fix(ui): restore original attract animation
Advance idle mode on the selected detail callback and reproduce the reconstructed target, word-quad, magnetic, record-strip, point-chase, item, and BITMAP500 marquee phases from original assets. Add a deterministic attract screenshot scenario and correct DAT801-809 item placement to y=300. Test Plan: - cargo test --all-targets - cargo clippy --all-targets --all-features -- -D warnings - rumdl check CHANGELOG.md RECONSTRUCTION.md README.md - cargo run --quiet -- --simulate attract --step 24 --screenshot /tmp/tdkpin-attract-24.png - cargo run --quiet -- --simulate attract --step 192 --screenshot /tmp/tdkpin-attract-192.png - cargo run --quiet -- --simulate attract --step 4608 --screenshot /tmp/tdkpin-attract-4608.png - git diff --check
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@@ -13,6 +13,7 @@ const MAX_SIMULATION_STEPS: u64 = 72_000;
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum Scenario {
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Attract,
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Autoplay,
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Launcher,
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Flippers,
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@@ -27,6 +28,7 @@ pub enum Scenario {
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impl Scenario {
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pub const fn name(self) -> &'static str {
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match self {
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Self::Attract => "attract",
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Self::Autoplay => "autoplay",
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Self::Launcher => "launcher",
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Self::Flippers => "flippers",
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@@ -45,7 +47,12 @@ impl Scenario {
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Self::Claw6 => Some(6),
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Self::Claw7 => Some(7),
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Self::Claw18 => Some(18),
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Self::Autoplay | Self::Launcher | Self::Flippers | Self::Panel | Self::Targets => None,
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Self::Attract
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| Self::Autoplay
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| Self::Launcher
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| Self::Flippers
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| Self::Panel
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| Self::Targets => None,
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}
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}
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}
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@@ -55,6 +62,7 @@ impl FromStr for Scenario {
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fn from_str(value: &str) -> Result<Self, Self::Err> {
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match value {
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"attract" => Ok(Self::Attract),
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"autoplay" => Ok(Self::Autoplay),
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"launcher" => Ok(Self::Launcher),
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"flippers" => Ok(Self::Flippers),
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@@ -65,7 +73,7 @@ impl FromStr for Scenario {
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"claw-7" => Ok(Self::Claw7),
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"claw-18" => Ok(Self::Claw18),
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_ => Err(format!(
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"unknown scenario {value:?}; expected autoplay, launcher, flippers, panel, targets, claw-1, claw-6, claw-7, or claw-18"
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"unknown scenario {value:?}; expected attract, autoplay, launcher, flippers, panel, targets, claw-1, claw-6, claw-7, or claw-18"
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)),
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}
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}
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@@ -149,7 +157,7 @@ fn seconds_to_step(value: &str) -> Result<u64, String> {
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}
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pub const fn usage() -> &'static str {
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"Usage:\n tdkpin-rs\n tdkpin-rs --simulate SCENARIO [--at SECONDS | --step N] [--screenshot FILE.png] [--trace FILE.json] [--seed N]\n\nScenarios: autoplay, launcher, flippers, panel, targets, claw-1, claw-6, claw-7, claw-18"
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"Usage:\n tdkpin-rs\n tdkpin-rs --simulate SCENARIO [--at SECONDS | --step N] [--screenshot FILE.png] [--trace FILE.json] [--seed N]\n\nScenarios: attract, autoplay, launcher, flippers, panel, targets, claw-1, claw-6, claw-7, claw-18"
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}
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#[derive(Debug, Serialize, PartialEq)]
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@@ -230,7 +238,11 @@ impl Simulation {
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} else {
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controls_for(self.scenario, self.step)
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};
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let events = self.game.update(SIMULATION_DT, 3, controls);
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let events = if self.scenario == Scenario::Attract {
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Vec::new()
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} else {
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self.game.update(SIMULATION_DT, 3, controls)
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};
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self.step += 1;
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self.record(events);
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}
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@@ -320,6 +332,7 @@ impl Simulation {
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fn controls_for(scenario: Scenario, step: u64) -> Controls {
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match scenario {
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Scenario::Attract => Controls::default(),
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Scenario::Autoplay => unreachable!("autoplay controls need mutable simulation state"),
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Scenario::Launcher => Controls {
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launch_down: step < u64::from(SIMULATION_HZ),
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