fix(game): restore physical target-bank rules
Attach recovered score and rule flags to type-2 collision records. Deactivate complete three-line groups through their contact owner, rearm all five bumper-value groups after completion, and rearm all four central groups after advancing the TDK diamond. Remove the broad side and colored-target coordinate checks those physical records replace. Preserve exact 5,000, 100,000, bank, and wheel-trigger scores from the initialized object ledger. Test Plan: - `cargo test --all-targets` -- 46 passed - `cargo clippy --all-targets -- -D warnings` -- passed - `cargo build --profile production` -- passed - target-bank deactivation, completion, and rearm test -- passed - `git diff --cached --check` -- passed
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@@ -155,3 +155,10 @@ The collision scan at `1000:c79c` does not resolve the first matching object id.
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It retains the smallest path-progress value while traversing all 175 records,
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then applies that response from the previous position. The Rust fixed-point
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solver now follows that ordering for recovered type-1 and type-2 objects.
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`1000:b476` decodes the physical bank flags in `OBJECTS.tsv`. Flags `0x208a`
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on records 90-104 deactivate five complete three-line groups; clearing all five
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raises the bumper value and rearms them. Flags `0x2092` on records 109, 112,
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115, and 118 deactivate four three-line groups; clearing all four advances one
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of the nine TDK diamond segments, awards the recovered segment value, and
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rearms records 109-120.
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