fix(input): start games with the plus key
Match the recovered Win16 registration flow: the first plus press creates Player 1 and additional presses add Players 2 through 4 until the initial launch. Down now belongs only to charging and releasing the plunger. Test Plan: - cargo fmt --check - cargo test - cargo clippy --all-targets --all-features -- -D warnings - live: verify Down cannot leave attract mode - live: start with plus, add Player 2, hold Down through partial/full plunger frames, and release onto the table - git diff --check
This commit is contained in:
+2
-2
@@ -35,8 +35,8 @@ command-line tools.
|
||||
|
||||
| Action | Original key | Additional modern key |
|
||||
| --- | --- | --- |
|
||||
| Choose 1-4 players | `+` | `=` |
|
||||
| Start game / charge launcher | Hold Down arrow, release to launch | Enter starts a game |
|
||||
| Start game / add up to 4 players | `+` | `=` or Enter starts one player |
|
||||
| Charge launcher | Hold Down arrow, release to launch | - |
|
||||
| Left flipper | Left Ctrl | `A` or Left arrow |
|
||||
| Right flipper | Keypad Enter | Right Ctrl, `D`, or Right arrow |
|
||||
| Nudge | Space, either Shift, keypad `3` | - |
|
||||
|
||||
+16
-17
@@ -28,7 +28,6 @@ pub struct App {
|
||||
screen: Screen,
|
||||
return_screen: Screen,
|
||||
game: Option<Game>,
|
||||
player_count: usize,
|
||||
setting_row: usize,
|
||||
loading_until: f64,
|
||||
last_help_click: f64,
|
||||
@@ -53,7 +52,6 @@ impl App {
|
||||
screen: Screen::Loading,
|
||||
return_screen: Screen::Attract,
|
||||
game: None,
|
||||
player_count: 1,
|
||||
setting_row: 0,
|
||||
loading_until: get_time() + 1.1,
|
||||
last_help_click: -1.0,
|
||||
@@ -131,18 +129,25 @@ impl App {
|
||||
}
|
||||
|
||||
fn update_attract(&mut self) {
|
||||
if is_key_pressed(KeyCode::KpAdd) || is_key_pressed(KeyCode::Equal) {
|
||||
self.player_count = self.player_count % 4 + 1;
|
||||
self.assets.play(2012, self.saved.settings.sounds);
|
||||
}
|
||||
if is_key_pressed(KeyCode::Down) || is_key_pressed(KeyCode::Enter) {
|
||||
self.game = Some(Game::new(self.player_count));
|
||||
if is_key_pressed(KeyCode::KpAdd)
|
||||
|| is_key_pressed(KeyCode::Equal)
|
||||
|| is_key_pressed(KeyCode::Enter)
|
||||
{
|
||||
self.game = Some(Game::new(1));
|
||||
self.screen = Screen::Playing;
|
||||
self.assets.play(2008, self.saved.settings.sounds);
|
||||
}
|
||||
}
|
||||
|
||||
fn update_game(&mut self) {
|
||||
if (is_key_pressed(KeyCode::KpAdd) || is_key_pressed(KeyCode::Equal))
|
||||
&& self
|
||||
.game
|
||||
.as_mut()
|
||||
.is_some_and(Game::add_player_before_launch)
|
||||
{
|
||||
self.assets.play(2012, self.saved.settings.sounds);
|
||||
}
|
||||
let left_flipper = is_key_down(KeyCode::LeftControl)
|
||||
|| is_key_down(KeyCode::A)
|
||||
|| is_key_down(KeyCode::Left);
|
||||
@@ -350,20 +355,14 @@ impl App {
|
||||
draw_panel(342.0, 72.0, 267.0, 144.0);
|
||||
draw_centered_at("TDK PINBALL MACHINE", 475.5, 107.0, 22, BLACK);
|
||||
draw_centered_at(
|
||||
"PRESS DOWN ARROW",
|
||||
"PRESS + TO START",
|
||||
475.5,
|
||||
139.0,
|
||||
22,
|
||||
Color::from_rgba(0, 72, 102, 255),
|
||||
);
|
||||
draw_centered_at("TO START BALL", 475.5, 165.0, 18, BLACK);
|
||||
draw_centered_at(
|
||||
&format!("PLAYERS: {} [+] CHANGE", self.player_count),
|
||||
475.5,
|
||||
196.0,
|
||||
16,
|
||||
BLACK,
|
||||
);
|
||||
draw_centered_at("PRESS + AGAIN TO ADD PLAYERS", 475.5, 165.0, 15, BLACK);
|
||||
draw_centered_at("THEN HOLD DOWN TO LAUNCH", 475.5, 196.0, 16, BLACK);
|
||||
draw_text(
|
||||
"F1 HELP F2 SETTINGS F3 HIGHSCORES F12 SOUND",
|
||||
322.0,
|
||||
|
||||
@@ -92,6 +92,12 @@ pub struct Ball {
|
||||
pub in_launcher: bool,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
enum PlayerEntry {
|
||||
Open,
|
||||
Closed,
|
||||
}
|
||||
|
||||
impl Default for Ball {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
@@ -128,6 +134,7 @@ pub struct Game {
|
||||
nudge_meter: f32,
|
||||
stalled_for: f32,
|
||||
launcher_was_down: bool,
|
||||
player_entry: PlayerEntry,
|
||||
}
|
||||
|
||||
impl Game {
|
||||
@@ -157,6 +164,7 @@ impl Game {
|
||||
nudge_meter: 0.0,
|
||||
stalled_for: 0.0,
|
||||
launcher_was_down: false,
|
||||
player_entry: PlayerEntry::Open,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -168,12 +176,21 @@ impl Game {
|
||||
LAUNCHER_FRAME_THRESHOLDS.partition_point(|threshold| self.launcher_charge >= *threshold)
|
||||
}
|
||||
|
||||
pub fn add_player_before_launch(&mut self) -> bool {
|
||||
if self.player_entry == PlayerEntry::Closed || self.players.len() >= 4 {
|
||||
return false;
|
||||
}
|
||||
self.players.push(Player::default());
|
||||
true
|
||||
}
|
||||
|
||||
fn fire_launcher(&mut self) {
|
||||
let launch_speed = LAUNCH_SPEED_MIN + self.launcher_charge * LAUNCH_SPEED_RANGE;
|
||||
self.ball.in_launcher = false;
|
||||
self.ball.velocity = vec2(0.0, -launch_speed);
|
||||
self.launcher_charge = 0.0;
|
||||
self.launcher_was_down = false;
|
||||
self.player_entry = PlayerEntry::Closed;
|
||||
self.stalled_for = 0.0;
|
||||
}
|
||||
|
||||
@@ -626,6 +643,22 @@ mod tests {
|
||||
assert_eq!(Game::new(99).players.len(), 4);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn plus_adds_players_only_before_the_first_launch() {
|
||||
let mut game = Game::new(1);
|
||||
|
||||
assert!(game.add_player_before_launch());
|
||||
assert!(game.add_player_before_launch());
|
||||
assert!(game.add_player_before_launch());
|
||||
assert!(!game.add_player_before_launch());
|
||||
assert_eq!(game.players.len(), 4);
|
||||
|
||||
let mut game = Game::new(1);
|
||||
launch_ball(&mut game, 1);
|
||||
assert!(!game.add_player_before_launch());
|
||||
assert_eq!(game.players.len(), 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ball_starts_in_the_recovered_shooter_lane() {
|
||||
let game = Game::new(1);
|
||||
|
||||
Reference in New Issue
Block a user