feat(macos): port Ghostty's macOS code paths (Metal, CoreText, Darwin)
Ports the macOS-specific Zig code behind cfg(target_os = "macos"): - renderer: a GraphicsApi trait with generic::Renderer<G>; Metal backend (all renderer/metal/* files, shaders.metal verbatim, runtime library compile, IOSurface layer, CVDisplayLink), shadertoy -> MSL via naga; OpenGL remains the backend elsewhere. - font: CoreText face, shaper and discovery with build.rs backend selection (coretext default; coretext-freetype / coretext-harfbuzz / coretext-noshape features), no fontconfig/freetype/harfbuzz on Apple. - input: KeymapDarwin via UCKeyTranslate, option-as-alt, mac keycodes. - os: macos, mach, cf_release_thread, NSProcessInfo args and macOS branches; config: macOS defaults, keybinds, Application Support paths. - termio/core: login(1) wrapping, openpty/execvpe, Darwin child exit handling, os_log logging. Compile-checked for aarch64/x86_64-apple-darwin (clippy -D warnings clean) using the cross setup in docs/rewrite/notes/macos-M1.md; cannot run here. The embedded runtime/C API (embedded.zig) is the next step. Also includes the cross-platform integration edits shared by the crash, verification, Windows and macOS work (Cargo target-gating, thread crash-context hooks, apprt-gtk surface/IME refactor, termio/os cfg gates), a cfg fix so ghostty-config builds on wasm32, and an allow for the intentional recursion in the crash overflow test. Test Plan: - cargo test --workspace (3224 passed) - cargo clippy --workspace --all-targets -- -D warnings - cargo check --target aarch64-apple-darwin -p ghostty-renderer (with the documented cross env)
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@@ -84,12 +84,22 @@ pub fn is_valid(hostname: &str) -> bool {
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true
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}
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/// The current machine's hostname (`GetComputerNameA`).
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#[cfg(windows)]
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fn our_hostname() -> Option<String> {
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crate::windows::computer_name()
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}
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/// The current machine's hostname (`gethostname`).
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fn our_hostname() -> String {
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rustix::system::uname()
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.nodename()
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.to_string_lossy()
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.into_owned()
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#[cfg(unix)]
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#[allow(clippy::unnecessary_wraps)]
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fn our_hostname() -> Option<String> {
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Some(
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rustix::system::uname()
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.nodename()
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.to_string_lossy()
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.into_owned(),
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)
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}
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/// Checks if a hostname is local to the current machine. This matches
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@@ -102,7 +112,7 @@ pub fn is_local(hostname: &str) -> Result<bool, LocalHostnameValidationError> {
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}
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// If hostname is not "localhost" it must match our hostname.
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Ok(hostname == our_hostname())
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Ok(our_hostname().is_some_and(|ours| hostname == ours))
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}
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#[cfg(test)]
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@@ -147,7 +157,7 @@ mod tests {
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#[test]
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fn is_local_returns_true_when_hostname_is_local() {
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let local = our_hostname();
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let local = our_hostname().unwrap();
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assert!(is_local(&local).unwrap());
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}
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