fix(ui): render armed record 148 item region
Record 148 publishes player item 20 and refreshes word-quad 20 through overlay A. Its recovered bounds are (9,14)-(25,30). Rust tracked the armed special hole but never rendered this visible 17x17 table state. Expose the armed/active special-hole state and composite the exact DAT997 region until the special respawn consumes record 148's contact. Make the deterministic effect-seven scenario internally valid by seeding the required contact, so its framebuffer now covers both the DAT407 effect and item 20. Test Plan: - `cargo test --workspace --all-targets --all-features` -- 120 passed - `cargo clippy --workspace --all-targets --all-features -- -D warnings` -- passed - `rumdl check --flavor commonmark RECONSTRUCTION.md CHANGELOG.md` -- passed - `cargo run -- --simulate effect-7 --step 0 --screenshot /tmp/tdkpin-effect7-special.png` -- passed; visually inspected at 640x460 - launcher/effect screenshot comparison -- 136 RGB pixels differ inside only the expected 17x17 item region - `git diff --cached --check` -- passed
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@@ -92,7 +92,8 @@ and this project adheres to
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upward from the shooter lane.
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- Treat record 148 as the special/multiball hole represented by player item 20;
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capturing it preserves all five lock-hole items and contacts instead of
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inventing an immediate wheel reset.
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inventing an immediate wheel reset. Its exact 17x17 overlay-A Word-Quad at
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`(9,14)` remains visible until the required contact is consumed.
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- Replace invented bumper outline/cooldown effects with the original per-record
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5/20/10 callback countdowns and exact overlay-A render rectangles for bumpers
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51-53 and targets 140-147/150-152.
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