Ghostty's macOS app stays the original, unchanged Swift app (agreed
scope); it is wired to the Rust core instead of the Zig core.
scripts/macos-swift-app.sh (`just macos-swift-app <ghostty-src>`)
mirrors the Zig build's GhosttyXcodebuild.zig:
1. scripts/xcframework.sh builds the Rust libghostty (identical
include/ghostty.h ABI) as <src>/macos/GhosttyKit.xcframework,
2. `just install <src>/zig-out` provides the resources the Xcode project
bundles from ../zig-out/share (ghostty, terminfo, completions, man,
locale, vim, nvim, bat),
3. xcodebuild -target Ghostty in a clean environment.
macOS + Xcode only; DRY_RUN=1 previews the steps (verified on Linux).
Test Plan:
- DRY_RUN=1 scripts/macos-swift-app.sh ../ghostty
- on macOS: just macos-swift-app ../ghostty && open the built app
README now describes the full scope (Linux app, C APIs, WASM, crash
reporting, macOS/Windows compile-checked), the verification tooling
(difftest, visual-parity, check-all) and links DEVIANT_FIXES.md and
KNOWN_DIFFERENCES.md. STATUS records completion and the stopping
criterion.
Ports the macOS-specific Zig code behind cfg(target_os = "macos"):
- renderer: a GraphicsApi trait with generic::Renderer<G>; Metal backend
(all renderer/metal/* files, shaders.metal verbatim, runtime library
compile, IOSurface layer, CVDisplayLink), shadertoy -> MSL via naga;
OpenGL remains the backend elsewhere.
- font: CoreText face, shaper and discovery with build.rs backend
selection (coretext default; coretext-freetype / coretext-harfbuzz /
coretext-noshape features), no fontconfig/freetype/harfbuzz on Apple.
- input: KeymapDarwin via UCKeyTranslate, option-as-alt, mac keycodes.
- os: macos, mach, cf_release_thread, NSProcessInfo args and macOS
branches; config: macOS defaults, keybinds, Application Support paths.
- termio/core: login(1) wrapping, openpty/execvpe, Darwin child exit
handling, os_log logging.
Compile-checked for aarch64/x86_64-apple-darwin (clippy -D warnings
clean) using the cross setup in docs/rewrite/notes/macos-M1.md; cannot
run here. The embedded runtime/C API (embedded.zig) is the next step.
Also includes the cross-platform integration edits shared by the crash,
verification, Windows and macOS work (Cargo target-gating, thread
crash-context hooks, apprt-gtk surface/IME refactor, termio/os cfg
gates), a cfg fix so ghostty-config builds on wasm32, and an allow for
the intentional recursion in the crash overflow test.
Test Plan:
- cargo test --workspace (3224 passed)
- cargo clippy --workspace --all-targets -- -D warnings
- cargo check --target aarch64-apple-darwin -p ghostty-renderer (with
the documented cross env)