Files
ghostty-rs/crates/ghostty-font/src/sprite/draw/powerline.rs
T
ddidderr 04a6b7c97a feat(font): port font metrics, atlas and the sprite font
Ports ZIG/src/font/{Metrics,Atlas,Glyph}.zig and the whole sprite font
(font/sprite/**): box drawing, block elements, braille, branch/git
graph symbols, geometric shapes, powerline, and the symbols for legacy
computing (+ supplement, incl. the octants table).

Ghostty draws sprites with z2d; we use tiny-skia for path coverage,
composited onto an alpha8 canvas, while following the Zig geometry
(positions, thickness, rounding). Comptime discovery of draw functions
is replaced by explicit, overlap-checked codepoint range tables.

Upstream reference sheets are vendored in testdata/ and compared with a
tolerance: braille and U+1CD00 are pixel-identical; other sheets differ
only in antialiasing on thin diagonals/curves. Review renders are written
to target/sprite_sheets/.

The crate temporarily drops its config/unicode/terminal deps until the
rest of the font engine is ported (Phase 3).

Test Plan:
- cargo test -p ghostty-font (49 tests incl. reference sheet comparison)
- inspect target/sprite_sheets/review-all-18x36.png
2026-10-11 21:53:29 +02:00

497 lines
10 KiB
Rust

//! Powerline + Powerline Extra Symbols | U+E0B0...U+E0D4
//! <https://github.com/ryanoasis/powerline-extra-symbols>
//!
//!
//!
//!
//!
//! We implement the more geometric glyphs here, but not the stylized ones.
//!
//! Port of `sprite/draw/powerline.zig`.
use std::f64::consts::SQRT_2;
use super::box_;
use super::common::{DrawFn, Range, Thickness};
use crate::metrics::Metrics;
use crate::sprite::canvas::{
Canvas, CapMode, Color, DrawError, Path, Point, StrokeOptions, Triangle,
};
pub const RANGES: &[Range] = &[
Range {
min: 0xe0b0,
max: 0xe0b0,
draw: drawe0b0 as DrawFn,
},
Range {
min: 0xe0b1,
max: 0xe0b1,
draw: drawe0b1 as DrawFn,
},
Range {
min: 0xe0b2,
max: 0xe0b2,
draw: drawe0b2 as DrawFn,
},
Range {
min: 0xe0b3,
max: 0xe0b3,
draw: drawe0b3 as DrawFn,
},
Range {
min: 0xe0b4,
max: 0xe0b4,
draw: drawe0b4 as DrawFn,
},
Range {
min: 0xe0b5,
max: 0xe0b5,
draw: drawe0b5 as DrawFn,
},
Range {
min: 0xe0b6,
max: 0xe0b6,
draw: drawe0b6 as DrawFn,
},
Range {
min: 0xe0b7,
max: 0xe0b7,
draw: drawe0b7 as DrawFn,
},
Range {
min: 0xe0b8,
max: 0xe0b8,
draw: drawe0b8 as DrawFn,
},
Range {
min: 0xe0b9,
max: 0xe0b9,
draw: drawe0b9 as DrawFn,
},
Range {
min: 0xe0ba,
max: 0xe0ba,
draw: drawe0ba as DrawFn,
},
Range {
min: 0xe0bb,
max: 0xe0bb,
draw: drawe0bb as DrawFn,
},
Range {
min: 0xe0bc,
max: 0xe0bc,
draw: drawe0bc as DrawFn,
},
Range {
min: 0xe0bd,
max: 0xe0bd,
draw: drawe0bd as DrawFn,
},
Range {
min: 0xe0be,
max: 0xe0be,
draw: drawe0be as DrawFn,
},
Range {
min: 0xe0bf,
max: 0xe0bf,
draw: drawe0bf as DrawFn,
},
Range {
min: 0xe0d2,
max: 0xe0d2,
draw: drawe0d2 as DrawFn,
},
Range {
min: 0xe0d4,
max: 0xe0d4,
draw: drawe0d4 as DrawFn,
},
];
/// E0B0
pub fn drawe0b0(
_cp: u32,
canvas: &mut Canvas,
width: u32,
height: u32,
_metrics: &Metrics,
) -> Result<(), DrawError> {
let float_width = f64::from(width);
let float_height = f64::from(height);
canvas.triangle(
Triangle {
