docs(reverse): decode claw release arithmetic
Correct the coordinate model from guessed 16.16 values to the millipixel arithmetic shown by the 16-bit division routine. Decode the Borland Real48 direction constants and record the exact position and velocity tables used by every claw terminal. Test Plan: - git diff --cached --check - Compare constants against segment 1 disassembly at 9bca and eab1
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@@ -42,17 +42,22 @@ renamed.
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destination is `(238,47)`; closing rows begin at source y=0 and opening rows
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at source y=148.
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- Claw capture/contact uses sound 2015; release uses sound 2016.
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- The release-coordinate projection is `(raw + 500) / 1000` for rendering;
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decoded physics centers are `(258,78)`, `(270,94)`, `(275,97)`, and
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`(325,92)` for the four selectable terminal frames.
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- The speed scalar is 3800 millipixels per tick. Its Borland Real48 direction
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constants are decoded for all release cases in the readable C companion.
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## Explicit pending evidence
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- Decode the runtime/FPU conversion used to project the claw's raw 16.16
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release coordinates and non-frame-18 velocity into playfield pixels.
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- Recover or differentially measure the timer cadence used for each claw frame.
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- Differentially verify the recovered 10/20/30/40/50 ms timer choices against
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live original captures; the Rust port intentionally uses the default 30 ms
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claw cadence independently of render rate.
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- Transcribe the full fixed-point flipper impulse calculation, then compare it
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with the Rust floating-point collision response.
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- Validate the reconstructed sequences against deterministic Rust traces and
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captured frames from the original executable.
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Those four items are intentionally not counted as semantic parity. The readable
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Those items are intentionally not counted as semantic parity. The readable
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C file preserves their raw constants and labels the unresolved conversion so a
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later implementation cannot silently turn an estimate into claimed evidence.
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