fix(input): start games with the plus key

Match the recovered Win16 registration flow: the first plus press creates Player 1 and additional presses add Players 2 through 4 until the initial launch. Down now belongs only to charging and releasing the plunger.

Test Plan:
- cargo fmt --check
- cargo test
- cargo clippy --all-targets --all-features -- -D warnings
- live: verify Down cannot leave attract mode
- live: start with plus, add Player 2, hold Down through partial/full plunger frames, and release onto the table
- git diff --check
This commit is contained in:
2026-08-22 18:24:29 +02:00
parent 8d76e9539f
commit 95760b9940
3 changed files with 51 additions and 19 deletions
+16 -17
View File
@@ -28,7 +28,6 @@ pub struct App {
screen: Screen,
return_screen: Screen,
game: Option<Game>,
player_count: usize,
setting_row: usize,
loading_until: f64,
last_help_click: f64,
@@ -53,7 +52,6 @@ impl App {
screen: Screen::Loading,
return_screen: Screen::Attract,
game: None,
player_count: 1,
setting_row: 0,
loading_until: get_time() + 1.1,
last_help_click: -1.0,
@@ -131,18 +129,25 @@ impl App {
}
fn update_attract(&mut self) {
if is_key_pressed(KeyCode::KpAdd) || is_key_pressed(KeyCode::Equal) {
self.player_count = self.player_count % 4 + 1;
self.assets.play(2012, self.saved.settings.sounds);
}
if is_key_pressed(KeyCode::Down) || is_key_pressed(KeyCode::Enter) {
self.game = Some(Game::new(self.player_count));
if is_key_pressed(KeyCode::KpAdd)
|| is_key_pressed(KeyCode::Equal)
|| is_key_pressed(KeyCode::Enter)
{
self.game = Some(Game::new(1));
self.screen = Screen::Playing;
self.assets.play(2008, self.saved.settings.sounds);
}
}
fn update_game(&mut self) {
if (is_key_pressed(KeyCode::KpAdd) || is_key_pressed(KeyCode::Equal))
&& self
.game
.as_mut()
.is_some_and(Game::add_player_before_launch)
{
self.assets.play(2012, self.saved.settings.sounds);
}
let left_flipper = is_key_down(KeyCode::LeftControl)
|| is_key_down(KeyCode::A)
|| is_key_down(KeyCode::Left);
@@ -350,20 +355,14 @@ impl App {
draw_panel(342.0, 72.0, 267.0, 144.0);
draw_centered_at("TDK PINBALL MACHINE", 475.5, 107.0, 22, BLACK);
draw_centered_at(
"PRESS DOWN ARROW",
"PRESS + TO START",
475.5,
139.0,
22,
Color::from_rgba(0, 72, 102, 255),
);
draw_centered_at("TO START BALL", 475.5, 165.0, 18, BLACK);
draw_centered_at(
&format!("PLAYERS: {} [+] CHANGE", self.player_count),
475.5,
196.0,
16,
BLACK,
);
draw_centered_at("PRESS + AGAIN TO ADD PLAYERS", 475.5, 165.0, 15, BLACK);
draw_centered_at("THEN HOLD DOWN TO LAUNCH", 475.5, 196.0, 16, BLACK);
draw_text(
"F1 HELP F2 SETTINGS F3 HIGHSCORES F12 SOUND",
322.0,