Files
ghostty-rs/crates/ghostty-renderer/shaders/glsl/full_screen.v.glsl
T
ddidderr 568ce784f9 feat(renderer): port the OpenGL backend, shaders and size math
Ports the terminal-independent half of ZIG/src/renderer (OpenGL only):
- opengl/*: buffers, frames, pipelines, render passes, samplers,
  targets, textures and the OpenGL GraphicsAPI backend on top of glow;
  the GTK GLArea glue is replaced by a get_proc_address loader closure
- the GLSL shaders, copied verbatim and embedded; uniform/vertex structs
  as bytemuck Pod types with std140 offsets asserted in tests
- shadertoy custom shaders converted with naga (GLSL in -> validate ->
  GLSL 430 out) instead of glslang + spirv-cross
- size (screen/grid/cell/padding math), cursor style logic, backend
  health, options and message types

The crate opts into unsafe_code = "deny"; unsafe glow calls live only in
opengl/gl.rs. A headless EGL integration test builds every pipeline and
the converted shadertoy shaders on Mesa and reads back rendered pixels.

Note: Zig's shadertoy Uniforms order the selection background/foreground
colors opposite to the GLSL block (likely an upstream bug); kept as in
Zig for parity and recorded in the notes.

Deferred to the next renderer pass: generic, cell, image, link, row,
State, Thread, Overlay (need terminal render state).

Test Plan:
- cargo test -p ghostty-renderer (33 tests incl. tests/egl_headless.rs)
2026-10-11 22:26:09 +02:00

25 lines
461 B
GLSL

#version 330 core
void main() {
vec4 position;
position.x = (gl_VertexID == 2) ? 3.0 : -1.0;
position.y = (gl_VertexID == 0) ? -3.0 : 1.0;
position.z = 1.0;
position.w = 1.0;
// Single triangle is clipped to viewport.
//
// X <- vid == 0: (-1, -3)
// |\
// | \
// | \
// |###\
// |#+# \ `+` is (0, 0). `#`s are viewport area.
// |### \
// X------X <- vid == 2: (3, 1)
// ^
// vid == 1: (-1, 1)
gl_Position = position;
}