fix(game): restore the six-way effect target

Implement the flagged object-84 selector and initially inactive type-4 object
149. Choose a different effect from 1-6, render the enabled target from its
original active-table rectangle, award its static 500 points, then apply the
recovered bonus or cashout action and disable it until reselected.

This replaces the final unimplemented help-screen target effect with its
original dispatcher values.

Test Plan:
- `cargo test --all-targets` -- 49 passed
- `cargo clippy --all-targets -- -D warnings` -- passed
- `cargo build --profile production` -- passed
- live object-84 probe activated record 149 and selected effect 3
- effect selection/consumption test -- passed
- `git diff --cached --check` -- passed
This commit is contained in:
2026-08-22 21:50:50 +02:00
parent 27749cb5f8
commit b786a75544
5 changed files with 146 additions and 4 deletions
+14
View File
@@ -429,6 +429,20 @@ impl App {
);
}
}
if game.effect_target_active() {
let region = Rect::new(60.0, 57.0, 18.0, 17.0);
draw_texture_ex(
&self.assets.active_table,
region.x,
region.y,
WHITE,
DrawTextureParams {
dest_size: Some(vec2(region.w, region.h)),
source: Some(region),
..Default::default()
},
);
}
if game.ball.in_launcher {
draw_texture_ex(
&self.assets.plunger,