Phase 9, MA1: crates/ghostty-macos (AppKit via objc2; empty stub on non-Apple targets) ports the foundation of Ghostty 1.3.1's Swift macOS app (ghostty/macos): main, AppDelegate (+Ghostty) with lifecycle, dock menu, open-file, notifications, shortcut sync and quit/reopen paths; MainMenu.xib as generated menu tables built into NSMenus; the Ghostty.App/Config/Surface wrappers driving libghostty in-process via ghostty-lib; the generic helpers; scripts/macos-bundle.sh to assemble Ghostty.app (dry-run on Linux). Feature areas are stubbed for MA2-MA5. Design and type mapping: docs/rewrite/notes/macos-app-design.md (App Intents is a Swift-only framework and cannot be ported). Compile-checked only (no macOS here): just check-macos passes for aarch64/x86_64-apple-darwin with -D warnings; 125 platform-independent tests run on Linux. Test Plan: - just check-macos - cargo test -p ghostty-macos
42 lines
1.3 KiB
Rust
42 lines
1.3 KiB
Rust
//! `Helpers/Extensions/NSAppearance+Extension.swift`.
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use objc2::rc::Retained;
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use objc2_app_kit::{NSAppearance, NSAppearanceNameAqua, NSAppearanceNameDarkAqua};
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use super::os_color;
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use crate::ghostty::config::Config;
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pub trait NSAppearanceExt {
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/// Returns true if the appearance is some kind of dark.
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fn is_dark(&self) -> bool;
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}
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impl NSAppearanceExt for NSAppearance {
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fn is_dark(&self) -> bool {
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self.name().to_string().to_lowercase().contains("dark")
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}
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}
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/// `NSAppearance(ghosttyConfig:)`: the desired NSAppearance for the Ghostty
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/// configuration (`window-theme`), if any.
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#[must_use]
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#[allow(unsafe_code)]
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pub fn appearance_from_ghostty_config(config: &Config) -> Option<Retained<NSAppearance>> {
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let theme = config.window_theme()?;
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// SAFETY: reading AppKit's immutable appearance name constants.
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let (aqua, dark) = unsafe { (NSAppearanceNameAqua, NSAppearanceNameDarkAqua) };
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match theme.as_str() {
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"dark" => NSAppearance::appearanceNamed(dark),
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"light" => NSAppearance::appearanceNamed(aqua),
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"auto" => {
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let c = config.background_color();
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if os_color::is_light_color(c.red, c.green, c.blue) {
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NSAppearance::appearanceNamed(aqua)
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} else {
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NSAppearance::appearanceNamed(dark)
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}
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}
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_ => None,
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}
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}
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