fix(reverse): avoid stopping Wine during probes

Repeated SIGSTOP-based injection can suspend Wine while its Win16 mutex is held
and eventually strand the timer callback. Make the short process-memory write
sequence the default between 30 ms callbacks, while retaining whole-process
stopping as an explicit single-probe diagnostic option.

Test Plan:
- `ruff check original/tools/trace_original_state.py original/tools/inject_original_state.py` -- passed
- live no-stop ball-state injection -- passed
- subsequent original timer updates remained observable
- `git diff --cached --check` -- passed
This commit is contained in:
2026-08-22 20:52:03 +02:00
parent 7caf460022
commit 5c2a80cfa5
2 changed files with 11 additions and 4 deletions
+5 -3
View File
@@ -93,8 +93,8 @@ velocities, flipper inputs and states, and claw animation state whenever any of
them changes. It neither patches `TDKPIN.EXE` nor pauses Wine. The tracing helper
is Linux-only development infrastructure; it is not part of the Rust replica.
`tools/inject_original_state.py` briefly stops the opted-in process and updates
all recovered copies of the ball position and velocity atomically. This permits
`tools/inject_original_state.py` updates all recovered copies of the ball
position and velocity between the original 30 ms callbacks. This permits
repeatable probes at individual walls, circles, gates, and mechanism triggers:
```sh
@@ -106,7 +106,9 @@ process is modified. Run the injector while the ball is waiting in the launcher
so it can identify the live game object, or supply the previously reported
`--object-base` to both the injector and tracer during a sequence of active
probes. `--substeps 1` isolates one collision integration step; omitting it
retains the original configured detail level.
retains the original configured detail level. `--stop-process` is available for
single probes, but repeated whole-process stops can strand Wine while a Win16
mutex is held and therefore are not the default.
A probe at `(289,94)` captured the original terminal-18 path. The collision
suspended the ball while frames advanced from 10 through 18 at the configured
+6 -1
View File
@@ -56,6 +56,11 @@ def parse_args() -> argparse.Namespace:
choices=range(1, 6),
help="temporarily force the original physics substep count",
)
parser.add_argument(
"--stop-process",
action="store_true",
help="stop all Wine threads during writes; unsafe for repeated Win16 mutex probes",
)
return parser.parse_args()
@@ -91,7 +96,7 @@ def main() -> None:
args = parse_args()
verify_original()
pid = args.pid if args.pid is not None else find_winevdm_pid()
resume_afterward = stop_process(pid)
resume_afterward = stop_process(pid) if args.stop_process else False
try:
with ProcessMemory(pid, writable=True) as memory:
data_base = locate_data_segment(memory)