fix(game): restore the 281-frame panel sequence

Replace the immediate five-hole cleanup with the original 281-callback panel
state machine. Suspend physics, clear contact/item state at the recovered
boundaries, and emit WAVE 2013, WAVE 2012, and stop events at frames
1/45/58/66/129/159/222/230/238 before resuming after cleanup.

Decode DAT600's four AND/OR mask-image pairs into transparent native textures
and render all nine phase formulas with the original source rectangles,
destination offsets, variable heights, and opaque wheel copies. Add a `panel`
simulation scenario for deterministic trace and framebuffer validation.

Test Plan:
- `cargo test --all-targets` -- passed, 72 tests
- `cargo clippy --all-targets -- -D warnings` -- passed
- `rumdl check CHANGELOG.md README.md RECONSTRUCTION.md` -- passed
- rendered panel frames 1, 66, 159, 238, and completion -- visually verified
- `git diff --cached --check` -- passed
This commit is contained in:
2026-08-23 17:49:04 +02:00
parent 6337291461
commit 4b84460c93
7 changed files with 303 additions and 11 deletions
+3
View File
@@ -10,6 +10,9 @@ and this project adheres to
### Fixed
- Restore the complete 281-callback DAT600 panel sequence after the fifth lock
hole, including physics suspension, contact/item cleanup, all nine image
phases, and the original WAVE 2013/2012/stop boundaries.
- Remove the invented attract-screen instruction panel and stop assigning the
original F2/F3 keys to modern overlays. The idle view is the original table;
optional settings/high-score viewers move to F10/F9.
+2 -2
View File
@@ -44,8 +44,8 @@ cargo run -- --simulate claw-6 --at 0.15 \
```
Use `--step N` instead of `--at SECONDS` to reproduce one exact update. The
available scenarios are `autoplay`, `launcher`, `flippers`, `claw-1`, `claw-6`,
`claw-7`, and `claw-18`; `--seed N` fixes random choices. `autoplay` charges
available scenarios are `autoplay`, `launcher`, `flippers`, `panel`, `claw-1`,
`claw-6`, `claw-7`, and `claw-18`; `--seed N` fixes random choices. `autoplay` charges
each ball and operates the flippers from live ball position for long end-to-end
validation runs.
+1 -1
View File
@@ -25,7 +25,7 @@ implementation.
| Playfield collision layout | Recovered | All 109 active type-2 line objects and 40 static active type-1 circles are transcribed from the original 175-object registration table. The registration routine converts its sideways inputs with `screen = (y, x - 20)` and accumulates explicitly relative objects. Type-2 records retain every recovered Real48 normal/tangent response pair and registered one-sided orientation. Type-1 records retain their swept-circle radius, radial rebound, tangent coupling, and bumper kick. Each flipper uses its exact two line records plus moving tip circle in both positions. Moving-flipper contact ports `1000:7ed9` rather than fitting live samples: delta-specific pivots/edges, integer cross gates, radial/penetration calculations, response-record gain, and position/velocity publication are tested against all four C harness directions and the raised release geometry. Object 174 is overwritten with the live first ball and Rust handles its ball-to-ball role directly. |
| Ball launcher and nudge input | Recovered | The initial 32-bit fixed-point coordinates decode to `(325, 413)` in the right shooter lane. Each Down keydown subtracts `15*50 = 750` millipixels, release subtracts another `15*100 = 1500`, and the result follows the recovered randomized `-3800` lower and `-2280` weak upper clamp branches. The ten decoration frames use the same strict 750-millipixel thresholds. Left Shift and keypad 3 apply their directional `(50-Random(20))*15` impulses; Space uses the recovered Real48 horizontal factor and `(60-Random(20))*15` vertical impulse. Each nudge adds 25 to the wrapping 16-bit tilt counter, compares it with `30+Random(10)`, and the detail timer decrements a nonzero counter once per callback. |
