Ports the macOS-specific Zig code behind cfg(target_os = "macos"): - renderer: a GraphicsApi trait with generic::Renderer<G>; Metal backend (all renderer/metal/* files, shaders.metal verbatim, runtime library compile, IOSurface layer, CVDisplayLink), shadertoy -> MSL via naga; OpenGL remains the backend elsewhere. - font: CoreText face, shaper and discovery with build.rs backend selection (coretext default; coretext-freetype / coretext-harfbuzz / coretext-noshape features), no fontconfig/freetype/harfbuzz on Apple. - input: KeymapDarwin via UCKeyTranslate, option-as-alt, mac keycodes. - os: macos, mach, cf_release_thread, NSProcessInfo args and macOS branches; config: macOS defaults, keybinds, Application Support paths. - termio/core: login(1) wrapping, openpty/execvpe, Darwin child exit handling, os_log logging. Compile-checked for aarch64/x86_64-apple-darwin (clippy -D warnings clean) using the cross setup in docs/rewrite/notes/macos-M1.md; cannot run here. The embedded runtime/C API (embedded.zig) is the next step. Also includes the cross-platform integration edits shared by the crash, verification, Windows and macOS work (Cargo target-gating, thread crash-context hooks, apprt-gtk surface/IME refactor, termio/os cfg gates), a cfg fix so ghostty-config builds on wasm32, and an allow for the intentional recursion in the crash overflow test. Test Plan: - cargo test --workspace (3224 passed) - cargo clippy --workspace --all-targets -- -D warnings - cargo check --target aarch64-apple-darwin -p ghostty-renderer (with the documented cross env)
66 lines
2.2 KiB
Rust
66 lines
2.2 KiB
Rust
//! ghostty-renderer: the OpenGL renderer (see docs/rewrite/ARCHITECTURE.md and
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//! docs/rewrite/notes/ghostty-renderer-R1.md / -R2.md).
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//!
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//! * R1: the OpenGL graphics API backend and its GPU object wrappers, shaders
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//! and their std140 data layouts, shadertoy custom-shader conversion, size
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//! math and cursor style logic.
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//! * R2: the generic renderer that builds GPU cells from a terminal
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//! `RenderState` ([`generic`]), cell contents ([`cell`]), row heuristics,
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//! link matching, kitty/overlay/background images ([`image`]), the debug
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//! [`overlay`], the shared render [`state`] and the renderer [`thread`].
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#![cfg_attr(test, allow(clippy::unwrap_used))]
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pub mod backend;
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pub mod cell;
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pub mod cursor;
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pub mod display_link;
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pub mod generic;
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pub mod graphics_api;
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pub mod headless;
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pub mod image;
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pub mod link;
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pub mod math;
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pub mod message;
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#[cfg(target_vendor = "apple")]
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#[allow(unsafe_code, clippy::struct_field_names)]
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pub mod metal;
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pub mod metal_layout;
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pub mod opengl;
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pub mod options;
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pub mod overlay;
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pub mod row;
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pub mod shader_types;
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pub mod shadertoy;
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mod shadertoy_sampler;
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pub mod size;
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pub mod state;
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pub mod thread;
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pub use backend::{Backend, Health};
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pub use cursor::{Style as CursorStyle, style as cursor_style};
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pub use message::Message;
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pub use opengl::OpenGL;
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pub use size::{CellSize, Coordinate, GridSize, Padding, ScreenSize, Size};
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pub use state::State;
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/// The graphics API the renderer is built with (`renderer.zig`: `Renderer =
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/// switch (build_config.renderer) { .metal => GenericRenderer(Metal), .opengl
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/// => GenericRenderer(OpenGL) }`): Metal on Apple platforms, OpenGL elsewhere
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/// (see [`Backend::default_for_target`]).
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#[cfg(target_vendor = "apple")]
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pub type Api = metal::Metal;
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/// The graphics API the renderer is built with: OpenGL.
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#[cfg(not(target_vendor = "apple"))]
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pub type Api = opengl::OpenGL;
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/// The renderer: the generic renderer instantiated with the graphics API
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/// selected for the target ([`Api`]).
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pub type Renderer = generic::Renderer<Api>;
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/// The renderer's derived configuration (`Renderer.DerivedConfig`).
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pub type DerivedConfig = generic::DerivedConfig;
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/// The renderer thread (`renderer.Thread`).
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pub use thread::Thread;
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