fix(web): vendor the Macroquad browser loader

The page depended on the externally hosted miniquad bundle, which violates a
same-origin `script-src 'self'` policy and makes the game depend on a third
party at runtime. Vendor the current official loader alongside the web assets
and move the WASM `load` call into a local bootstrap script, preserving plugin
registration order without inline JavaScript.

Document the CSP requirement for WebAssembly compilation and same-origin
connections. The vendored bundle is the current response from the official
Macroquad loader URL and was syntax-checked before committing.

Test Plan:
- `just web-build` -- passed
- `node --check web/mq_js_bundle.js web/storage.js web/bootstrap.js` -- passed
- `prettier --check web/storage.js web/bootstrap.js` -- passed
- Browser smoke test with `script-src 'self' 'wasm-unsafe-eval'` and `connect-src 'self'` -- passed; 640x460 canvas and no CSP/script errors
- `git diff --cached --check` -- passed
This commit is contained in:
2026-08-29 17:12:43 +02:00
parent a81741b470
commit acb0c20b59
5 changed files with 18 additions and 7 deletions
+2
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@@ -10,6 +10,8 @@ and this project adheres to
### Fixed
- Bundle the official Macroquad browser loader and WASM bootstrap locally so a
CSP does not require inline JavaScript or code from `not-fl3.github.io`.
- Add the optional same-origin Axum/SQLite high-score service, browser
fetch/submit integration, and an nginx reverse-proxy example. Browser
settings retain their local-storage fallback, while the shared table is
+8 -3
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@@ -11,9 +11,14 @@ The game is compiled for `wasm32-unknown-unknown` and loaded into a fixed
a fallback copy of the high-score table are saved in `localStorage`; native
builds continue to use their normal per-user save file.
The page uses Macroquad's official browser loader from the miniquad samples
site. The web page must be served over HTTP rather than opened directly from a
`file:` URL.
The page includes the official Macroquad browser loader locally. The WASM
bootstrap is local as well, so the page does not require inline or third-party
JavaScript. The web page must be served over HTTP rather than opened directly
from a `file:` URL.
For a strict Content Security Policy, allow `script-src 'self'
'wasm-unsafe-eval'` for the browser's WebAssembly compilation and
`connect-src 'self'` for the local WASM and optional high-score API requests.
When the same-origin `/api/highscores` endpoint is available, the browser loads
and submits the shared top-ten table there. The small Axum service and an nginx
+3
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@@ -0,0 +1,3 @@
"use strict";
load("tdkpin-rs.wasm");
+2 -4
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@@ -46,10 +46,8 @@
<body>
<canvas id="glcanvas" tabindex="1" aria-label="TDK Pinball Machine"></canvas>
<noscript>This game needs JavaScript enabled.</noscript>
<script src="https://not-fl3.github.io/miniquad-samples/mq_js_bundle.js"></script>
<script src="./mq_js_bundle.js"></script>
<script src="./storage.js"></script>
<script>
load("tdkpin-rs.wasm");
</script>
<script src="./bootstrap.js"></script>
</body>
</html>
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