# Follow-up Plan #2 State of FOLLOW_UP_PLAN.md after two implementation rounds. Items here are what's still open, plus notes for follow-up items completed after this file was created. ## Context for next time Branch `p2p-codex-muenchhausen` has uncommitted work that completes the bulk of FOLLOW_UP_PLAN.md (52 tests pass via `just test`). Specifically these items in the original plan are **done** and shouldn't be re-opened: #1, #2, #3, #4, #5, #6, #7, #8, #9, #15, #17, #20, plus parts of #12 (update success, version-ini begin/rollback, multi-eti sorted order, corrupt + mismatched-id intent JSON). The OperationGuard ordering fix in `handlers.rs` is the structurally most important change: install/update/uninstall now drop the guard _before_ the finish event and `refresh_local_game`, so peers see settled state in the next announcement instead of waiting for a scan tick. Tests `*_refreshes_settled_state_after_guard_release` pin this. ## Completed after this file was created - Tauri-side `active_operations` reconciliation: `PeerEvent::LocalGamesUpdated` now carries an authoritative active-operation snapshot, the Tauri bridge replaces its UI operation map from that snapshot, and the React game-list merge uses the snapshot to clear stale download/install/update/uninstall spinners even when a begin/finish/fail event was missed. ## Still open ### Tests still missing #### 2. Install-recovery matrix (~10 rows) Only two intent-driven rows are covered: `Updating | no local | .local.installing | .local.backup` (`recovery_restores_backup_for_interrupted_update`) and the active-skip case (`startup_recovery_skips_active_game_roots`). The other ~9 combinations of `(intent_state ∈ {Installing, Updating, Uninstalling}, local present?, .local.installing present?, .local.backup present?)` are unverified. **Approach:** convert `recovery_restores_backup_for_interrupted_update` into a table-driven test. Iterate over the named matrix rows in PLAN.md, set up FS + intent, run `recover_game_root`, assert resulting FS + intent. #### 3. Update rollback on commit-rename failure Only extract-failure is tested (`update_failure_restores_previous_local`). The branch where extract succeeds but the staging→local rename fails is unexercised. Force it by making `local/` un-renamable (e.g. swap in a directory under that name post-extract) or by injecting a rename hook. #### 4. Uninstall delete-failure restore `restore_backup` rollback in `transaction.rs:107-114` is unreached by tests. #### 5. Installed-only → Ready rescan PLAN listed this. No test exercises the transition where a user drops `version.ini` into a `local/`-only game root and the next rescan flips it to Ready. #### 6. Scanner gating dispatch `handle_watch_event` and `RescanGate` / `run_gated_rescan` (`local_monitor.rs:208-287`) have zero tests. Cover: - Event for ID under active operation is dropped. - Burst of events collapses to ≤2 rescans for the same ID. - Sideload picked up by fallback scan. - Non-catalog game produces no library index entry and no `LibraryDelta`. #### 7. Serve gating dispatch `local_download_available` predicate is tested; `handle_get_game_command`, `handle_get_game_file_data`, `handle_get_game_file_chunk` dispatch paths aren't. Small tests against an in-memory `Ctx` covering: non-catalog ID, mid-operation, missing sentinel. ### Code hygiene #### 8. Consolidate `TempDir` test helper (getting worse) Reimplemented in **five** test modules now: `install/intent.rs`, `install/transaction.rs`, `local_games.rs`, `download.rs`, `handlers.rs`. Each round of new tests adds another copy. Move to a single `test_support` module (or use the `tempfile` crate, already stable). The longer this waits, the bigger the eventual consolidation diff. #### 9. `availability` field is `String`, not a typed enum `lanspread-db::Game::availability: String` with `AVAILABILITY_*` consts works but allows invalid values. `remote_peer::summary_from_game` already has a defensive fallback for unknown strings. A typed enum + serde would be tighter, but is a wire-format change — coordinate if/when other peers are upgraded. #### 10. `save_library_index` non-atomic `local_games.rs:141-148` writes without temp+rename. Corrupt index → next scan rebuilds, so blast radius is small. Match the intent-log atomic pattern if touching that module. #### 11. Split `download.rs` (1162 lines, growing) Mixes chunk planning, retry orchestration, version-sentinel transaction, in-memory buffer, and the main loop. Future split into `download/{transaction,chunks,orchestrator}.rs`. Pure cosmetic.