Ports ZIG/src/font/{Metrics,Atlas,Glyph}.zig and the whole sprite font
(font/sprite/**): box drawing, block elements, braille, branch/git
graph symbols, geometric shapes, powerline, and the symbols for legacy
computing (+ supplement, incl. the octants table).
Ghostty draws sprites with z2d; we use tiny-skia for path coverage,
composited onto an alpha8 canvas, while following the Zig geometry
(positions, thickness, rounding). Comptime discovery of draw functions
is replaced by explicit, overlap-checked codepoint range tables.
Upstream reference sheets are vendored in testdata/ and compared with a
tolerance: braille and U+1CD00 are pixel-identical; other sheets differ
only in antialiasing on thin diagonals/curves. Review renders are written
to target/sprite_sheets/.
The crate temporarily drops its config/unicode/terminal deps until the
rest of the font engine is ported (Phase 3).
Test Plan:
- cargo test -p ghostty-font (49 tests incl. reference sheet comparison)
- inspect target/sprite_sheets/review-all-18x36.png
497 lines
10 KiB
Rust
497 lines
10 KiB
Rust
//! Powerline + Powerline Extra Symbols | U+E0B0...U+E0D4
|
|
//! <https://github.com/ryanoasis/powerline-extra-symbols>
|
|
//!
|
|
//!
|
|
//!
|
|
//!
|
|
//!
|
|
//! We implement the more geometric glyphs here, but not the stylized ones.
|
|
//!
|
|
//! Port of `sprite/draw/powerline.zig`.
|
|
|
|
use std::f64::consts::SQRT_2;
|
|
|
|
use super::box_;
|
|
use super::common::{DrawFn, Range, Thickness};
|
|
use crate::metrics::Metrics;
|
|
use crate::sprite::canvas::{
|
|
Canvas, CapMode, Color, DrawError, Path, Point, StrokeOptions, Triangle,
|
|
};
|
|
|
|
pub const RANGES: &[Range] = &[
|
|
Range {
|
|
min: 0xe0b0,
|
|
max: 0xe0b0,
|
|
draw: drawe0b0 as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0b1,
|
|
max: 0xe0b1,
|
|
draw: drawe0b1 as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0b2,
|
|
max: 0xe0b2,
|
|
draw: drawe0b2 as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0b3,
|
|
max: 0xe0b3,
|
|
draw: drawe0b3 as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0b4,
|
|
max: 0xe0b4,
|
|
draw: drawe0b4 as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0b5,
|
|
max: 0xe0b5,
|
|
draw: drawe0b5 as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0b6,
|
|
max: 0xe0b6,
|
|
draw: drawe0b6 as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0b7,
|
|
max: 0xe0b7,
|
|
draw: drawe0b7 as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0b8,
|
|
max: 0xe0b8,
|
|
draw: drawe0b8 as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0b9,
|
|
max: 0xe0b9,
|
|
draw: drawe0b9 as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0ba,
|
|
max: 0xe0ba,
|
|
draw: drawe0ba as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0bb,
|
|
max: 0xe0bb,
|
|
draw: drawe0bb as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0bc,
|
|
max: 0xe0bc,
|
|
draw: drawe0bc as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0bd,
|
|
max: 0xe0bd,
|
|
draw: drawe0bd as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0be,
|
|
max: 0xe0be,
|
|
draw: drawe0be as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0bf,
|
|
max: 0xe0bf,
|
|
draw: drawe0bf as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0d2,
|
|
max: 0xe0d2,
|
|
draw: drawe0d2 as DrawFn,
|
|
},
|
|
Range {
|
|
min: 0xe0d4,
|
|
max: 0xe0d4,
|
|
draw: drawe0d4 as DrawFn,
|
|
},
|
|
];
|
|
|
|
/// E0B0
|
|
pub fn drawe0b0(
|
|
_cp: u32,
|
|
canvas: &mut Canvas,
|
|
width: u32,
|
|
height: u32,
|
|
_metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
let float_width = f64::from(width);
|
|
let float_height = f64::from(height);
|
|
canvas.triangle(
|
|
Triangle {
|
|
p0: Point { x: 0.0, y: 0.0 },
|
|
p1: Point {
|
|
x: float_width,
|
|
y: float_height / 2.0,
|
|
},
|
|
p2: Point {
|
|
x: 0.0,
|
|
y: float_height,
|
|
},
|
|
},
|
|
Color::ON,
|
|
)
|
|
}
|
|
|
|
/// E0B2
|
|
pub fn drawe0b2(
|
|
_cp: u32,
|
|
canvas: &mut Canvas,
|
|
width: u32,
|
|
height: u32,
|
|
_metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
let float_width = f64::from(width);
|
|
let float_height = f64::from(height);
|
|
canvas.triangle(
|
