Ports ZIG/src/apprt/gtk into ghostty-apprt-gtk: every GObject class (application, window, tab, split tree, surface + scrolled window, child-exited banner, search/key-state/resize overlays, command palette, global shortcuts, all dialogs, config wrapper) as glib subclasses with the same GType names, properties, signals and template children; GDK key translation; X11 and Wayland window-protocol helpers (blur, CSD, quick terminal via gtk4-layer-shell); single-instance D-Bus IPC; gsettings; cgroup scope creation. build.rs compiles Ghostty's blueprints with blueprint-compiler and bundles UI, CSS and icons into a gresource, as Ghostty's build does. The core is not ported yet, so the crate defines the boundary it needs in src/core.rs (CoreApp, CoreSurface, RtApp, RtSurface, Waker); the spec is in docs/rewrite/notes/ghostty-apprt-gtk.md. ghostty-core will implement these traits (the crate no longer depends on core to avoid a cycle). examples/demo.rs runs the app with a dummy core that clears the GLArea; it launches on Wayland without GTK criticals. Stubs/open items: toggle_visibility, float_window, secure_input and close_all_windows return false; inspector is a no-op; X11/Wayland protocol code is untested against real compositors; gtk4-rs doesn't expose the GLArea framebuffer id, so the renderer must query it. Also registers ghostty-apprt and ghostty-cli in workspace.dependencies. Test Plan: - cargo test -p ghostty-apprt-gtk (36 tests) - DEMO_QUIT_AFTER_MS=3000 cargo run -p ghostty-apprt-gtk --example demo
26 lines
755 B
Plaintext
26 lines
755 B
Plaintext
using Gtk 4.0;
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using Adw 1;
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template $GhosttySplitTree: Box {
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notify::tree => $notify_tree();
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orientation: vertical;
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Adw.Bin tree_bin {
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visible: bind template.has-surfaces;
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hexpand: true;
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vexpand: true;
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}
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// This could be a lot more visually pleasing but in practice this doesn't
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// ever happen at the time of writing this comment. A surface-less split
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// tree always closes its parent.
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Label {
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visible: bind template.has-surfaces inverted;
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// Purposely not localized currently because this shouldn't really
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// ever appear. When we have a situation it does appear, we may want
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// to change the styling and text so I don't want to burden localizers
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// to handle this yet.
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label: "No surfaces.";
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}
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}
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