Files
ghostty-rs/crates/ghostty-renderer/src/opengl/sampler.rs
T
ddidderr 568ce784f9 feat(renderer): port the OpenGL backend, shaders and size math
Ports the terminal-independent half of ZIG/src/renderer (OpenGL only):
- opengl/*: buffers, frames, pipelines, render passes, samplers,
  targets, textures and the OpenGL GraphicsAPI backend on top of glow;
  the GTK GLArea glue is replaced by a get_proc_address loader closure
- the GLSL shaders, copied verbatim and embedded; uniform/vertex structs
  as bytemuck Pod types with std140 offsets asserted in tests
- shadertoy custom shaders converted with naga (GLSL in -> validate ->
  GLSL 430 out) instead of glslang + spirv-cross
- size (screen/grid/cell/padding math), cursor style logic, backend
  health, options and message types

The crate opts into unsafe_code = "deny"; unsafe glow calls live only in
opengl/gl.rs. A headless EGL integration test builds every pipeline and
the converted shadertoy shaders on Mesa and reads back rendered pixels.

Note: Zig's shadertoy Uniforms order the selection background/foreground
colors opposite to the GLSL block (likely an upstream bug); kept as in
Zig for parity and recorded in the notes.

Deferred to the next renderer pass: generic, cell, image, link, row,
State, Thread, Overlay (need terminal render state).

Test Plan:
- cargo test -p ghostty-renderer (33 tests incl. tests/egl_headless.rs)
2026-10-11 22:26:09 +02:00

56 lines
1.5 KiB
Rust

//! Wrapper for handling samplers (`opengl/Sampler.zig`).
use super::gl::{self, Gl, MagFilter, MinFilter, RawSampler, Wrap};
/// Options for initializing a sampler.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Options {
pub min_filter: MinFilter,
pub mag_filter: MagFilter,
pub wrap_s: Wrap,
pub wrap_t: Wrap,
}
#[derive(Debug, thiserror::Error)]
pub enum Error {
/// An OpenGL API call failed.
#[error("OpenGL call failed")]
OpenGLFailed,
}
pub struct Sampler {
gl: Gl,
sampler: RawSampler,
}
impl Sampler {
/// The raw GL sampler handle.
pub fn raw(&self) -> RawSampler {
self.sampler
}
/// Initialize a sampler
pub fn init(gl: &Gl, opts: Options) -> Result<Sampler, Error> {
let sampler = gl.create_sampler().map_err(|_| Error::OpenGLFailed)?;
// Dropped (and destroyed) on error.
let this = Sampler {
gl: gl.clone(),
sampler,
};
let p = |name, v| gl.sampler_parameter_i32(sampler, name, v);
(|| -> gl::Result<()> {
p(gl::param::WRAP_S, opts.wrap_s as i32)?;
p(gl::param::WRAP_T, opts.wrap_t as i32)?;
p(gl::param::MIN_FILTER, opts.min_filter as i32)?;
p(gl::param::MAG_FILTER, opts.mag_filter as i32)
})()
.map_err(|_| Error::OpenGLFailed)?;
Ok(this)
}
}
impl Drop for Sampler {
fn drop(&mut self) {
self.gl.delete_sampler(self.sampler);
}
}