|
Triangle {
|
|
p0: Point {
|
|
x: float_width,
|
|
y: 0.0,
|
|
},
|
|
p1: Point {
|
|
x: 0.0,
|
|
y: float_height / 2.0,
|
|
},
|
|
p2: Point {
|
|
x: float_width,
|
|
y: float_height,
|
|
},
|
|
},
|
|
Color::ON,
|
|
)
|
|
}
|
|
|
|
/// E0B8
|
|
pub fn drawe0b8(
|
|
_cp: u32,
|
|
canvas: &mut Canvas,
|
|
width: u32,
|
|
height: u32,
|
|
_metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
let float_width = f64::from(width);
|
|
let float_height = f64::from(height);
|
|
canvas.triangle(
|
|
Triangle {
|
|
p0: Point { x: 0.0, y: 0.0 },
|
|
p1: Point {
|
|
x: float_width,
|
|
y: float_height,
|
|
},
|
|
p2: Point {
|
|
x: 0.0,
|
|
y: float_height,
|
|
},
|
|
},
|
|
Color::ON,
|
|
)
|
|
}
|
|
|
|
/// E0BA
|
|
pub fn drawe0ba(
|
|
_cp: u32,
|
|
canvas: &mut Canvas,
|
|
width: u32,
|
|
height: u32,
|
|
_metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
let float_width = f64::from(width);
|
|
let float_height = f64::from(height);
|
|
canvas.triangle(
|
|
Triangle {
|
|
p0: Point {
|
|
x: float_width,
|
|
y: 0.0,
|
|
},
|
|
p1: Point {
|
|
x: float_width,
|
|
y: float_height,
|
|
},
|
|
p2: Point {
|
|
x: 0.0,
|
|
y: float_height,
|
|
},
|
|
},
|
|
Color::ON,
|
|
)
|
|
}
|
|
|
|
/// E0BC
|
|
pub fn drawe0bc(
|
|
_cp: u32,
|
|
canvas: &mut Canvas,
|
|
width: u32,
|
|
height: u32,
|
|
_metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
let float_width = f64::from(width);
|
|
let float_height = f64::from(height);
|
|
canvas.triangle(
|
|
Triangle {
|
|
p0: Point { x: 0.0, y: 0.0 },
|
|
p1: Point {
|
|
x: float_width,
|
|
y: 0.0,
|
|
},
|
|
p2: Point {
|
|
x: 0.0,
|
|
y: float_height,
|
|
},
|
|
},
|
|
Color::ON,
|
|
)
|
|
}
|
|
|
|
/// E0BE
|
|
pub fn drawe0be(
|
|
_cp: u32,
|
|
canvas: &mut Canvas,
|
|
width: u32,
|
|
height: u32,
|
|
_metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
let float_width = f64::from(width);
|
|
let float_height = f64::from(height);
|
|
canvas.triangle(
|
|
Triangle {
|
|
p0: Point { x: 0.0, y: 0.0 },
|
|
p1: Point {
|
|
x: float_width,
|
|
y: 0.0,
|
|
},
|
|
p2: Point {
|
|
x: float_width,
|
|
y: float_height,
|
|
},
|
|
},
|
|
Color::ON,
|
|
)
|
|
}
|
|
|
|
/// E0B9
|
|
pub fn drawe0b9(
|
|
_cp: u32,
|
|
canvas: &mut Canvas,
|
|
_width: u32,
|
|
_height: u32,
|
|
metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
box_::light_diagonal_upper_left_to_lower_right(metrics, canvas);
|
|
Ok(())
|
|
}
|
|
|
|
/// E0BB
|
|
pub fn drawe0bb(
|
|
_cp: u32,
|
|
canvas: &mut Canvas,
|
|
_width: u32,
|
|
_height: u32,
|
|
metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
box_::light_diagonal_upper_right_to_lower_left(metrics, canvas);
|
|
Ok(())
|
|
}
|
|
|
|
/// E0BD
|
|
pub fn drawe0bd(
|
|
_cp: u32,
|
|
canvas: &mut Canvas,
|
|
_width: u32,
|
|
_height: u32,
|
|
metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
box_::light_diagonal_upper_right_to_lower_left(metrics, canvas);
|
|
Ok(())
|
|
}
|
|
|
|
/// E0BF
|
|
pub fn drawe0bf(
|
|
_cp: u32,
|
|
canvas: &mut Canvas,
|
|
_width: u32,
|
|
_height: u32,
|
|
metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
box_::light_diagonal_upper_left_to_lower_right(metrics, canvas);
|
|
Ok(())
|
|
}
|
|
|
|
/// E0B1
|
|
pub fn drawe0b1(
|
|
_cp: u32,
|
|
canvas: &mut Canvas,
|
|
width: u32,
|
|
height: u32,
|
|
metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
let float_width = f64::from(width);
|
|
let float_height = f64::from(height);
|
|
|
|
let mut path = Path::new();
|
|
path.move_to(0.0, 0.0);
|
|
path.line_to(float_width, float_height / 2.0);
|
|
path.line_to(0.0, float_height);
|
|
|
|
canvas.stroke_path(
|
|
&path,
|
|
StrokeOptions {
|
|
line_cap_mode: CapMode::Butt,
|
|
line_width: f64::from(Thickness::Light.height(metrics.box_thickness)),
|
|
},
|
|
Color::ON,
|
|
)
|
|
}
|
|
|
|
/// E0B3
|
|
pub fn drawe0b3(
|
|
cp: u32,
|
|
canvas: &mut Canvas,
|
|
width: u32,
|
|
height: u32,
|
|
metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
drawe0b1(cp, canvas, width, height, metrics)?;
|
|
canvas.flip_horizontal();
|
|
Ok(())
|
|
}
|
|
|
|
/// Path for the rounded "half circle" shapes E0B4 / E0B5 (open path; E0B4
|
|
/// closes it itself).
