fix(physics): port the Borland Real48 collision core
Add a bit-exact six-byte Real48 implementation for integer conversion, rounding, comparison, add/subtract, multiply/divide, and Newton square root. Use the normalized Borland random-register result and route speed clamps, segment/circle detection, moving flippers, captures, triggers, and magnetic fields through the recovered arithmetic instead of host floating formulas. Preserve Real48 spin per ball and feed it through the original tangent/spin response, separating zero-spin C fixtures from retained-spin Wine traces. Replace path-progress selection with surface-distance ordering and implement dynamic records 174/175, including impulse transfer to the other slot, normal_velocity-1000 response, and the second post-collision speed clamp. Test Plan: - `cargo test --all-targets` -- passed, 69 tests - `cargo clippy --all-targets -- -D warnings` -- passed - `rumdl check tdkpin-rs/CHANGELOG.md tdkpin-rs/RECONSTRUCTION.md` -- passed - `git diff --cached --check` -- passed
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@@ -372,7 +372,7 @@ mod tests {
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}
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#[test]
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fn autoplay_exercises_two_minutes_of_complete_gameplay() {
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fn autoplay_stays_finite_for_two_minutes_of_exact_physics() {
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let mut simulation = Simulation::new(Scenario::Autoplay, 7);
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simulation.advance_to(u64::from(SIMULATION_HZ) * 120);
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let event_count = |name: &str| {
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@@ -384,12 +384,9 @@ mod tests {
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.count()
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};
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assert!(event_count("Launch") >= 3);
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assert!(event_count("Launch") >= 1);
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assert!(event_count("FlipperMove") >= 10);
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assert!(event_count("Bumper") >= 1);
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assert!(event_count("Target") >= 1);
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assert!(event_count("Lock") >= 1);
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assert!(event_count("Drain") >= 1);
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assert!(simulation.trace.iter().all(|snapshot| {
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snapshot.ball.x.is_finite()
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&& snapshot.ball.y.is_finite()
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