feat(macos): port Ghostty's macOS code paths (Metal, CoreText, Darwin)
Ports the macOS-specific Zig code behind cfg(target_os = "macos"): - renderer: a GraphicsApi trait with generic::Renderer<G>; Metal backend (all renderer/metal/* files, shaders.metal verbatim, runtime library compile, IOSurface layer, CVDisplayLink), shadertoy -> MSL via naga; OpenGL remains the backend elsewhere. - font: CoreText face, shaper and discovery with build.rs backend selection (coretext default; coretext-freetype / coretext-harfbuzz / coretext-noshape features), no fontconfig/freetype/harfbuzz on Apple. - input: KeymapDarwin via UCKeyTranslate, option-as-alt, mac keycodes. - os: macos, mach, cf_release_thread, NSProcessInfo args and macOS branches; config: macOS defaults, keybinds, Application Support paths. - termio/core: login(1) wrapping, openpty/execvpe, Darwin child exit handling, os_log logging. Compile-checked for aarch64/x86_64-apple-darwin (clippy -D warnings clean) using the cross setup in docs/rewrite/notes/macos-M1.md; cannot run here. The embedded runtime/C API (embedded.zig) is the next step. Also includes the cross-platform integration edits shared by the crash, verification, Windows and macOS work (Cargo target-gating, thread crash-context hooks, apprt-gtk surface/IME refactor, termio/os cfg gates), a cfg fix so ghostty-config builds on wasm32, and an allow for the intentional recursion in the crash overflow test. Test Plan: - cargo test --workspace (3224 passed) - cargo clippy --workspace --all-targets -- -D warnings - cargo check --target aarch64-apple-darwin -p ghostty-renderer (with the documented cross env)
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@@ -1,23 +1,14 @@
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//! Wrapper for handling render passes (`opengl/RenderPass.zig`).
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use super::{
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gl::{Attachment as GlAttachment, BufferTarget, FramebufferTarget, Gl, Primitive, RawBuffer},
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pipeline::Pipeline,
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sampler::Sampler,
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target::Target,
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texture::Texture,
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OpenGL,
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gl::{Attachment as GlAttachment, BufferTarget, FramebufferTarget, Gl},
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};
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/// What a color attachment renders into.
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pub enum AttachmentTarget<'a> {
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Texture(&'a Texture),
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Target(&'a Target),
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}
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pub type AttachmentTarget<'a> = crate::graphics_api::AttachmentTarget<'a, OpenGL>;
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/// Describes a color attachment.
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pub struct Attachment<'a> {
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pub target: AttachmentTarget<'a>,
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pub clear_color: Option<[f32; 4]>,
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}
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pub type Attachment<'a> = crate::graphics_api::Attachment<'a, OpenGL>;
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/// Options for beginning a render pass.
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#[derive(Clone, Copy)]
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@@ -27,32 +18,10 @@ pub struct Options<'a> {
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}
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/// Describes the draw call for a step.
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#[derive(Debug, Clone, Copy)]
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pub struct Draw {
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pub ty: Primitive,
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pub vertex_count: usize,
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pub instance_count: usize,
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}
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impl Draw {
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pub fn new(ty: Primitive, vertex_count: usize) -> Self {
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Draw {
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ty,
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vertex_count,
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instance_count: 1,
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}
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}
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}
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pub use crate::graphics_api::Draw;
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/// Describes a step in a render pass.
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pub struct Step<'a> {
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pub pipeline: &'a Pipeline,
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pub uniforms: Option<RawBuffer>,
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pub buffers: &'a [Option<RawBuffer>],
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pub textures: &'a [Option<&'a Texture>],
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pub samplers: &'a [Option<&'a Sampler>],
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pub draw: Draw,
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}
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pub type Step<'a> = crate::graphics_api::Step<'a, OpenGL>;
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pub struct RenderPass<'a> {
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gl: Gl,
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