fix(physics): preserve record layer and kick fields
Carry the recovered +0x49 layer mask through every static line/circle and select the original upper/lower scan layer from the previous Y coordinate. Restore negative auxiliary thresholds and kick coefficients for bumpers and records 55, 74, and 107, including weak-hit scoring, rail sound, and tilt suppression. Test Plan: - cargo test --all-targets - cargo clippy --all-targets --all-features -- -D warnings - rumdl check CHANGELOG.md RECONSTRUCTION.md README.md - git diff --check
This commit is contained in:
+124
-7
@@ -695,14 +695,17 @@ impl Game {
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surface_distance: response.surface_distance,
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velocity: response.moving_velocity,
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spin: response.moving_spin,
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auxiliary_fired: false,
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},
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));
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}
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}
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let collided = best_collision.is_some();
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let mut auxiliary_fired = false;
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let (hit_wall, hit_circle) = if let Some((object_id, is_wall, response)) = best_collision {
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velocity = response.velocity;
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self.ball.spin = response.spin;
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auxiliary_fired = response.auxiliary_fired;
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velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
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position = old_position.add(velocity);
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self.last_collision_id = Some(object_id);
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@@ -737,13 +740,22 @@ impl Game {
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return true;
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}
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self.apply_wall_rule(wall_id, events);
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if auxiliary_fired && matches!(wall_id, 55 | 74 | 107) {
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events.push(Event::Sound(2019));
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}
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}
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if let Some(index) = hit_circle
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.and_then(|circle_id| BUMPERS.iter().position(|bumper| bumper.id == circle_id))
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&& !self.tilted
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{
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self.add_score(self.player().bumper_value, events);
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let points = self
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.player()
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.bumper_value
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.saturating_sub(if auxiliary_fired { 0 } else { 1_000 });
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if points != 0 {
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self.add_score(points, events);
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}
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self.record_countdowns[usize::from(BUMPERS[index].id)] = 5;
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events.push(Event::Bumper);
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events.push(Event::Sound(2006));
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@@ -769,6 +781,7 @@ impl Game {
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spin: Real48,
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) -> Option<(u8, bool, CollisionResponse)> {
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let mut best = None;
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let layer = if old_position.y < 250_000 { 0x01 } else { 0x02 };
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for object_id in 1..=175 {
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if !self.object_active[usize::from(object_id)]
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|| self.claw.active && (12..=20).contains(&object_id)
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@@ -776,16 +789,29 @@ impl Game {
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continue;
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}
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if let Some(wall) = WALLS.iter().find(|wall| wall.id == object_id) {
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if wall.layer_mask & layer == 0 {
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continue;
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}
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let segment = self.live_wall_segment(wall.id, wall.segment);
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let material = if self.tilted {
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CollisionMaterial::line(
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f64::from(wall.normal_rebound),
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f64::from(wall.tangent_coupling),
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)
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} else {
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CollisionMaterial::line_with_kick(
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f64::from(wall.normal_rebound),
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f64::from(wall.tangent_coupling),
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f64::from(wall.response_auxiliary),
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f64::from(wall.response_kick),
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)
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};
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if let Some(response) = line_collision_response(
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old_position,
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velocity,
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segment.start,
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segment.end,
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CollisionMaterial::line(
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f64::from(wall.normal_rebound),
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f64::from(wall.tangent_coupling),
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),
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material,
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spin,
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) && best.is_none_or(|(_, _, closest): (u8, bool, CollisionResponse)| {
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response.surface_distance <= closest.surface_distance
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@@ -798,6 +824,7 @@ impl Game {
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.chain(BUMPERS.iter())
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.find(|circle| circle.id == object_id);
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if let Some(circle) = circle
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&& circle.layer_mask & layer != 0
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&& let Some(response) = circle_collision_response(
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old_position,
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velocity,
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@@ -806,7 +833,11 @@ impl Game {
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CollisionMaterial::circle(
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f64::from(circle.normal_rebound),
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f64::from(circle.tangent_coupling),
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f64::from(circle.normal_kick),
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if self.tilted {
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0.0
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} else {
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f64::from(circle.normal_kick)
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},
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),
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spin,
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)
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@@ -861,14 +892,17 @@ impl Game {
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surface_distance: response.surface_distance,
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velocity: response.moving_velocity,
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spin: response.moving_spin,
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auxiliary_fired: false,
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},
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));
