame completion is always
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/// sync, we have no need for multi-buffering.
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pub const SWAP_CHAIN_COUNT: usize = 1;
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/// We require at least OpenGL 4.3
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pub const MIN_VERSION_MAJOR: u32 = 4;
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pub const MIN_VERSION_MINOR: u32 = 3;
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/// `config.AlphaBlending`.
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// TODO(integration): replace with ghostty_config's AlphaBlending.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
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pub enum AlphaBlending {
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#[default]
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Native,
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Linear,
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LinearCorrected,
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}
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impl AlphaBlending {
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pub fn is_linear(self) -> bool {
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match self {
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AlphaBlending::Native => false,
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AlphaBlending::Linear | AlphaBlending::LinearCorrected => true,
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}
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}
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}
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#[derive(Debug, thiserror::Error)]
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pub enum Error {
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#[error(
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"OpenGL version is too old, Ghostty requires OpenGL {MIN_VERSION_MAJOR}.{MIN_VERSION_MINOR} (got {0}.{1})"
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)]
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OpenGLOutdated(u32, u32),
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#[error("OpenGL context has not been prepared yet")]
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NoContext,
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#[error(transparent)]
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Gl(#[from] gl::Error),
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#[error(transparent)]
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Texture(#[from] texture::Error),
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}
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/// The OpenGL graphics API backend.
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pub struct OpenGL {
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/// Loaded GL context; `None` until [`OpenGL::prepare_context`] (apprt
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/// supplies the loader once the GL context exists).
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gl: Option<Gl>,
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/// Alpha blending mode
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pub blending: AlphaBlending,
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/// The most recently presented target, in case we need to present it again.
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last_target: Option<Arc<Target>>,
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}
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/// Pixel format for image texture options.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum ImageTextureFormat {
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/// 1 byte per pixel grayscale.
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Gray,
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/// 4 bytes per pixel RGBA.
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Rgba,
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/// 4 bytes per pixel BGRA.
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Bgra,
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}
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impl ImageTextureFormat {
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fn to_pixel_format(self) -> PixelFormat {
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match self {
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ImageTextureFormat::Gray => PixelFormat::Red,
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ImageTextureFormat::Rgba => PixelFormat::Rgba,
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ImageTextureFormat::Bgra => PixelFormat::Bgra,
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}
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}
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}
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impl OpenGL {
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/// Create the backend. `OpenGL.init`; the GL context is attached later
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/// with [`OpenGL::prepare_context`] (GTK: from the GLArea `realize`).
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pub fn init(blending: AlphaBlending) -> OpenGL {
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OpenGL {
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gl: None,
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blending,
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last_target: None,
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}
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}
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/// Create the backend around an already loaded context (used by tests and
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/// by apprts that load GL themselves).
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pub fn with_gl(blending: AlphaBlending, gl: Gl) -> OpenGL {
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OpenGL {
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gl: Some(gl),
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blending,
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last_target: None,
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}
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}
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/// The loaded GL handle, if the context has been prepared.
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pub fn gl(&self) -> Option<&Gl> {
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self.gl.as_ref()
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}
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fn gl_or_err(&self) -> Result<&Gl, Error> {
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self.gl.as_ref().ok_or(Error::NoContext)
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}
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/// Prepares the provided GL context, loading it with `get_proc_address`
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/// (`prepareContext`). The context must be current on the calling thread.
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pub fn prepare_context<F>(&mut self, get_proc_address: F) -> Result<(), Error>
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where
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F: FnMut(&str) -> *const c_void,
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{
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let gl = Gl::from_loader_with_debug(get_proc_address);
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let (major, minor) = gl.version();
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log::info!("loaded OpenGL {major}.{minor}");
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// Need to check version before trying to enable it
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if major < MIN_VERSION_MAJOR || (major == MIN_VERSION_MAJOR && minor < MIN_VERSION_MINOR) {
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log::warn!(
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"OpenGL version is too old. Ghostty requires OpenGL {MIN_VERSION_MAJOR}.{MIN_VERSION_MINOR}"
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);
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return Err(Error::OpenGLOutdated(major, minor));
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}
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// Enable debug output for the context.
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gl.enable(glow::DEBUG_OUTPUT)?;
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// Enable SRGB framebuffer for linear blending support.