| Physics arithmetic | Recovered Real48 core | Production movement uses the original 10 ms millipixel substep, `+15` vertical acceleration, Real48 `3800/speed` clamp, type-2 distance/cross gates, type-1 midpoint normal, surface-distance candidate ordering, persistent Real48 spin, and the common impulse response. Dynamic records 174/175 transfer normal impulse to the other ball before applying `normal_velocity-1000` to the moving ball. The original Borland seed update, high-word `Random(n)`, and normalized Real48 random register result drive launcher variation, effects, claw terminals, magnetic fields, and trigger response. Type-4 triggers retain a separate transient entry flag; type-3 captures retain per-player 16-bit contact words, deep-inside pull/hold progression to age 300, first-contact sound, and `99`/`2` completion sentinels. Zero-spin C harnesses and retained-spin Wine probes are tested separately rather than conflated. |
| Rules | Recovered gameplay paths | Player count, controls, the five three-line bumper-value groups, four three-line TDK-diamond groups, five doubling-value lock holes, wheel-reset target, seven-way effect selector/consumer including multiball, permanent double scoring, and four exact media/extra-ball thresholds follow original help/code paths, globals, and object flags. The ninth diamond pays the original 24,464 completion value; the following completed bank enables double scoring, and later completions add 100,000 to the per-player secondary score. Turn changes mirror the original save/load of all 175 collision record states: wheel/top targets, active/contact slots, selected effect, and multiball readiness remain attached to their player. Claw contact and all initially active type-4 targets use recovered records. The top three targets score 500 each and independently enable the left, center, or right magnetic field record; each field pulls the ball upward until it exits and then deactivates. The claw state machine and release table have live differential coverage for all four random terminals. |
| Rules | Recovered gameplay paths | Player count, controls, the five three-line bumper-value groups, four three-line TDK-diamond groups, five doubling-value lock holes, wheel-reset target, seven-way effect selector/consumer including multiball, permanent double scoring, and four exact media/extra-ball thresholds follow original help/code paths, globals, and object flags. The ninth diamond pays the original 24,464 completion value; the following completed bank enables double scoring, and later completions add 100,000 to the per-player secondary score. Completing all five lock holes suspends physics for the full 281-callback DAT600 panel animation, clears contact/item state at the recovered boundaries, and uses the exact WAVE 2013/2012/stop sequence. Turn changes mirror the original save/load of all 175 collision record states: wheel/top targets, active/contact slots, selected effect, and multiball readiness remain attached to their player. Claw contact and all initially active type-4 targets use recovered records. The top three targets score 500 each and independently enable the left, center, or right magnetic field record; each field pulls the ball upward until it exits and then deactivates. The claw state machine and release table have live differential coverage for all four random terminals. |
