fix(ui): preserve original idle view and function keys
Remove the invented attract-screen instruction panel so idle mode presents the original table artwork without a modern overlay. Keep the original plus-key start flow and automatic high-score presentation. Stop assigning F2 and F3 to modern screens; those keys are normally inactive in the original executable outside dormant debug paths. Retain optional portable settings and high-score viewers on F10 and F9, documenting them as additional host controls rather than original behavior. Test Plan: - `cargo test --all-targets` -- passed, 70 tests - `cargo clippy --all-targets -- -D warnings` -- passed - `rumdl check CHANGELOG.md README.md RECONSTRUCTION.md` -- passed - `git diff --cached --check` -- passed
This commit is contained in:
+2
-20
@@ -125,7 +125,7 @@ impl App {
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self.screen = Screen::Help;
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}
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}
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if is_key_pressed(KeyCode::F2) && self.screen != Screen::NameEntry {
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if is_key_pressed(KeyCode::F10) && self.screen != Screen::NameEntry {
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if self.screen == Screen::Settings {
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self.screen = self.return_screen;
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} else {
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@@ -133,7 +133,7 @@ impl App {
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self.screen = Screen::Settings;
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}
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}
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if is_key_pressed(KeyCode::F3) && self.screen != Screen::NameEntry {
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if is_key_pressed(KeyCode::F9) && self.screen != Screen::NameEntry {
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if self.screen == Screen::HighScores {
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self.screen = self.return_screen;
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} else {
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@@ -352,24 +352,6 @@ impl App {
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fn draw_attract(&self) {
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draw_texture(&self.assets.inactive_table, 0.0, 0.0, WHITE);
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draw_panel(342.0, 72.0, 267.0, 144.0);
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draw_centered_at("TDK PINBALL MACHINE", 475.5, 107.0, 22, BLACK);
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draw_centered_at(
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"PRESS + TO START",
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475.5,
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139.0,
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22,
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Color::from_rgba(0, 72, 102, 255),
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);
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draw_centered_at("PRESS + AGAIN TO ADD PLAYERS", 475.5, 165.0, 15, BLACK);
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draw_centered_at("THEN HOLD DOWN TO LAUNCH", 475.5, 196.0, 16, BLACK);
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draw_text(
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"F1 HELP F2 SETTINGS F3 HIGHSCORES F12 SOUND",
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322.0,
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448.0,
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10.0,
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BLACK,
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);
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}
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#[allow(clippy::cast_precision_loss, clippy::too_many_lines)]
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