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gl.enable(glow::FRAMEBUFFER_SRGB)?;
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self.gl = Some(gl);
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Ok(())
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}
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/// This is called early right after surface creation.
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///
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/// GTK uses a global OpenGL context, so the apprt passes its loader here.
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pub fn surface_init<F>(&mut self, get_proc_address: F) -> Result<(), Error>
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where
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F: FnMut(&str) -> *const c_void,
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{
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self.prepare_context(get_proc_address)
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}
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/// This is called just prior to spinning up the renderer
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/// thread for final main thread setup requirements.
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pub fn finalize_surface_init(&self) {}
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/// Callback called by the renderer thread when it begins.
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///
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/// GTK doesn't support threaded OpenGL operations as far as I can
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/// tell, so we use the renderer thread to setup all the state
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/// but then do the actual draws and texture syncs and all that
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/// on the main thread. As such, we don't do anything here.
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pub fn thread_enter(&self) {}
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/// Callback called by the renderer thread when it exits.
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///
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/// We don't need to do any unloading for GTK because we may
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/// be sharing the global bindings with other windows.
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pub fn thread_exit(&self) {}
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/// Called by the apprt when the display (GLArea) is (re)realized.
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pub fn display_realized<F>(&mut self, get_proc_address: F)
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where
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F: FnMut(&str) -> *const c_void,
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{
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if let Err(err) = self.prepare_context(get_proc_address) {
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log::warn!("Error preparing GL context in displayRealized, err={err}");
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}
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}
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/// Actions taken before doing anything in `drawFrame`.
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///
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/// Right now there's nothing we need to do for OpenGL.
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pub fn draw_frame_start(&mut self) {}
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/// Actions taken after `drawFrame` is done.
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///
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/// Right now there's nothing we need to do for OpenGL.
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pub fn draw_frame_end(&mut self) {}
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/// Build the shader pipelines, including the post-processing pipelines
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/// for `custom_shaders` (GLSL produced by [`shadertoy::load_from_files`]).
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pub fn init_shaders<S: AsRef<str>>(
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&self,
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custom_shaders: &[S],
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) -> Result<shaders::Shaders, Error> {
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Ok(shaders::Shaders::init(self.gl_or_err()?, custom_shaders)?)
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}
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/// Get the current size of the runtime surface: `(width, height)`.
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pub fn surface_size(&self) -> Result<(u32, u32), Error> {
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let viewport = self.gl_or_err()?.get_viewport();
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Ok((viewport[2] as u32, viewport[3] as u32))
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}
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/// Initialize a new render target which can be presented by this API.
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pub fn init_target(&self, width: usize, height: usize) -> Result<Target, Error> {
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Ok(Target::init(
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self.gl_or_err()?,
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target::Options {
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internal_format: if self.blending.is_linear() {
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InternalFormat::Srgba
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} else {
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InternalFormat::Rgba
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},
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width,
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height,
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},
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)?)
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}
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/// Present the provided target.
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pub fn present(&mut self, target: &Arc<Target>) -> Result<(), Error> {
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let gl = self.gl_or_err()?.clone();
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// In order to present a target we blit it to the default framebuffer.
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// We disable GL_FRAMEBUFFER_SRGB while doing this blit, otherwise the
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// values may be linearized as they're copied, but even though the draw
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// framebuffer has a linear internal format, the values in it should be
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// sRGB, not linear!
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gl.disable(glow::FRAMEBUFFER_SRGB)?;
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// Bind the target for reading.
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let fbobind = gl.bind_framebuffer(target.framebuffer(), FramebufferTarget::Read);
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// Blit
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let (w, h) = (target.width as i32, target.height as i32);
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gl.blit_framebuffer(
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(0, 0, w, h),
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(0, 0, w, h),
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glow::COLOR_BUFFER_BIT,
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glow::NEAREST,
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);
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gl.unbind_framebuffer(fbobind);
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if let Err(err) = gl.enable(glow::FRAMEBUFFER_SRGB) {
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log::error!("Error re-enabling GL_FRAMEBUFFER_SRGB, err={err}");
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}
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// Keep track of this target in case we need to repeat it.