p0: Point { x: 0.0, y: 0.0 },
p1: Point {
x: float_width,
y: float_height / 2.0,
},
p2: Point {
x: 0.0,
y: float_height,
},
},
Color::ON,
)
}
/// E0B2
pub fn drawe0b2(
_cp: u32,
canvas: &mut Canvas,
width: u32,
height: u32,
_metrics: &Metrics,
) -> Result<(), DrawError> {
let float_width = f64::from(width);
let float_height = f64::from(height);
canvas.triangle(
Triangle {
p0: Point {
x: float_width,
y: 0.0,
},
p1: Point {
x: 0.0,
y: float_height / 2.0,
},
p2: Point {
x: float_width,
y: float_height,
},
},
Color::ON,
)
}
/// E0B8
pub fn drawe0b8(
_cp: u32,
canvas: &mut Canvas,
width: u32,
height: u32,
_metrics: &Metrics,
) -> Result<(), DrawError> {
let float_width = f64::from(width);
let float_height = f64::from(height);
canvas.triangle(
Triangle {
p0: Point { x: 0.0, y: 0.0 },
p1: Point {
x: float_width,
y: float_height,
},
p2: Point {
x: 0.0,
y: float_height,
},
},
Color::ON,
)
}
/// E0BA
pub fn drawe0ba(
_cp: u32,
canvas: &mut Canvas,
width: u32,
height: u32,
_metrics: &Metrics,
) -> Result<(), DrawError> {
let float_width = f64::from(width);
let float_height = f64::from(height);
canvas.triangle(
Triangle {
p0: Point {
x: float_width,
y: 0.0,
},
p1: Point {
x: float_width,
y: float_height,
},
p2: Point {
x: 0.0,
y: float_height,
},
},
Color::ON,
)
}
/// E0BC
pub fn drawe0bc(
_cp: u32,
canvas: &mut Canvas,
width: u32,
height: u32,
_metrics: &Metrics,
) -> Result<(), DrawError> {
let float_width = f64::from(width);
let float_height = f64::from(height);
canvas.triangle(
Triangle {
p0: Point { x: 0.0, y: 0.0 },
p1: Point {
x: float_width,
y: 0.0,
},
p2: Point {
x: 0.0,
y: float_height,
},
},
Color::ON,
)
}
/// E0BE
pub fn drawe0be(
_cp: u32,
canvas: &mut Canvas,
width: u32,
height: u32,
_metrics: &Metrics,
) -> Result<(), DrawError> {
let float_width = f64::from(width);
let float_height = f64::from(height);
canvas.triangle(
Triangle {
p0: Point { x: 0.0, y: 0.0 },
p1: Point {
x: float_width,
y: 0.0,
},
p2: Point {
x: float_width,
y: float_height,
},
},
Color::ON,
)
}
/// E0B9
pub fn drawe0b9(
_cp: u32,
canvas: &mut Canvas,
_width: u32,
_height: u32,
metrics: &Metrics,
) -> Result<(), DrawError> {
box_::light_diagonal_upper_left_to_lower_right(metrics, canvas);
Ok(())
}
/// E0BB
pub fn drawe0bb(
_cp: u32,
canvas: &mut Canvas,
_width: u32,
_height: u32,
metrics: &Metrics,
) -> Result<(), DrawError> {
box_::light_diagonal_upper_right_to_lower_left(metrics, canvas);
Ok(())
}
/// E0BD
pub fn drawe0bd(
_cp: u32,
canvas: &mut Canvas,
_width: u32,
_height: u32,
metrics: &Metrics,
) -> Result<(), DrawError> {
box_::light_diagonal_upper_right_to_lower_left(metrics, canvas);
Ok(())
}
/// E0BF
pub fn drawe0bf(
_cp: u32,
canvas: &mut Canvas,
_width: u32,
_height: u32,
metrics: &Metrics,
) -> Result<(), DrawError> {
box_::light_diagonal_upper_left_to_lower_right(metrics, canvas);
Ok(())
}
/// E0B1
pub fn drawe0b1(
_cp: u32,
canvas: &mut Canvas,
width: u32,
height: u32,
metrics: &Metrics,
) -> Result<(), DrawError> {
let float_width = f64::from(width);
let float_height = f64::from(height);
let mut path = Path::new();
path.move_to(0.0, 0.0);
path.line_to(float_width, float_height / 2.0);
