feat(macos): port Ghostty's macOS code paths (Metal, CoreText, Darwin)

Ports the macOS-specific Zig code behind cfg(target_os = "macos"):
- renderer: a GraphicsApi trait with generic::Renderer<G>; Metal backend
  (all renderer/metal/* files, shaders.metal verbatim, runtime library
  compile, IOSurface layer, CVDisplayLink), shadertoy -> MSL via naga;
  OpenGL remains the backend elsewhere.
- font: CoreText face, shaper and discovery with build.rs backend
  selection (coretext default; coretext-freetype / coretext-harfbuzz /
  coretext-noshape features), no fontconfig/freetype/harfbuzz on Apple.
- input: KeymapDarwin via UCKeyTranslate, option-as-alt, mac keycodes.
- os: macos, mach, cf_release_thread, NSProcessInfo args and macOS
  branches; config: macOS defaults, keybinds, Application Support paths.
- termio/core: login(1) wrapping, openpty/execvpe, Darwin child exit
  handling, os_log logging.

Compile-checked for aarch64/x86_64-apple-darwin (clippy -D warnings
clean) using the cross setup in docs/rewrite/notes/macos-M1.md; cannot
run here. The embedded runtime/C API (embedded.zig) is the next step.

Also includes the cross-platform integration edits shared by the crash,
verification, Windows and macOS work (Cargo target-gating, thread
crash-context hooks, apprt-gtk surface/IME refactor, termio/os cfg
gates), a cfg fix so ghostty-config builds on wasm32, and an allow for
the intentional recursion in the crash overflow test.

Test Plan:
- cargo test --workspace (3224 passed)
- cargo clippy --workspace --all-targets -- -D warnings
- cargo check --target aarch64-apple-darwin -p ghostty-renderer (with
  the documented cross env)
This commit is contained in:
ddidderr committed 2026-10-12 06:02:39 +02:00
1 parent 76771bed0d
commit bab49ee596
124 files changed
+14936 -1242

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@@ -1,23 +1,14 @@
//! Wrapper for handling render passes (`opengl/RenderPass.zig`).
use super::{
gl::{Attachment as GlAttachment, BufferTarget, FramebufferTarget, Gl, Primitive, RawBuffer},
pipeline::Pipeline,
sampler::Sampler,
target::Target,
texture::Texture,
OpenGL,
gl::{Attachment as GlAttachment, BufferTarget, FramebufferTarget, Gl},
};
/// What a color attachment renders into.
pub enum AttachmentTarget<'a> {
Texture(&'a Texture),
Target(&'a Target),
}
pub type AttachmentTarget<'a> = crate::graphics_api::AttachmentTarget<'a, OpenGL>;
/// Describes a color attachment.
pub struct Attachment<'a> {
pub target: AttachmentTarget<'a>,
pub clear_color: Option<[f32; 4]>,
}
pub type Attachment<'a> = crate::graphics_api::Attachment<'a, OpenGL>;
/// Options for beginning a render pass.
#[derive(Clone, Copy)]
@@ -27,32 +18,10 @@ pub struct Options<'a> {
}
/// Describes the draw call for a step.
#[derive(Debug, Clone, Copy)]
pub struct Draw {
pub ty: Primitive,
pub vertex_count: usize,
pub instance_count: usize,
}
impl Draw {
pub fn new(ty: Primitive, vertex_count: usize) -> Self {
Draw {
ty,
vertex_count,
instance_count: 1,
}
}
}
pub use crate::graphics_api::Draw;
/// Describes a step in a render pass.
pub struct Step<'a> {
pub pipeline: &'a Pipeline,
pub uniforms: Option<RawBuffer>,
pub buffers: &'a [Option<RawBuffer>],
pub textures: &'a [Option<&'a Texture>],
pub samplers: &'a [Option<&'a Sampler>],
pub draw: Draw,
}
pub type Step<'a> = crate::graphics_api::Step<'a, OpenGL>;
pub struct RenderPass<'a> {
gl: Gl,