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}
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let mut hit = None;
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let collided = best_collision.is_some();
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let mut auxiliary_fired = false;
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if let Some((object_id, is_wall, response)) = best_collision {
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velocity = response.velocity;
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ball.spin = response.spin;
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auxiliary_fired = response.auxiliary_fired;
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velocity.clamp_speed(MAXIMUM_SPEED_MILLI_PER_STEP);
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hit = Some((object_id, is_wall));
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if object_id == 174
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@@ -885,11 +919,20 @@ impl Game {
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}
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if let Some((object_id, true)) = hit {
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self.apply_wall_rule(object_id, events);
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if auxiliary_fired && matches!(object_id, 55 | 74 | 107) {
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events.push(Event::Sound(2019));
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}
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} else if let Some((object_id, false)) = hit
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&& let Some(index) = BUMPERS.iter().position(|bumper| bumper.id == object_id)
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&& !self.tilted
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{
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self.add_score(self.player().bumper_value, events);
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let points = self
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.player()
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.bumper_value
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.saturating_sub(if auxiliary_fired { 0 } else { 1_000 });
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if points != 0 {
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self.add_score(points, events);
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}
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self.record_countdowns[usize::from(BUMPERS[index].id)] = 5;
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events.push(Event::Bumper);
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events.push(Event::Sound(2006));
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@@ -1044,6 +1087,9 @@ impl Game {
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movement_velocity: MilliVec,
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events: &mut Vec<Event>,
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) -> BallAction {
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if old_position.y >= 250_000 {
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return BallAction::Keep;
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}
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if !self.claw.active {
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match self.capture_record_step(
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ball,
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@@ -2329,6 +2375,77 @@ mod tests {
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assert!(game.ball.velocity.y > 0.0);
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}
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#[test]
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fn collision_scan_selects_the_layer_from_the_previous_y_position() {
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let mut game = Game::new(1);
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game.object_active.fill(false);
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game.object_active[48] = true;
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let velocity = MilliVec { x: 0, y: -15_000 };
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assert_eq!(
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game.find_static_collision(
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MilliVec {
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x: 25_000,
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y: 249_000,
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},
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velocity,
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Real48::ZERO,
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)
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.map(|collision| collision.0),
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Some(48)
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);
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assert!(
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game.find_static_collision(
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MilliVec {
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x: 25_000,
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y: 250_000,
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},
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velocity,
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Real48::ZERO,
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)
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.is_none()
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);
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}
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#[test]
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fn bumper_base_score_and_kick_require_the_recovered_speed_threshold() {
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let mut weak = Game::new(1);
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weak.object_active.fill(false);
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weak.object_active[51] = true;
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weak.players[0].bumper_value = 2_000;
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weak.ball.in_launcher = false;
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weak.ball.position = vec2(165.0, 171.1);
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weak.ball.velocity = vec2(0.0, -20.0);
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let mut weak_events = Vec::new();
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assert!(weak.fixed_update(STEP_SECONDS, &mut weak_events));
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let mut fast = Game::new(1);
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fast.object_active.fill(false);
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fast.object_active[51] = true;
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fast.players[0].bumper_value = 2_000;
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fast.ball.in_launcher = false;
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fast.ball.position = vec2(165.0, 172.015);
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fast.ball.velocity = vec2(0.0, -198.5);
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let mut tilted = fast.clone();
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tilted.tilted = true;
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let mut fast_events = Vec::new();
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assert!(fast.fixed_update(STEP_SECONDS, &mut fast_events));
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let mut tilted_events = Vec::new();
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assert!(tilted.fixed_update(STEP_SECONDS, &mut tilted_events));
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assert_eq!(weak.player().score, 1_000);
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assert_eq!(fast.player().score, 2_000);
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assert!(weak_events.contains(&Event::Sound(2006)));
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assert!(fast_events.contains(&Event::Sound(2006)));
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assert_eq!(weak.record_countdown(51), 5);
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assert_eq!(fast.record_countdown(51), 5);
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assert!(fast.ball.velocity.y > weak.ball.velocity.y);
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assert_eq!(tilted.player().score, 0);
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assert_eq!(tilted.record_countdown(51), 0);
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assert!(!tilted_events.contains(&Event::Sound(2006)));
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assert!(fast.ball.velocity.y > tilted.ball.velocity.y);
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}
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#[test]
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fn tilt_latches_and_disables_flippers_and_scoring() {
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let mut game = Game::new_with_seed(1, 7);
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