feat(macos): port Ghostty's macOS code paths (Metal, CoreText, Darwin)
Ports the macOS-specific Zig code behind cfg(target_os = "macos"): - renderer: a GraphicsApi trait with generic::Renderer<G>; Metal backend (all renderer/metal/* files, shaders.metal verbatim, runtime library compile, IOSurface layer, CVDisplayLink), shadertoy -> MSL via naga; OpenGL remains the backend elsewhere. - font: CoreText face, shaper and discovery with build.rs backend selection (coretext default; coretext-freetype / coretext-harfbuzz / coretext-noshape features), no fontconfig/freetype/harfbuzz on Apple. - input: KeymapDarwin via UCKeyTranslate, option-as-alt, mac keycodes. - os: macos, mach, cf_release_thread, NSProcessInfo args and macOS branches; config: macOS defaults, keybinds, Application Support paths. - termio/core: login(1) wrapping, openpty/execvpe, Darwin child exit handling, os_log logging. Compile-checked for aarch64/x86_64-apple-darwin (clippy -D warnings clean) using the cross setup in docs/rewrite/notes/macos-M1.md; cannot run here. The embedded runtime/C API (embedded.zig) is the next step. Also includes the cross-platform integration edits shared by the crash, verification, Windows and macOS work (Cargo target-gating, thread crash-context hooks, apprt-gtk surface/IME refactor, termio/os cfg gates), a cfg fix so ghostty-config builds on wasm32, and an allow for the intentional recursion in the crash overflow test. Test Plan: - cargo test --workspace (3224 passed) - cargo clippy --workspace --all-targets -- -D warnings - cargo check --target aarch64-apple-darwin -p ghostty-renderer (with the documented cross env)
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//! Wrapper for handling samplers (`metal/Sampler.zig`).
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use objc2::{rc::Retained, runtime::ProtocolObject};
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use objc2_metal::{
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MTLDevice as _,
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MTLSamplerAddressMode,
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MTLSamplerDescriptor,
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MTLSamplerMinMagFilter,
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MTLSamplerState,
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};
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use super::{Device, Error};
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/// Options for initializing a sampler.
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#[derive(Clone)]
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pub struct Options {
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/// MTLDevice
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pub device: Device,
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pub min_filter: MTLSamplerMinMagFilter,
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pub mag_filter: MTLSamplerMinMagFilter,
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pub s_address_mode: MTLSamplerAddressMode,
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pub t_address_mode: MTLSamplerAddressMode,
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}
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/// A sampler state.
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pub struct Sampler {
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/// The underlying MTLSamplerState Object.
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sampler: Retained<ProtocolObject<dyn MTLSamplerState>>,
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}
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impl Sampler {
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/// The underlying MTLSamplerState.
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pub fn sampler(&self) -> &ProtocolObject<dyn MTLSamplerState> {
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&self.sampler
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}
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/// Initialize a sampler
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pub fn init(opts: &Options) -> Result<Sampler, Error> {
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// Create our descriptor and set the properties
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let desc = MTLSamplerDescriptor::new();
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desc.setMinFilter(opts.min_filter);
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desc.setMagFilter(opts.mag_filter);
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desc.setSAddressMode(opts.s_address_mode);
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desc.setTAddressMode(opts.t_address_mode);
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// Create the sampler state
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let sampler = opts
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.device
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.newSamplerStateWithDescriptor(&desc)
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.ok_or(Error::MetalFailed)?;
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Ok(Sampler { sampler })
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}
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}
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