fix(rules): finish tilted type-three captures

The original capture handler does not request a launcher reset when a single
ball completes a type-three record during Tilt. It calls the normal ball-end
state machine instead. Rust returned Reset for every single-ball capture,
granting tilted lock-hole captures a free ball and bypassing record 148's
special-respawn decision.

Add an explicit Finish action for tilted single-ball type-three completions.
Lock holes now consume the ball with the tilted drain cue suppressed; record
148 still publishes its required contact first, so the same finish call can
consume it through the special-respawn branch without using a marker.

Test Plan:
- `cargo test --workspace --all-targets --all-features` -- 125 passed
- `cargo clippy --workspace --all-targets --all-features -- -D warnings` -- passed
- `rumdl check --flavor commonmark RECONSTRUCTION.md CHANGELOG.md` -- passed
- `git diff --cached --check` -- passed
This commit is contained in:
2026-08-23 20:36:29 +02:00
parent c1790c7ff6
commit 505bf0417a
3 changed files with 75 additions and 4 deletions
+3
View File
@@ -175,6 +175,9 @@ and this project adheres to
and a player's final ball now clear the key latch, release a raised flipper
through its normal WAVE 2021 timer edge, and require physical key-up before
the same key can raise it again.
- Route a single-ball type-3 completion during Tilt through `1000:ae6e` instead
of granting a free launcher reset: lock holes consume the ball, while record
148 can still take its required-state special-respawn branch.
- Replace the Xorshift gameplay RNG with the original Borland linear stream and
unbiased `Random(n)` high-word mapping. Launcher variation, effect selection,
claw terminals, and magnetic-field impulses now share the recovered sequence.