feat(renderer): port the OpenGL backend, shaders and size math

Ports the terminal-independent half of ZIG/src/renderer (OpenGL only):
- opengl/*: buffers, frames, pipelines, render passes, samplers,
  targets, textures and the OpenGL GraphicsAPI backend on top of glow;
  the GTK GLArea glue is replaced by a get_proc_address loader closure
- the GLSL shaders, copied verbatim and embedded; uniform/vertex structs
  as bytemuck Pod types with std140 offsets asserted in tests
- shadertoy custom shaders converted with naga (GLSL in -> validate ->
  GLSL 430 out) instead of glslang + spirv-cross
- size (screen/grid/cell/padding math), cursor style logic, backend
  health, options and message types

The crate opts into unsafe_code = "deny"; unsafe glow calls live only in
opengl/gl.rs. A headless EGL integration test builds every pipeline and
the converted shadertoy shaders on Mesa and reads back rendered pixels.

Note: Zig's shadertoy Uniforms order the selection background/foreground
colors opposite to the GLSL block (likely an upstream bug); kept as in
Zig for parity and recorded in the notes.

Deferred to the next renderer pass: generic, cell, image, link, row,
State, Thread, Overlay (need terminal render state).

Test Plan:
- cargo test -p ghostty-renderer (33 tests incl. tests/egl_headless.rs)
This commit is contained in:
ddidderr committed 2026-10-11 22:26:09 +02:00
1 parent ac0e05def1
commit c548e63bd1
35 files changed
+5477 -5

No files matched your search

+22 -1
View File
@@ -1 +1,22 @@
//! ghostty-renderer: see docs/rewrite/ARCHITECTURE.md for the module map.
//! ghostty-renderer: OpenGL renderer building blocks (see
//! docs/rewrite/ARCHITECTURE.md and docs/rewrite/notes/ghostty-renderer-R1.md).
//!
//! Terminal-independent parts of `renderer/`: the OpenGL graphics API backend
//! and its GPU object wrappers, shaders and their std140 data layouts,
//! shadertoy custom-shader conversion, size math and cursor style logic.
#![cfg_attr(test, allow(clippy::unwrap_used))]
pub mod backend;
pub mod cursor;
pub mod math;
pub mod message;
pub mod opengl;
pub mod options;
pub mod shadertoy;
pub mod size;
pub use backend::{Backend, Health};
pub use cursor::{Style as CursorStyle, style as cursor_style};
pub use opengl::OpenGL;
pub use size::{CellSize, Coordinate, GridSize, Padding, ScreenSize, Size};