fix(ui): preserve original idle view and function keys
Remove the invented attract-screen instruction panel so idle mode presents the original table artwork without a modern overlay. Keep the original plus-key start flow and automatic high-score presentation. Stop assigning F2 and F3 to modern screens; those keys are normally inactive in the original executable outside dormant debug paths. Retain optional portable settings and high-score viewers on F10 and F9, documenting them as additional host controls rather than original behavior. Test Plan: - `cargo test --all-targets` -- passed, 70 tests - `cargo clippy --all-targets -- -D warnings` -- passed - `rumdl check CHANGELOG.md README.md RECONSTRUCTION.md` -- passed - `git diff --cached --check` -- passed
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@@ -59,8 +59,8 @@ validation runs.
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| Right flipper | Keypad Enter | Right Ctrl, `D`, or Right arrow |
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| Nudge | Space, Left Shift, keypad `3` | Right Shift aliases keypad `3` |
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| Help | F1 | Enter/Escape returns |
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| Settings | F2 | - |
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| High scores | F3 | - |
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| Settings | `TDKPIN.INI` before launch | F10 opens the portable settings screen |
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| High scores | Automatic when a player finishes | F9 opens the portable table viewer |
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| Sound | F12 | - |
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The five original speed choices remain available in settings. Physics now uses
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