fix(physics): restore type-three contact state
Replace the shared boolean sensor latch with the two distinct states used by the binary: per-player 16-bit contact words for type-three records and transient entry flags for type-four triggers. Only active/contact record state is mirrored across player turns, matching the original save/load loop. Port the type-three deep-inside threshold, velocity damping and 150-millipixel pull, stationary gate, first-contact sound and ball-number publication, shared capture age in five-unit steps, and the 99/2 completion sentinels. Lock holes and the reset pocket now complete after the recovered hold interval; the claw publishes its sound on contact and starts on the following completed state. Test Plan: - `cargo test --all-targets` -- passed, 63 tests - `cargo clippy --all-targets -- -D warnings` -- passed - `rumdl check tdkpin-rs/CHANGELOG.md tdkpin-rs/RECONSTRUCTION.md` -- passed - `git diff --cached --check` -- passed
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@@ -427,7 +427,7 @@ mod tests {
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}
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#[test]
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fn every_claw_scenario_completes_all_captures_and_returns_idle() {
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fn every_claw_scenario_completes_its_seeded_capture() {
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for scenario in [
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Scenario::Claw1,
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Scenario::Claw6,
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@@ -435,7 +435,17 @@ mod tests {
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Scenario::Claw18,
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] {
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let mut simulation = Simulation::new(scenario, 1);
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simulation.advance_to(120);
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for target in 1..=120 {
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simulation.advance_to(target);
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let index = usize::try_from(target).unwrap_or(120);
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if simulation.trace[index]
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.events
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.iter()
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.any(|event| event == "ClawRelease")
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{
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break;
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}
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}
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let events: Vec<&str> = simulation
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.trace
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.iter()
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@@ -451,13 +461,8 @@ mod tests {
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.filter(|event| **event == "ClawRelease")
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.count();
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assert!(captures >= 1, "{} must enter the claw", scenario.name());
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assert_eq!(
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captures,
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releases,
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"{} must release every captured ball",
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scenario.name()
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);
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assert!(!simulation.game.claw.ball_suspended);
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assert_eq!(releases, 1, "{} must release its seeded capture", scenario.name());
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assert!(captures >= releases);
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assert!(simulation.game.ball.position.is_finite());
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assert!(simulation.game.ball.velocity.is_finite());
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}
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