fix(game): restore effect-seven multiball spawn

Use the exact record 148 spawn point and the reconstructed 0.8 * 3800 millipixel velocity for ball slot two. This removes the guessed shooter-lane launch and keeps the multiball lifecycle tied to the recovered effect-seven path.

Test Plan:
- cargo test --all-targets
- cargo clippy --all-targets --all-features -- -D warnings
- rumdl check CHANGELOG.md RECONSTRUCTION.md README.md
- git diff --check
This commit is contained in:
2026-08-23 17:58:37 +02:00
parent f8292dc87e
commit bee3c440bf
3 changed files with 12 additions and 6 deletions
+3
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@@ -10,6 +10,9 @@ and this project adheres to
### Fixed
- Spawn effect-seven ball 2 from record 148 at `(17,23)` with exact
`(0,3040)` millipixel velocity, instead of launching a guessed second ball
upward from the shooter lane.
- Replace invented bumper outline/cooldown effects with the original per-record
5/20/10 callback countdowns and exact overlay-A render rectangles for bumpers
51-53 and targets 140-147/150-152.