| Numeric scoring | Recovered gameplay values | Static scores come from the initialized 175-object ledger. Dynamic bumper progression, target-bank completion, diamond awards, 10k-160k lock bonuses, 310k transfer, six effect values, multiball mode, and all four media thresholds are transcribed from `1000:b476`, `1000:c4e1`, `1000:bc36`, and live state probes. Lock and effect awards share the original per-player secondary score and display multiplier; the fifth hole transfers and clears it, increments the multiplier, and grants the recovered ball award. Score mutation uses the original 32-bit wrapping behavior, and each add operation can advance at most one media threshold. |
| High scores | Recovered visible flow; portable storage | The original 276-byte table is decoded as ten `IWIK`-XOR-obfuscated little-endian scores plus ten 22-byte names. Each player is checked immediately when their own last ball is lost; qualifying scores use the original signed-high/unsigned-low comparison and a `TDK Pinball Player`-prefilled name screen before the table is shown and play resumes. Persisted updates use portable JSON rather than rewriting the Win16 file. |
| Configuration | Behaviorally compatible | Sound, language, and five detail levels are retained. Storage moves from a local Win16 INI file to the platform user-data directory. |
+147
View File
@@ -216,6 +216,10 @@ impl App {
}
fn play_event(&self, event: Event) {
if event == Event::StopSound {
self.assets.stop_all_sounds();
return;
}
if let Some(resource) = event.sound_resource() {
self.assets.play(resource, self.saved.settings.sounds);
}
@@ -363,6 +367,10 @@ impl App {
return;
};
if let Some(frame) = game.panel_frame {
self.draw_panel_animation(frame);
}
if game.wheel_animation > 0.0 {
let frame = animation_frame(f64::from(0.65 - game.wheel_animation), 18.0, 5);
draw_texture_ex(
@@ -508,6 +516,120 @@ impl App {
}
}
#[allow(clippy::cast_precision_loss, clippy::too_many_lines)]
fn draw_panel_animation(&self, frame: u16) {
draw_texture_region(&self.assets.active_table, 79.0, 0.0, 91.0, 123.0, 79.0, 0.0);
let frame = i32::from(frame);
let narrow_a = &self.assets.panel_pair_narrow_a;
let narrow_b = &self.assets.panel_pair_narrow_b;
let wide_a = &self.assets.panel_pair_wide_a;
let wide_b = &self.assets.panel_pair_wide_b;
if (1..=44).contains(&frame) {
draw_texture_region(
narrow_a,
99.0,
0.0,
45.0,
(frame * 2) as f32,
0.0,
((45 - frame) * 2 - 1) as f32,
);
} else if (45..=57).contains(&frame) {
draw_texture_region(narrow_a, 99.0, 0.0, 45.0, 88.0, 0.0, 0.0);
} else if (58..=65).contains(&frame) {
draw_texture_region(narrow_b, 99.0, 0.0, 45.0, 88.0, 0.0, 0.0);
} else if (66..=128).contains(&frame) {
draw_texture_region(&self.assets.wheel, 79.0, 33.0, 91.0, 90.0, 180.0, 90.0);
if frame < 83 {
draw_texture_region(wide_a, 79.0, ((82 - frame) * 2) as f32, 91.0, 90.0, 0.0, 0.0);
} else {
let height = (128 - frame) * 2;
draw_texture_region(
wide_a,
79.0,
0.0,
91.0,
height as f32,
0.0,
((frame - 82) * 2) as f32,
);
}
if frame < 111 {
let height = (110 - frame) * 2;
draw_texture_region(
narrow_b,
99.0,
0.0,
45.0,
height as f32,
0.0,
((frame - 66) * 2) as f32,
);
}
} else if (129..=158).contains(&frame) {
draw_texture_region(&self.assets.wheel, 79.0, 33.0, 91.0, 90.0, 180.0, 90.0);
} else if (159..=221).contains(&frame) {
draw_texture_region(&self.assets.wheel, 79.0, 33.0, 91.0, 90.0, 180.0, 90.0);
if frame < 204 {
let height = (frame - 159) * 2;
draw_texture_region(
wide_b,
79.0,
0.0,
91.0,
height as f32,
0.0,
((204 - frame) * 2) as f32,
);
} else {
draw_texture_region(
wide_b,
79.0,
((frame - 204) * 2) as f32,
91.0,
90.0,
0.0,
0.0,
);
}
if frame > 176 {
if frame == 221 {
draw_texture_region(narrow_b, 99.0, 0.0, 45.0, 88.0, 0.0, 0.0);
} else {
let height = (frame - 177) * 2;
draw_texture_region(
narrow_b,
99.0,
0.0,
45.0,
height as f32,
0.0,
