Files
ghostty-rs/crates/ghostty-renderer/src/metal/texture.rs
T
ddidderr 452b782149 feat(macos): port Ghostty's macOS code paths (Metal, CoreText, Darwin)
Ports the macOS-specific Zig code behind cfg(target_os = "macos"):
- renderer: a GraphicsApi trait with generic::Renderer<G>; Metal backend
  (all renderer/metal/* files, shaders.metal verbatim, runtime library
  compile, IOSurface layer, CVDisplayLink), shadertoy -> MSL via naga;
  OpenGL remains the backend elsewhere.
- font: CoreText face, shaper and discovery with build.rs backend
  selection (coretext default; coretext-freetype / coretext-harfbuzz /
  coretext-noshape features), no fontconfig/freetype/harfbuzz on Apple.
- input: KeymapDarwin via UCKeyTranslate, option-as-alt, mac keycodes.
- os: macos, mach, cf_release_thread, NSProcessInfo args and macOS
  branches; config: macOS defaults, keybinds, Application Support paths.
- termio/core: login(1) wrapping, openpty/execvpe, Darwin child exit
  handling, os_log logging.

Compile-checked for aarch64/x86_64-apple-darwin (clippy -D warnings
clean) using the cross setup in docs/rewrite/notes/macos-M1.md; cannot
run here. The embedded runtime/C API (embedded.zig) is the next step.

Also includes the cross-platform integration edits shared by the crash,
verification, Windows and macOS work (Cargo target-gating, thread
crash-context hooks, apprt-gtk surface/IME refactor, termio/os cfg
gates), a cfg fix so ghostty-config builds on wasm32, and an allow for
the intentional recursion in the crash overflow test.

Test Plan:
- cargo test --workspace (3224 passed)
- cargo clippy --workspace --all-targets -- -D warnings
- cargo check --target aarch64-apple-darwin -p ghostty-renderer (with
  the documented cross env)
2026-10-12 06:02:39 +02:00

157 lines
4.2 KiB
Rust

//! Wrapper for handling textures (`metal/Texture.zig`).
use std::{ffi::c_void, ptr::NonNull};
use objc2::{rc::Retained, runtime::ProtocolObject};
use objc2_metal::{
MTLDevice as _,
MTLOrigin,
MTLPixelFormat,
MTLRegion,
MTLResourceOptions,
MTLSize,
MTLTexture,
MTLTextureDescriptor,
MTLTextureUsage,
};
use super::{Device, Error};
use crate::{
graphics_api::{ApiError, GpuTexture},
metal_layout::{PixelFormat, ResourceOptions, TextureUsage},
};
/// Options for initializing a texture.
#[derive(Clone)]
pub struct Options {
/// MTLDevice
pub device: Device,
pub pixel_format: PixelFormat,
pub resource_options: ResourceOptions,
pub usage: TextureUsage,
}
/// A 2D texture.
pub struct Texture {
/// The underlying MTLTexture Object.
texture: Retained<ProtocolObject<dyn MTLTexture>>,
/// The width of this texture.
pub width: usize,
/// The height of this texture.
pub height: usize,
/// Bytes per pixel for this texture.
pub bpp: usize,
}
// SAFETY: MTLTexture objects may be used from any thread (the CPU side only
// calls `replaceRegion`, which the renderer serializes through its draw
// mutex).
unsafe impl Send for Texture {}
// SAFETY: see above.
unsafe impl Sync for Texture {}
impl Texture {
/// The underlying MTLTexture.
pub fn texture(&self) -> &ProtocolObject<dyn MTLTexture> {
&self.texture
}
/// Initialize a texture
pub fn init(
opts: &Options,
width: usize,
height: usize,
data: Option<&[u8]>,
) -> Result<Texture, Error> {
// Create our descriptor and set our properties
let desc = MTLTextureDescriptor::new();
desc.setPixelFormat(MTLPixelFormat(opts.pixel_format as usize));
// SAFETY: plain numbers, validated when the texture is created.
unsafe {
desc.setWidth(width);
desc.setHeight(height);
}
desc.setResourceOptions(MTLResourceOptions(opts.resource_options.bits() as usize));
desc.setUsage(MTLTextureUsage(opts.usage.bits() as usize));
// Initialize
let texture = opts
.device
.newTextureWithDescriptor(&desc)
.ok_or(Error::MetalFailed)?;
let this = Texture {
texture,
width,
height,
bpp: opts.pixel_format.bytes_per_pixel(),
};
// If we have data, we set it here.
if let Some(d) = data {
debug_assert_eq!(d.len(), width * height * this.bpp);
this.replace_region(0, 0, width, height, d)?;
}
Ok(this)
}
/// Replace a region of the texture with the provided data.
///
/// Zig does NOT check the dimensions of the data to ensure correctness;
/// since this is a safe function we reject data that is too short.
pub fn replace_region(
&self,
x: usize,
y: usize,
width: usize,
height: usize,
data: &[u8],
) -> Result<(), Error> {
let bytes_per_row = self.bpp * width;
if data.len() < bytes_per_row * height {
return Err(Error::MetalFailed);
}
let Some(ptr) = NonNull::new(data.as_ptr().cast_mut().cast::<c_void>()) else {
return Err(Error::MetalFailed);
};
let region = MTLRegion {
origin: MTLOrigin { x, y, z: 0 },
size: MTLSize {
width,
height,
depth: 1,
},
};
// SAFETY: `ptr` points to at least `bytes_per_row * height` readable
// bytes (checked above); Metal only reads from it.
unsafe {
self.texture
.replaceRegion_mipmapLevel_withBytes_bytesPerRow(region, 0, ptr, bytes_per_row);
}
Ok(())
}
}
impl GpuTexture for Texture {
fn width(&self) -> usize {
self.width
}
fn height(&self) -> usize {
self.height
}
fn replace_region(
&self,
x: usize,
y: usize,
width: usize,
height: usize,
data: &[u8],
) -> Result<(), ApiError> {
Texture::replace_region(self, x, y, width, height, data).map_err(ApiError::new)
}
}