rustfmt.toml sets group_imports, imports_granularity and imports_layout, which are nightly-only; agents formatted with stable rustfmt, which ignored them. This is a formatting-only pass with `cargo +nightly fmt`. Test Plan: - cargo clippy --workspace --all-targets -- -D warnings - cargo test --workspace
169 lines
5.5 KiB
Rust
169 lines
5.5 KiB
Rust
//! Port of apprt/gtk/class/inspector_widget.zig (`GhosttyInspectorWidget`).
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//!
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//! Widget for displaying the Ghostty inspector. Setting its `surface`
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//! property activates the inspector on that surface's core surface and
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//! clearing it deactivates it again.
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use std::{cell::RefCell, rc::Rc};
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use adw::{prelude::*, subclass::prelude::*};
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use ghostty_apprt::runtime_api::CoreSurface;
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use gtk::glib;
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use super::{
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imgui_widget::{ImguiWidget, ImguiWidgetImpl},
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surface::Surface,
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};
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glib::wrapper! {
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pub struct InspectorWidget(ObjectSubclass<imp::InspectorWidget>)
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@extends ImguiWidget, adw::Bin, gtk::Widget,
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@implements gtk::Accessible, gtk::Buildable, gtk::ConstraintTarget;
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}
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impl InspectorWidget {
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/// Queue a render of the Dear ImGui widget.
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pub fn queue_render(&self) {
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self.upcast_ref::<ImguiWidget>().queue_render();
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}
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pub fn get_surface(&self) -> Option<Surface> {
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self.imp().surface.upgrade()
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}
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/// Debug aid: synthesize a left click.
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pub fn debug_click(&self, x: f64, y: f64) {
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self.upcast_ref::<ImguiWidget>().debug_click(x, y);
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}
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/// Debug aid: synthesize a mouse wheel scroll.
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pub fn debug_scroll(&self, x: f64, y: f64, dy: f64) {
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self.upcast_ref::<ImguiWidget>().debug_scroll(x, y, dy);
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}
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/// Debug aid: write the next rendered frame to a PNG file.
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pub fn debug_screenshot(&self, path: &str) {
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self.upcast_ref::<ImguiWidget>().debug_screenshot(path);
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}
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}
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impl ImguiWidgetImpl for imp::InspectorWidget {}
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mod imp {
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#[allow(clippy::wildcard_imports)]
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use super::*;
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#[derive(gtk::CompositeTemplate, glib::Properties, Default)]
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#[properties(wrapper_type = super::InspectorWidget)]
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#[template(resource = "/com/mitchellh/ghostty/ui/1.5/inspector-widget.ui")]
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pub struct InspectorWidget {
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/// The surface that we are attached to. This is NOT strongly
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/// referenced (the GObject weak reference is cleared when the surface
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/// is disposed, which closes our window).
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pub surface: glib::WeakRef<Surface>,
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/// The core surface of `surface`, kept so that we can deactivate the
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/// inspector when the surface is going away (the GTK surface only
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/// drops its core surface when finalized, after the window holding
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/// this widget was destroyed in its dispose).
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core: RefCell<Option<Rc<dyn CoreSurface>>>,
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#[property(get = Self::get_surface, set = Self::set_surface, nullable, type = Option<Surface>, name = "surface")]
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_surface_prop: (),
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}
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#[glib::object_subclass]
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impl ObjectSubclass for InspectorWidget {
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const NAME: &'static str = "GhosttyInspectorWidget";
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type Type = super::InspectorWidget;
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type ParentType = ImguiWidget;
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fn class_init(klass: &mut Self::Class) {
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ImguiWidget::ensure_type();
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klass.bind_template();
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}
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fn instance_init(obj: &glib::subclass::InitializingObject<Self>) {
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obj.init_template();
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}
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}
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#[glib::derived_properties]
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impl ObjectImpl for InspectorWidget {
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fn constructed(&self) {
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self.parent_constructed();
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let obj = self.obj();
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let weak = obj.downgrade();
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obj.upcast_ref::<ImguiWidget>().set_hooks(
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// Called to do initial setup of the UI.
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Box::new(ghostty_inspector::setup),
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// Called for every frame to draw the UI.
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Box::new(move |ui| {
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let Some(this) = weak.upgrade() else {
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return;
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};
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let Some(surface) = this.imp().surface.upgrade() else {
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return;
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};
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let Some(core) = surface.core() else {
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return;
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};
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core.render_inspector(ui);
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}),
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);
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}
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fn dispose(&self) {
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// Clear our surface so it deactivates the inspector.
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self.set_surface(None);
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self.dispose_template();
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}
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}
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impl WidgetImpl for InspectorWidget {}
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impl BinImpl for InspectorWidget {}
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impl InspectorWidget {
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fn get_surface(&self) -> Option<Surface> {
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self.surface.upgrade()
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}
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fn set_surface(&self, surface: Option<Surface>) {
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// Do nothing if we're not changing the value.
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if surface == self.surface.upgrade() {
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return;
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}
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// Setup our notification to happen at the end because we're
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// changing values no matter what.
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let obj = self.obj();
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let _guard = obj.freeze_notify();
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obj.notify("surface");
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// Deactivate the inspector on the old surface if it exists and
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// set our value to null.
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self.surface.set(None);
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if let Some(core) = self.core.take() {
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core.deactivate_inspector();
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}
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// Activate the inspector on the new surface.
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let Some(surface) = surface else {
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return;
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};
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let Some(core) = surface.core() else {
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return;
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};
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if let Err(err) = core.activate_inspector() {
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log::warn!("failed to activate inspector err={err}");
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return;
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}
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self.surface.set(Some(&surface));
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self.core.replace(Some(core));
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obj.queue_render();
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}
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}
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}
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