|
|
fn rounded_path(width: u32, height: u32) -> Path {
|
|
let float_width = f64::from(width);
|
|
let float_height = f64::from(height);
|
|
|
|
// Coefficient for approximating a circular arc.
|
|
let c: f64 = (SQRT_2 - 1.0) * 4.0 / 3.0;
|
|
|
|
let radius: f64 = float_width.min(float_height / 2.0);
|
|
|
|
let mut path = Path::new();
|
|
path.move_to(0.0, 0.0);
|
|
path.curve_to(radius * c, 0.0, radius, radius - radius * c, radius, radius);
|
|
path.line_to(radius, float_height - radius);
|
|
path.curve_to(
|
|
radius,
|
|
float_height - radius + radius * c,
|
|
radius * c,
|
|
float_height,
|
|
0.0,
|
|
float_height,
|
|
);
|
|
path
|
|
}
|
|
|
|
/// E0B4
|
|
pub fn drawe0b4(
|
|
_cp: u32,
|
|
canvas: &mut Canvas,
|
|
width: u32,
|
|
height: u32,
|
|
_metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
let mut path = rounded_path(width, height);
|
|
path.close();
|
|
canvas.fill_path(&path, Color::ON)
|
|
}
|
|
|
|
/// E0B5
|
|
pub fn drawe0b5(
|
|
_cp: u32,
|
|
canvas: &mut Canvas,
|
|
width: u32,
|
|
height: u32,
|
|
metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
let path = rounded_path(width, height);
|
|
canvas.inner_stroke_path(
|
|
&path,
|
|
StrokeOptions {
|
|
line_width: f64::from(metrics.box_thickness),
|
|
line_cap_mode: CapMode::Butt,
|
|
},
|
|
Color::ON,
|
|
)
|
|
}
|
|
|
|
/// E0B6
|
|
pub fn drawe0b6(
|
|
cp: u32,
|
|
canvas: &mut Canvas,
|
|
width: u32,
|
|
height: u32,
|
|
metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
drawe0b4(cp, canvas, width, height, metrics)?;
|
|
canvas.flip_horizontal();
|
|
Ok(())
|
|
}
|
|
|
|
/// E0B7
|
|
pub fn drawe0b7(
|
|
cp: u32,
|
|
canvas: &mut Canvas,
|
|
width: u32,
|
|
height: u32,
|
|
metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
drawe0b5(cp, canvas, width, height, metrics)?;
|
|
canvas.flip_horizontal();
|
|
Ok(())
|
|
}
|
|
|
|
/// E0D2
|
|
pub fn drawe0d2(
|
|
_cp: u32,
|
|
canvas: &mut Canvas,
|
|
width: u32,
|
|
height: u32,
|
|
metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
let float_width = f64::from(width);
|
|
let float_height = f64::from(height);
|
|
let float_thick = f64::from(metrics.box_thickness);
|
|
|
|
// Top piece
|
|
{
|
|
let mut path = Path::new();
|
|
path.move_to(0.0, 0.0);
|
|
path.line_to(float_width, 0.0);
|
|
path.line_to(float_width / 2.0, float_height / 2.0 - float_thick / 2.0);
|
|
path.line_to(0.0, float_height / 2.0 - float_thick / 2.0);
|
|
path.close();
|
|
|
|
canvas.fill_path(&path, Color::ON)?;
|
|
}
|
|
|
|
// Bottom piece
|
|
{
|
|
let mut path = Path::new();
|
|
path.move_to(0.0, float_height);
|
|
path.line_to(float_width, float_height);
|
|
path.line_to(float_width / 2.0, float_height / 2.0 + float_thick / 2.0);
|
|
path.line_to(0.0, float_height / 2.0 + float_thick / 2.0);
|
|
path.close();
|
|
|
|
canvas.fill_path(&path, Color::ON)?;
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
/// E0D4
|
|
pub fn drawe0d4(
|
|
cp: u32,
|
|
canvas: &mut Canvas,
|
|
width: u32,
|
|
height: u32,
|
|
metrics: &Metrics,
|
|
) -> Result<(), DrawError> {
|
|
drawe0d2(cp, canvas, width, height, metrics)?;
|
|
canvas.flip_horizontal();
|
|
Ok(())
|
|
}
|