((222 - frame) * 2 - 1) as f32,
);
}
}
} else if (222..=229).contains(&frame) {
draw_texture_region(wide_b, 79.0, 33.0, 91.0, 90.0, 0.0, 0.0);
draw_texture_region(narrow_b, 99.0, 0.0, 45.0, 88.0, 0.0, 0.0);
} else if (230..=237).contains(&frame) {
draw_texture_region(wide_b, 79.0, 33.0, 91.0, 90.0, 0.0, 0.0);
draw_texture_region(narrow_a, 99.0, 0.0, 45.0, 88.0, 0.0, 0.0);
} else if (238..=281).contains(&frame) {
draw_texture_region(wide_b, 79.0, 33.0, 91.0, 90.0, 0.0, 0.0);
let height = (281 - frame) * 2;
draw_texture_region(
narrow_a,
99.0,
0.0,
45.0,
height as f32,
0.0,
((frame - 238) * 2) as f32,
);
}
}
#[allow(clippy::cast_precision_loss)]
fn draw_displays(&self, game: &Game) {
for region in [
@@ -751,6 +873,31 @@ fn draw_panel(x: f32, y: f32, width: f32, height: f32) {
draw_rectangle_lines(x + 4.0, y + 4.0, width - 8.0, height - 8.0, 2.0, DARKGRAY);
}
fn draw_texture_region(
texture: &Texture2D,
destination_x: f32,
destination_y: f32,
width: f32,
height: f32,
source_x: f32,
source_y: f32,
) {
if width <= 0.0 || height <= 0.0 {
return;
}
draw_texture_ex(
texture,
destination_x,
destination_y,
WHITE,
DrawTextureParams {
dest_size: Some(vec2(width, height)),
source: Some(Rect::new(source_x, source_y, width, height)),
..Default::default()
},
);
}
#[allow(clippy::cast_possible_truncation, clippy::cast_sign_loss)]
fn animation_frame(elapsed: f64, frames_per_second: f64, frame_count: usize) -> usize {
((elapsed.max(0.0) * frames_per_second) as usize) % frame_count
+50 -2
View File
@@ -1,5 +1,5 @@
use macroquad::{
audio::{PlaySoundParams, Sound, load_sound_from_bytes, play_sound},
audio::{PlaySoundParams, Sound, load_sound_from_bytes, play_sound, stop_sound},
prelude::{FilterMode, Image, Texture2D},
};
@@ -11,6 +11,10 @@ pub struct Assets {
pub media: [Texture2D; 4],
pub diamond: [Texture2D; 9],
pub wheel: Texture2D,
pub panel_pair_narrow_a: Texture2D,
pub panel_pair_narrow_b: Texture2D,
pub panel_pair_wide_a: Texture2D,
pub panel_pair_wide_b: Texture2D,
pub robot: Texture2D,
pub plunger: Texture2D,
pub ball: Texture2D,
@@ -48,7 +52,12 @@ impl Assets {
texture(include_bytes!("../assets/original/images/dat_00808.png")),
texture(include_bytes!("../assets/original/images/dat_00809.png")),
];
let wheel = texture(include_bytes!("../assets/original/images/dat_00600.png"));
let wheel_bytes = include_bytes!("../assets/original/images/dat_00600.png");
let wheel = texture(wheel_bytes);
let panel_pair_narrow_a = masked_atlas_pair(wheel_bytes, 0, 45, 45, 90);
let panel_pair_narrow_b = masked_atlas_pair(wheel_bytes, 90, 135, 45, 90);
let panel_pair_wide_a = masked_atlas_pair(wheel_bytes, 271, 362, 91, 90);
let panel_pair_wide_b = masked_atlas_pair(wheel_bytes, 453, 362, 91, 90);
let robot = texture(include_bytes!("../assets/original/images/dat_00900.png"));
let plunger = texture(include_bytes!("../assets/original/images/dat_00901.png"));
let ball = masked_texture(
@@ -139,6 +148,10 @@ impl Assets {
media,
diamond,
wheel,
panel_pair_narrow_a,
panel_pair_narrow_b,
panel_pair_wide_a,
panel_pair_wide_b,
robot,
plunger,
ball,
@@ -161,6 +174,12 @@ impl Assets {
);
}
}
pub fn stop_all_sounds(&self) {
for (_, sound) in &self.sounds {
stop_sound(sound);
}
}
}
fn texture(bytes: &[u8]) -> Texture2D {
@@ -200,3 +219,32 @@ fn monochrome_texture(bytes: &[u8]) -> Texture2D {
texture.set_filter(FilterMode::Nearest);
texture
}
fn masked_atlas_pair(
bytes: &[u8],
image_x: usize,
mask_x: usize,
width: usize,
height: usize,
) -> Texture2D {
let atlas = Image::from_file_with_format(bytes, None).expect("embedded DAT600 must decode");
let atlas_width = usize::from(atlas.width);
let mut output = Image {
bytes: vec![0; width * height * 4],
width: u16::try_from(width).unwrap_or(0),