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self.last_target = Some(Arc::clone(target));
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Ok(())
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}
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/// Present the last presented target again.
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pub fn present_last_target(&mut self) -> Result<(), Error> {
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if let Some(target) = self.last_target.clone() {
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self.present(&target)?;
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}
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Ok(())
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}
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/// Drop the remembered last-presented target (call when the target it
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/// refers to is being replaced, e.g. on resize).
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pub fn clear_last_target(&mut self) {
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self.last_target = None;
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}
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/// Returns the options to use when constructing buffers.
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pub fn buffer_options(&self) -> buffer::Options {
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buffer::Options {
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target: BufferTarget::Array,
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usage: BufferUsage::DynamicDraw,
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}
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}
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pub fn instance_buffer_options(&self) -> buffer::Options {
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self.buffer_options()
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}
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pub fn uniform_buffer_options(&self) -> buffer::Options {
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self.buffer_options()
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}
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pub fn fg_buffer_options(&self) -> buffer::Options {
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self.buffer_options()
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}
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pub fn bg_buffer_options(&self) -> buffer::Options {
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self.buffer_options()
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}
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pub fn image_buffer_options(&self) -> buffer::Options {
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self.buffer_options()
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}
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pub fn bg_image_buffer_options(&self) -> buffer::Options {
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self.buffer_options()
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}
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/// Returns the options to use when constructing textures.
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pub fn texture_options(&self) -> texture::Options {
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texture::Options {
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format: PixelFormat::Rgba,
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internal_format: InternalFormat::Srgba,
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target: TextureTarget::D2,
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min_filter: MinFilter::Linear,
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mag_filter: MagFilter::Linear,
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wrap_s: Wrap::ClampToEdge,
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wrap_t: Wrap::ClampToEdge,
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}
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}
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/// Returns the options to use when constructing samplers.
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pub fn sampler_options(&self) -> sampler::Options {
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sampler::Options {
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min_filter: MinFilter::Linear,
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mag_filter: MagFilter::Linear,
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wrap_s: Wrap::ClampToEdge,
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wrap_t: Wrap::ClampToEdge,
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}
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}
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/// Returns the options to use when constructing textures for images.
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pub fn image_texture_options(
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&self,
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format: ImageTextureFormat,
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srgb: bool,
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) -> texture::Options {
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texture::Options {
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format: format.to_pixel_format(),
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internal_format: if srgb {
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InternalFormat::Srgba
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} else {
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InternalFormat::Rgba
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},
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target: TextureTarget::D2,
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// TODO: Generate mipmaps for image textures and use
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// linear_mipmap_linear filtering so that they
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// look good even when scaled way down.
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min_filter: MinFilter::Linear,
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mag_filter: MagFilter::Linear,
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// TODO: Separate out background image options, use
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// repeating coordinate modes so we don't have
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// to do the modulus in the shader.
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wrap_s: Wrap::ClampToEdge,
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wrap_t: Wrap::ClampToEdge,
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}
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}
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/// Initializes a Texture suitable for the provided font atlas.
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pub fn init_atlas_texture(&self, atlas: &Atlas) -> Result<Texture, Error> {
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let (format, internal_format) = match atlas.format {
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AtlasFormat::Grayscale => (PixelFormat::Red, InternalFormat::Red),
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AtlasFormat::Bgra => (PixelFormat::Bgra, InternalFormat::Srgba),
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AtlasFormat::Bgr => panic!("unsupported atlas format for OpenGL texture"),
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};
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Ok(Texture::init(
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self.gl_or_err().map_err(|_| texture::Error::OpenGLFailed)?,
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texture::Options {
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format,
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internal_format,
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target: TextureTarget::Rectangle,
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min_filter: MinFilter::Nearest,
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mag_filter: MagFilter::Nearest,
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wrap_s: Wrap::ClampToEdge,
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wrap_t: Wrap::ClampToEdge,
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},
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atlas.size as usize,
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atlas.size as usize,
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None,
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)?)
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}
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/// Begin a frame. The target is presented via this API when the frame is
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/// completed (see [`Frame::complete`]).
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pub fn begin_frame(&mut self, target: Arc<Target>) -> Frame<'_> {
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Frame::begin(frame::Options::default(), self, target)
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}
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}
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