Ports the macOS-specific Zig code behind cfg(target_os = "macos"):
- renderer: a GraphicsApi trait with generic::Renderer<G>; Metal backend
(all renderer/metal/* files, shaders.metal verbatim, runtime library
compile, IOSurface layer, CVDisplayLink), shadertoy -> MSL via naga;
OpenGL remains the backend elsewhere.
- font: CoreText face, shaper and discovery with build.rs backend
selection (coretext default; coretext-freetype / coretext-harfbuzz /
coretext-noshape features), no fontconfig/freetype/harfbuzz on Apple.
- input: KeymapDarwin via UCKeyTranslate, option-as-alt, mac keycodes.
- os: macos, mach, cf_release_thread, NSProcessInfo args and macOS
branches; config: macOS defaults, keybinds, Application Support paths.
- termio/core: login(1) wrapping, openpty/execvpe, Darwin child exit
handling, os_log logging.
Compile-checked for aarch64/x86_64-apple-darwin (clippy -D warnings
clean) using the cross setup in docs/rewrite/notes/macos-M1.md; cannot
run here. The embedded runtime/C API (embedded.zig) is the next step.
Also includes the cross-platform integration edits shared by the crash,
verification, Windows and macOS work (Cargo target-gating, thread
crash-context hooks, apprt-gtk surface/IME refactor, termio/os cfg
gates), a cfg fix so ghostty-config builds on wasm32, and an allow for
the intentional recursion in the crash overflow test.
Test Plan:
- cargo test --workspace (3224 passed)
- cargo clippy --workspace --all-targets -- -D warnings
- cargo check --target aarch64-apple-darwin -p ghostty-renderer (with
the documented cross env)
rustfmt.toml sets group_imports, imports_granularity and imports_layout,
which are nightly-only; agents formatted with stable rustfmt, which
ignored them. This is a formatting-only pass with `cargo +nightly fmt`.
Test Plan:
- cargo clippy --workspace --all-targets -- -D warnings
- cargo test --workspace
Ports the terminal-independent half of ZIG/src/renderer (OpenGL only):
- opengl/*: buffers, frames, pipelines, render passes, samplers,
targets, textures and the OpenGL GraphicsAPI backend on top of glow;
the GTK GLArea glue is replaced by a get_proc_address loader closure
- the GLSL shaders, copied verbatim and embedded; uniform/vertex structs
as bytemuck Pod types with std140 offsets asserted in tests
- shadertoy custom shaders converted with naga (GLSL in -> validate ->
GLSL 430 out) instead of glslang + spirv-cross
- size (screen/grid/cell/padding math), cursor style logic, backend
health, options and message types
The crate opts into unsafe_code = "deny"; unsafe glow calls live only in
opengl/gl.rs. A headless EGL integration test builds every pipeline and
the converted shadertoy shaders on Mesa and reads back rendered pixels.
Note: Zig's shadertoy Uniforms order the selection background/foreground
colors opposite to the GLSL block (likely an upstream bug); kept as in
Zig for parity and recorded in the notes.
Deferred to the next renderer pass: generic, cell, image, link, row,
State, Thread, Overlay (need terminal render state).
Test Plan:
- cargo test -p ghostty-renderer (33 tests incl. tests/egl_headless.rs)