feat(macos): port Ghostty's macOS code paths (Metal, CoreText, Darwin)
Ports the macOS-specific Zig code behind cfg(target_os = "macos"): - renderer: a GraphicsApi trait with generic::Renderer<G>; Metal backend (all renderer/metal/* files, shaders.metal verbatim, runtime library compile, IOSurface layer, CVDisplayLink), shadertoy -> MSL via naga; OpenGL remains the backend elsewhere. - font: CoreText face, shaper and discovery with build.rs backend selection (coretext default; coretext-freetype / coretext-harfbuzz / coretext-noshape features), no fontconfig/freetype/harfbuzz on Apple. - input: KeymapDarwin via UCKeyTranslate, option-as-alt, mac keycodes. - os: macos, mach, cf_release_thread, NSProcessInfo args and macOS branches; config: macOS defaults, keybinds, Application Support paths. - termio/core: login(1) wrapping, openpty/execvpe, Darwin child exit handling, os_log logging. Compile-checked for aarch64/x86_64-apple-darwin (clippy -D warnings clean) using the cross setup in docs/rewrite/notes/macos-M1.md; cannot run here. The embedded runtime/C API (embedded.zig) is the next step. Also includes the cross-platform integration edits shared by the crash, verification, Windows and macOS work (Cargo target-gating, thread crash-context hooks, apprt-gtk surface/IME refactor, termio/os cfg gates), a cfg fix so ghostty-config builds on wasm32, and an allow for the intentional recursion in the crash overflow test. Test Plan: - cargo test --workspace (3224 passed) - cargo clippy --workspace --all-targets -- -D warnings - cargo check --target aarch64-apple-darwin -p ghostty-renderer (with the documented cross env)
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@@ -8,6 +8,7 @@ license.workspace = true
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bytemuck = { version = "1.25.2", features = ["derive"] }
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crossbeam-channel = "0.5.17"
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ghostty-config.workspace = true
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ghostty-crash.workspace = true
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ghostty-datastruct.workspace = true
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ghostty-font.workspace = true
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ghostty-input.workspace = true
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@@ -18,7 +19,7 @@ glow = "0.18.0"
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jpeg-decoder = { version = "0.3.2", default-features = false }
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khronos-egl = { version = "6.0.0", features = ["dynamic"] }
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log = "0.4.34"
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naga = { version = "30.0.1", features = ["glsl-in", "glsl-out", "wgsl-in"] }
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naga = { version = "30.0.1", features = ["glsl-in", "glsl-out", "msl-out", "wgsl-in"] }
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onig = "6.5.3"
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png = "0.18.1"
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thiserror = "2.0.21"
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@@ -54,3 +55,21 @@ return_self_not_must_use = "allow"
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used_underscore_binding = "allow"
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large_stack_arrays = "allow"
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inline_always = "allow"
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# The Metal graphics API (`renderer/Metal.zig`) and the CoreVideo display
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# link; compiled on macOS and iOS only.
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[target.'cfg(target_vendor = "apple")'.dependencies]
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block2 = "0.6.2"
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dispatch2 = "0.3.1"
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ghostty-os.workspace = true
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objc2 = "0.6.5"
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objc2-core-foundation = "0.3.2"
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objc2-core-graphics = "0.3.2"
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objc2-foundation = "0.3.2"
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objc2-io-surface = "0.3.2"
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objc2-metal = { version = "0.3.2", features = ["block2", "objc2-io-surface"] }
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objc2-quartz-core = "0.3.2"
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# CVDisplayLink does not exist on iOS.
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[target.'cfg(target_os = "macos")'.dependencies]
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objc2-core-video = "0.3.2"
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