height: u16::try_from(height).unwrap_or(0),
};
for y in 0..height {
for x in 0..width {
let output_index = (y * width + x) * 4;
let image_index = ((y + 90) * atlas_width + image_x + x) * 4;
let mask_index = ((y + 90) * atlas_width + mask_x + x) * 4;
output.bytes[output_index..output_index + 3]
.copy_from_slice(&atlas.bytes[image_index..image_index + 3]);
output.bytes[output_index + 3] = u8::MAX - atlas.bytes[mask_index];
}
}
let texture = Texture2D::from_image(&output);
texture.set_filter(FilterMode::Nearest);
texture
}
+67 -2
View File
@@ -66,6 +66,7 @@ pub enum Event {
Tilt,
Drain,
HighScoreCandidate(u32),
StopSound,
Sound(u16),
}
@@ -87,7 +88,8 @@ impl Event {
| Self::Nudge
| Self::Tilt
| Self::Drain
| Self::HighScoreCandidate(_) => None,
| Self::HighScoreCandidate(_)
| Self::StopSound => None,
}
}
}
@@ -267,6 +269,7 @@ pub struct Game {
pub claw: Claw,
pub bumper_flash: [f32; 3],
pub wheel_animation: f32,
pub panel_frame: Option<u16>,
pub nudge_shake: f32,
pub launcher_charge: f32,
pub finished: bool,
@@ -310,6 +313,7 @@ impl Game {
claw: Claw::default(),
bumper_flash: [0.0; 3],
wheel_animation: 0.0,
panel_frame: None,
nudge_shake: 0.0,
launcher_charge: 0.0,
finished: false,
@@ -452,7 +456,8 @@ impl Game {
fn timer_tick(&mut self, elapsed: f32, substeps: u8, events: &mut Vec<Event>) {
self.update_claw(elapsed, events);
if !self.claw.ball_suspended {
let panel_active = self.update_panel_completion(events);
if !self.claw.ball_suspended && !panel_active {
for _ in 0..substeps {
self.fixed_update(STEP_SECONDS, events);
self.advance_secondary_ball(events);
@@ -488,6 +493,31 @@ impl Game {
self.apply_flipper_kicks();
}
fn update_panel_completion(&mut self, events: &mut Vec<Event>) -> bool {
let Some(frame) = self.panel_frame else {
return false;
};
if frame >= 281 {
self.panel_frame = None;
self.wheel_holes.fill(false);
return true;
}
if frame == 1 {
for record_id in 129..=133 {
self.record_contacts[record_id] = 0;
}
}
let next = frame + 1;
self.panel_frame = Some(next);
match next {
1 | 66 | 159 | 238 => events.push(Event::Sound(2013)),
45 | 129 | 222 => events.push(Event::StopSound),
58 | 230 => events.push(Event::Sound(2012)),
_ => {}
}
true
}
fn advance_tilt_counter(&mut self, elapsed: f32) {
self.tilt_counter_accumulator += elapsed;
while self.tilt_counter_accumulator >= self.claw_frame_seconds {
@@ -1025,6 +1055,7 @@ impl Game {
player.secondary_score = 0;
player.score_multiplier = player.score_multiplier.wrapping_add(1);
player.extra_balls = player.extra_balls.wrapping_add(1);
self.panel_frame = Some(0);
}
self.reset_ball_to_launcher();
events.push(Event::Lock);
@@ -1354,6 +1385,7 @@ impl Game {
self.tilt_counter_accumulator = 0.0;
self.bumper_flash.fill(0.0);
self.wheel_animation = 0.0;
self.panel_frame = None;
self.claw = Claw::default();
self.flipper_inputs = Flippers::default();
self.flippers = Flippers::default();
@@ -2410,6 +2442,39 @@ mod tests {
assert_eq!(game.capture_age, 0);
}
#[test]
fn panel_completion_uses_all_281_frames_and_original_sound_boundaries() {
let mut game = Game::new(1);
game.panel_frame = Some(0);
game.wheel_holes.fill(true);
for record_id in 129..=133 {
game.record_contacts[record_id] = 99;
}
let mut events = Vec::new();
for _ in 0..282 {
game.timer_tick(0.030, 0, &mut events);
}
assert_eq!(game.panel_frame, None);
assert_eq!(game.wheel_holes, [false; 5]);
assert!(game.record_contacts[129..=133].iter().all(|contact| *contact == 0));
assert_eq!(
events,
[
Event::Sound(2013),
Event::StopSound,
Event::Sound(2012),
Event::Sound(2013),
Event::StopSound,
Event::Sound(2013),
Event::StopSound,
Event::Sound(2012),
Event::Sound(2013),
]
);
}
#[test]
fn claw_release_table_decodes_the_original_thousandth_pixel_coordinates() {
for (frame, expected_position, expected_velocity) in [