path.line_to(0.0, float_height);
canvas.stroke_path(
&path,
StrokeOptions {
line_cap_mode: CapMode::Butt,
line_width: f64::from(Thickness::Light.height(metrics.box_thickness)),
},
Color::ON,
)
}
/// E0B3
pub fn drawe0b3(
cp: u32,
canvas: &mut Canvas,
width: u32,
height: u32,
metrics: &Metrics,
) -> Result<(), DrawError> {
drawe0b1(cp, canvas, width, height, metrics)?;
canvas.flip_horizontal();
Ok(())
}
/// Path for the rounded "half circle" shapes E0B4 / E0B5 (open path; E0B4
/// closes it itself).
fn rounded_path(width: u32, height: u32) -> Path {
let float_width = f64::from(width);
let float_height = f64::from(height);
// Coefficient for approximating a circular arc.
let c: f64 = (SQRT_2 - 1.0) * 4.0 / 3.0;
let radius: f64 = float_width.min(float_height / 2.0);
let mut path = Path::new();
path.move_to(0.0, 0.0);
path.curve_to(radius * c, 0.0, radius, radius - radius * c, radius, radius);
path.line_to(radius, float_height - radius);
path.curve_to(
radius,
float_height - radius + radius * c,
radius * c,
float_height,
0.0,
float_height,
);
path
}
/// E0B4
pub fn drawe0b4(
_cp: u32,
canvas: &mut Canvas,
width: u32,
height: u32,
_metrics: &Metrics,
) -> Result<(), DrawError> {
let mut path = rounded_path(width, height);
path.close();
canvas.fill_path(&path, Color::ON)
}
/// E0B5
pub fn drawe0b5(
_cp: u32,
canvas: &mut Canvas,
width: u32,
height: u32,
metrics: &Metrics,
) -> Result<(), DrawError> {
let path = rounded_path(width, height);
canvas.inner_stroke_path(
&path,
StrokeOptions {
line_width: f64::from(metrics.box_thickness),
line_cap_mode: CapMode::Butt,
},
Color::ON,
)
}
/// E0B6
pub fn drawe0b6(
cp: u32,
canvas: &mut Canvas,
width: u32,
height: u32,
metrics: &Metrics,
) -> Result<(), DrawError> {
drawe0b4(cp, canvas, width, height, metrics)?;
canvas.flip_horizontal();
Ok(())
}
/// E0B7
pub fn drawe0b7(
cp: u32,
canvas: &mut Canvas,
width: u32,
height: u32,
metrics: &Metrics,
) -> Result<(), DrawError> {
drawe0b5(cp, canvas, width, height, metrics)?;
canvas.flip_horizontal();
Ok(())
}
/// E0D2
pub fn drawe0d2(
_cp: u32,
canvas: &mut Canvas,
width: u32,
height: u32,
metrics: &Metrics,
) -> Result<(), DrawError> {
let float_width = f64::from(width);
let float_height = f64::from(height);
let float_thick = f64::from(metrics.box_thickness);
// Top piece
{
let mut path = Path::new();
path.move_to(0.0, 0.0);
path.line_to(float_width, 0.0);
path.line_to(float_width / 2.0, float_height / 2.0 - float_thick / 2.0);
path.line_to(0.0, float_height / 2.0 - float_thick / 2.0);
path.close();
canvas.fill_path(&path, Color::ON)?;
}
// Bottom piece
{
let mut path = Path::new();
path.move_to(0.0, float_height);
path.line_to(float_width, float_height);
path.line_to(float_width / 2.0, float_height / 2.0 + float_thick / 2.0);
path.line_to(0.0, float_height / 2.0 + float_thick / 2.0);
path.close();
canvas.fill_path(&path, Color::ON)?;
}
Ok(())
}
/// E0D4
pub fn drawe0d4(
cp: u32,
canvas: &mut Canvas,
width: u32,
height: u32,
metrics: &Metrics,
) -> Result<(), DrawError> {
drawe0d2(cp, canvas, width, height, metrics)?;
canvas.flip_horizontal();
Ok(())
}