fix(ui): restore original attract animation
Advance idle mode on the selected detail callback and reproduce the reconstructed target, word-quad, magnetic, record-strip, point-chase, item, and BITMAP500 marquee phases from original assets. Add a deterministic attract screenshot scenario and correct DAT801-809 item placement to y=300. Test Plan: - cargo test --all-targets - cargo clippy --all-targets --all-features -- -D warnings - rumdl check CHANGELOG.md RECONSTRUCTION.md README.md - cargo run --quiet -- --simulate attract --step 24 --screenshot /tmp/tdkpin-attract-24.png - cargo run --quiet -- --simulate attract --step 192 --screenshot /tmp/tdkpin-attract-192.png - cargo run --quiet -- --simulate attract --step 4608 --screenshot /tmp/tdkpin-attract-4608.png - git diff --check
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@@ -10,6 +10,10 @@ and this project adheres to
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### Fixed
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- Restore the original idle/attract timer animation: target and word-quad
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chases, magnetic flashes, five-record strip, four-point chase, DAT801-809
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item progression, and the circular `WELCOME TO THE MACHINE` BITMAP500
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marquee. Move gameplay item frames to their exact `(123,300)` destination.
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- Match central score/event side effects: every stored collision candidate
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clears its ball slot's capture age, Tilt suppresses all score and rule-record
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mutations, and active multiball doubles points before permanent Double can
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