Closing a busy split or confirming a tab close could freeze GTK while unrealizing the GLArea. Both reported GDB traces show the main thread waiting for the CPU frame-state mutex while the renderer keeps rebuilding dense text. GTK unrealizes the display before stopping the workers, so continuous output can keep the competing renderer active indefinitely. Use parking_lot fair mutexes for CPU frame state and GPU draw state. A waiting lifecycle or draw callback receives ownership instead of losing it to the next frame update. Keep the existing lock order and resource cleanup; no output, scrollback, or frame-rate limits are introduced. The fair-lock handoff adds scheduling overhead when the locks are contended. Correct the threading documentation: the CPU state is also accessed by apprt callbacks, and the Rust-only mutex is therefore contended. Test plan: - Add a mock GPU regression continuously rebuilding 200x150 dense cells while another thread unrealizes and realizes the display. It failed its three-second deadline with the old locks and passes with fair locks. - All 235 renderer/core tests pass, including Mesa EGL rendering tests. - Clippy for renderer/core/GTK, all targets, passes with -D warnings. - Nightly formatting check and release binary build pass. - GTK/Wayland replay with font size 9 and 1 GiB scrollback runs base64 floods in two splits, confirms split and tab closes, then successfully executes and renders a command in the surviving terminal. Docs: docs/rewrite/ARCHITECTURE.md
78 lines
2.3 KiB
TOML
78 lines
2.3 KiB
TOML
[package]
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name = "ghostty-renderer"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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[dependencies]
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bytemuck = { version = "1.25.2", features = ["derive"] }
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crossbeam-channel = "0.5.17"
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ghostty-config.workspace = true
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ghostty-crash.workspace = true
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ghostty-os.workspace = true
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ghostty-datastruct.workspace = true
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ghostty-font.workspace = true
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ghostty-input.workspace = true
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ghostty-onig.workspace = true
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ghostty-terminal.workspace = true
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ghostty-unicode.workspace = true
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ghostty-vt.workspace = true
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glow = "0.18.0"
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jpeg-decoder = { version = "0.3.2", default-features = false }
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khronos-egl = { version = "6.0.0", features = ["dynamic"] }
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log = "0.4.34"
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naga = { version = "30.0.1", features = ["glsl-in", "glsl-out", "msl-out", "wgsl-in"] }
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onig = "6.5.3"
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parking_lot = "0.12.5"
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png = "0.18.1"
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thiserror = "2.0.21"
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[lints.rust]
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unsafe_code = "deny"
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[lints.clippy]
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pedantic = { level = "warn", priority = -1 }
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todo = "warn"
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unwrap_used = "warn"
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# Porting a low-level terminal emulator involves a lot of intentional
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# numeric casts and long state-machine functions; these pedantic lints are
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# noise for this codebase.
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cast_possible_truncation = "allow"
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cast_possible_wrap = "allow"
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cast_sign_loss = "allow"
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cast_precision_loss = "allow"
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cast_lossless = "allow"
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module_name_repetitions = "allow"
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too_many_lines = "allow"
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missing_errors_doc = "allow"
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missing_panics_doc = "allow"
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similar_names = "allow"
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struct_excessive_bools = "allow"
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fn_params_excessive_bools = "allow"
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match_same_arms = "allow"
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unreadable_literal = "allow"
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many_single_char_names = "allow"
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doc_markdown = "allow"
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must_use_candidate = "allow"
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return_self_not_must_use = "allow"
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used_underscore_binding = "allow"
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large_stack_arrays = "allow"
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inline_always = "allow"
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# The Metal graphics API (`renderer/Metal.zig`) and the CoreVideo display
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# link; compiled on macOS and iOS only.
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[target.'cfg(target_vendor = "apple")'.dependencies]
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block2 = "0.6.2"
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dispatch2 = "0.3.1"
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objc2 = "0.6.5"
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objc2-core-foundation = "0.3.2"
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objc2-core-graphics = "0.3.2"
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objc2-foundation = "0.3.2"
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objc2-io-surface = "0.3.2"
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objc2-metal = { version = "0.3.2", features = ["block2", "objc2-io-surface"] }
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objc2-quartz-core = "0.3.2"
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# CVDisplayLink does not exist on iOS.
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[target.'cfg(target_os = "macos")'.dependencies]
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objc2-core-video = "0.3.2"
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