fix(ui): preserve original idle view and function keys
Remove the invented attract-screen instruction panel so idle mode presents the original table artwork without a modern overlay. Keep the original plus-key start flow and automatic high-score presentation. Stop assigning F2 and F3 to modern screens; those keys are normally inactive in the original executable outside dormant debug paths. Retain optional portable settings and high-score viewers on F10 and F9, documenting them as additional host controls rather than original behavior. Test Plan: - `cargo test --all-targets` -- passed, 70 tests - `cargo clippy --all-targets -- -D warnings` -- passed - `rumdl check CHANGELOG.md README.md RECONSTRUCTION.md` -- passed - `git diff --cached --check` -- passed
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@@ -10,6 +10,9 @@ and this project adheres to
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### Fixed
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- Remove the invented attract-screen instruction panel and stop assigning the
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original F2/F3 keys to modern overlays. The idle view is the original table;
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optional settings/high-score viewers move to F10/F9.
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- Batch physics and flipper publication on the original 50/40/30/20/10-ms
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detail callbacks with exactly 5/4/3/2/1 internal 10-ms substeps, instead of
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exposing every substep on host render frames.
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