diff --git a/tdkpin-rs/README.md b/tdkpin-rs/README.md index 219e4df..38233bc 100644 --- a/tdkpin-rs/README.md +++ b/tdkpin-rs/README.md @@ -51,7 +51,7 @@ and `claw-18`; `--seed N` fixes random choices for later seeded scenarios. | Action | Original key | Additional modern key | | --- | --- | --- | -| Start game / add up to 4 players | `+` | `=` or Enter starts one player | +| Start game / add up to 4 players | `+` | `=` uses the same main-keyboard key | | Charge launcher | Hold Down arrow, release to launch | - | | Left flipper | Left Ctrl | `A` or Left arrow | | Right flipper | Keypad Enter | Right Ctrl, `D`, or Right arrow | diff --git a/tdkpin-rs/src/app.rs b/tdkpin-rs/src/app.rs index 4e6ee99..5229dc9 100644 --- a/tdkpin-rs/src/app.rs +++ b/tdkpin-rs/src/app.rs @@ -150,13 +150,10 @@ impl App { } fn update_attract(&mut self) { - if is_key_pressed(KeyCode::KpAdd) - || is_key_pressed(KeyCode::Equal) - || is_key_pressed(KeyCode::Enter) - { + if is_key_pressed(KeyCode::KpAdd) || is_key_pressed(KeyCode::Equal) { self.game = Some(Game::new(1)); self.screen = Screen::Playing; - self.assets.play(2008, self.saved.settings.sounds); + self.assets.play(2001, self.saved.settings.sounds); } } @@ -167,7 +164,7 @@ impl App { .as_mut() .is_some_and(Game::add_player_before_launch) { - self.assets.play(2012, self.saved.settings.sounds); + self.assets.play(2001, self.saved.settings.sounds); } let left_flipper = is_key_down(KeyCode::LeftControl) || is_key_down(KeyCode::A)