fix(game): restore wheel locks and reset target
Replace the inferred eight-sector wheel and central lock rectangle with the six recovered type-3 records. Fill the five lock holes at their exact centers, double each successive bonus from 10,000 through 160,000, transfer the complete 310,000 on the fifth, and return a launcher ball without consuming one. Restore object 148 as the wheel-reset target and clear all filled-hole state on contact. Keep these sensors on the same swept path and contact-latch machinery as the claw and type-4 targets. Test Plan: - `cargo test --all-targets` -- 47 passed - `cargo clippy --all-targets -- -D warnings` -- passed - `cargo build --profile production` -- passed - live five-hole bonus/score sequence matched exactly - live object-148 reset cleared all five contact states - `git diff --cached --check` -- passed
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@@ -162,3 +162,9 @@ raises the bumper value and rearms them. Flags `0x2092` on records 109, 112,
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115, and 118 deactivate four three-line groups; clearing all four advances one
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of the nine TDK diamond segments, awards the recovered segment value, and
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rearms records 109-120.
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Controlled type-3 probes filled records 129-133 in order. Their bonus sequence
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was 10,000, 30,000, 70,000, and 150,000; the fifth hole transferred the full
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310,000 to score and cleared bonus. Each hole returned the ball to `(325,413)`
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without consuming it and retained contact state 99. Entering record 148 then
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cleared all five hole states, confirming its wheel-reset role.
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