docs(audit): align validation claims with current evidence
The reconstruction ledger still described an obsolete function count, claimed local Windows/macOS cross-target checks despite those standard libraries being absent, and attributed lock, claw, drain, and repeated-launch coverage to the current autoplay trace. Those statements were stronger than the current artifacts prove after the corrected trajectory. Record the final C ledger counts, distinguish configured native CI from local Linux production validation, add both stopped-Wine slingshot probes, and route claw/panel/lock/drain evidence to the deterministic and focused tests that actually cover it. Test Plan: - `rumdl check --flavor commonmark RECONSTRUCTION.md` -- passed - `git diff --cached --check` -- passed
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@@ -10,10 +10,10 @@ a9022f1894e3e6e21fc42e8f6c932f7c549ca77f63aaa0c488bb9d55d9d0174c TDKPIN.EXE
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f1d9ac980c7bfba5dc53eaa9e7cb2c3cd9b82f879ee8962ad40bf863d641bb49 MMTIMER.DLL
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f1d9ac980c7bfba5dc53eaa9e7cb2c3cd9b82f879ee8962ad40bf863d641bb49 MMTIMER.DLL
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```
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```
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The Ghidra recovery covers all 301 named NE exports plus 62 internal function
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The reconstruction ledger verifies all 391 ordinary in-image functions, six
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entries. Its raw output and coverage tables remain beside the binary, so later
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shared/overlapping entries, and all 301 NE entry points. Its raw output and
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work can be checked against the same evidence rather than against this Rust
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coverage tables remain beside the binary, so later work can be checked against
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implementation.
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the same evidence rather than against this Rust implementation.
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## Coverage by subsystem
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## Coverage by subsystem
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@@ -50,10 +50,10 @@ decoded, build-ready subset; it does not replace that evidence archive.
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- Static coverage: all intended decoded visual/audio resources are preserved;
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- Static coverage: all intended decoded visual/audio resources are preserved;
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the recovered static collision layout is represented in Rust.
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the recovered static collision layout is represented in Rust.
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- Build coverage: `cargo check`, unit tests, and strict Clippy complete on the
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- Build coverage: the production build, unit tests, and strict Clippy complete
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host. Cross-target checks pass for `x86_64-pc-windows-gnu` and
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on the Linux host. This checkout does not have the Windows or macOS Rust
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`x86_64-apple-darwin`; CI is configured to build and test natively on Linux,
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standard-library targets installed; the repository CI is configured to run
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macOS, and Windows.
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check, tests, and Clippy natively on Linux, macOS, and Windows.
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- Runtime coverage: the Linux executable was launched through the real window
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- Runtime coverage: the Linux executable was launched through the real window
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backend, the attract screen was inspected, a game was started, a ball was
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backend, the attract screen was inspected, a game was started, a ball was
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launched, collision scoring was observed, and a rendered frame was captured.
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launched, collision scoring was observed, and a rendered frame was captured.
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@@ -63,16 +63,21 @@ decoded, build-ready subset; it does not replace that evidence archive.
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controlled terminal-18 claw capture and release. A current one-substep
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controlled terminal-18 claw capture and release. A current one-substep
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record-2 probe proves special-respawn publication `(17000,23000)/(0,3040)`
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record-2 probe proves special-respawn publication `(17000,23000)/(0,3040)`
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followed by the same response's `(16698,21191)/(-302,-1809)` continuation.
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followed by the same response's `(16698,21191)/(-302,-1809)` continuation.
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Rust tests assert these exact live states.
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Stopped one-substep probes cover both relative slingshot chains: record 57
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produces `(77369,356597)/(1839,1832)` with spin `-5.28`, and record 72
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produces `(233253,358494)/(-2095,1669)` with spin `+5.46`. Rust and C tests
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assert these exact live states.
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- Deterministic mechanics coverage: named launcher, flipper, and all four claw
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- Deterministic mechanics coverage: named launcher, flipper, and all four claw
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terminal scenarios are driven by a 120 Hz validation clock while production
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terminal scenarios are driven by a 120 Hz validation clock while production
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physics accumulates the recovered 100 Hz substep. Seeded runs use the original
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physics accumulates the recovered 100 Hz substep. Seeded runs use the original
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Borland random stream. Traces include the last collision-object id and can
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Borland random stream. Traces include the last collision-object id and can
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export the logical 640x460 render target.
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export the logical 640x460 render target.
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- End-to-end gameplay coverage: seeded autoplay charges each launcher ball and
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- End-to-end gameplay coverage: seeded autoplay charges and launches a ball,
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operates both flippers from ball position. The two-minute acceptance run
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operates both flippers from ball position, and covers target and bumper hits
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covers repeated launches, both flippers, targets, bumpers, lock holes, a claw
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for two minutes while checking every state for finite values. Separate named
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capture/release pair, and drains while checking every state for finite values.
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deterministic scenarios cover all claw terminals, launcher/flipper edges,
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target rotation, the full panel, and effect-seven multiball; focused game
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tests cover drains and lock-hole completion.
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- Semantic boundary: collision, random, spin, fixed-point state, detail callback
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- Semantic boundary: collision, random, spin, fixed-point state, detail callback
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batching, and flipper publication now use the reconstructed Borland/Win16
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batching, and flipper publication now use the reconstructed Borland/Win16
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timing model. Native texture drawing replaces Win16 GDI calls while preserving
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timing model. Native texture drawing replaces Win16 GDI calls while preserving
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