+33 -4
View File
@@ -16,6 +16,7 @@ pub enum Scenario {
Autoplay,
Launcher,
Flippers,
Panel,
Claw1,
Claw6,
Claw7,
@@ -28,6 +29,7 @@ impl Scenario {
Self::Autoplay => "autoplay",
Self::Launcher => "launcher",
Self::Flippers => "flippers",
Self::Panel => "panel",
Self::Claw1 => "claw-1",
Self::Claw6 => "claw-6",
Self::Claw7 => "claw-7",
@@ -41,7 +43,7 @@ impl Scenario {
Self::Claw6 => Some(6),
Self::Claw7 => Some(7),
Self::Claw18 => Some(18),
Self::Autoplay | Self::Launcher | Self::Flippers => None,
Self::Autoplay | Self::Launcher | Self::Flippers | Self::Panel => None,
}
}
}
@@ -54,12 +56,13 @@ impl FromStr for Scenario {
"autoplay" => Ok(Self::Autoplay),
"launcher" => Ok(Self::Launcher),
"flippers" => Ok(Self::Flippers),
"panel" => Ok(Self::Panel),
"claw-1" => Ok(Self::Claw1),
"claw-6" => Ok(Self::Claw6),
"claw-7" => Ok(Self::Claw7),
"claw-18" => Ok(Self::Claw18),
_ => Err(format!(
"unknown scenario {value:?}; expected autoplay, launcher, flippers, claw-1, claw-6, claw-7, or claw-18"
"unknown scenario {value:?}; expected autoplay, launcher, flippers, panel, claw-1, claw-6, claw-7, or claw-18"
)),
}
}
@@ -143,7 +146,7 @@ fn seconds_to_step(value: &str) -> Result<u64, String> {
}
pub const fn usage() -> &'static str {
"Usage:\n tdkpin-rs\n tdkpin-rs --simulate SCENARIO [--at SECONDS | --step N] [--screenshot FILE.png] [--trace FILE.json] [--seed N]\n\nScenarios: autoplay, launcher, flippers, claw-1, claw-6, claw-7, claw-18"
"Usage:\n tdkpin-rs\n tdkpin-rs --simulate SCENARIO [--at SECONDS | --step N] [--screenshot FILE.png] [--trace FILE.json] [--seed N]\n\nScenarios: autoplay, launcher, flippers, panel, claw-1, claw-6, claw-7, claw-18"
}
#[derive(Debug, Serialize, PartialEq)]
@@ -157,6 +160,7 @@ pub struct Snapshot {
pub flippers: FlipperSnapshot,
pub launcher_charge: f32,
pub collision_id: Option<u8>,
pub panel_frame: Option<u16>,
pub events: Vec<String>,
}
@@ -194,6 +198,10 @@ pub struct Simulation {
impl Simulation {
pub fn new(scenario: Scenario, seed: u32) -> Self {
let mut game = Game::new_with_seed(1, seed);
if scenario == Scenario::Panel {
game.panel_frame = Some(0);
game.wheel_holes.fill(true);
}
let initial_events = scenario
.claw_terminal()
.map_or_else(Vec::new, |terminal| game.begin_claw_scenario(terminal));
@@ -274,6 +282,7 @@ impl Simulation {
},
launcher_charge: self.game.launcher_charge,
collision_id: self.game.last_collision_id,
panel_frame: self.game.panel_frame,
events: events
.into_iter()
.map(|event| format!("{event:?}"))
@@ -317,7 +326,7 @@ fn controls_for(scenario: Scenario, step: u64) -> Controls {
..Controls::default()
}
}
Scenario::Claw1 | Scenario::Claw6 | Scenario::Claw7 | Scenario::Claw18 => {
Scenario::Panel | Scenario::Claw1 | Scenario::Claw6 | Scenario::Claw7 | Scenario::Claw18 => {
Controls::default()
}
}
@@ -432,6 +441,26 @@ mod tests {
assert!(!simulation.game.flippers.left_raised);
}
#[test]
fn panel_scenario_runs_all_frames_and_cleans_up() {
let mut simulation = Simulation::new(Scenario::Panel, 1);
simulation.advance_to(4);
assert_eq!(simulation.game.panel_frame, Some(1));
assert_eq!(simulation.trace[4].events, ["Sound(2013)"]);
simulation.advance_to(1_020);
assert_eq!(simulation.game.panel_frame, None);
assert_eq!(simulation.game.wheel_holes, [false; 5]);
let events = simulation
.trace
.iter()
.flat_map(|snapshot| snapshot.events.iter().map(String::as_str))
.collect::<Vec<_>>();
assert_eq!(events.iter().filter(|event| **event == "StopSound").count(), 3);
assert_eq!(events.iter().filter(|event| **event == "Sound(2013)").count(), 4);
assert_eq!(events.iter().filter(|event| **event == "Sound(2012)").count(), 2);
}
#[test]
fn every_claw_scenario_completes_its_seeded_capture() {
for scenario in [